fix: Format the rest of the classes
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@@ -1,53 +1,3 @@
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<h2>LOREMASTER FREE BENEFITS</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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</ul>
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<h2>LOREMASTER SKILLS</h2>
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<h3>FLASH OF INSIGHT (çç3)</h3>
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<p>
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When you roll a 13 or higher on a Check performed to investigate a creature,
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item or location — this includes using the Study action during a conflict —
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you may ask the Game Master up to 【SL】 questions concerning the subject of
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your investigation. You may ask these questions immediately or save them for
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later; whenever you ask one of these questions, the Game Master will answer
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truthfully and you will describe your character's deductive process.
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</p>
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<p>
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<em
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>This Skill may only be used once on the same creature, item or
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location.</em
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>
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</p>
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<h3>FOCUSED (çç5)</h3>
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<ul>
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<li>Permanently increase your maximum Mind Points by 【SL × 3】.</li>
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</ul>
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<p>
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When you perform an Open Check using 【INS + INS】, you gain a bonus equal to
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【SL】 on that Check (this only applies to Open Checks).
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</p>
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<h3>KNOWLEDGE IS POWER</h3>
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<p>
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When you perform an Accuracy Check, you may replace one of the Attribute dice
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with Insight (such as 【INS + INS】 for a pistol or 【INS + MIG】 for a
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waraxe).
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</p>
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<h3>QUICK ASSESSMENT (çç6)</h3>
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<p>
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At the start of a conflict, you may spend up to 【SL × 5】 Mind Points. For
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every 5 Mind Points you spend this way, choose one option: choose a creature
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you can see and the GM reveals one of their Traits; or name a damage type and
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choose a creature you can see, and the GM reveals that creature's Affinity
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towards that damage type.
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</p>
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<h3>TRAINED MEMORY</h3>
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<p>
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You may perfectly recall the details of any scene you have visited within the
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past week. You can "go back in time" within your mind in order to examine and
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investigate such scenes again — your Flash of Insight Skill will apply to
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these memories as well.
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</p>
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<h2>Character Background Exploration</h2>
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<ul>
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<li>
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Who is (or was) your mentor? What is (or was) your relationship with them?
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@@ -62,4 +12,58 @@
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time?
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</li>
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</ul>
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<p><em>"Ah, I knew this was going to happen."</em></p>
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<h2>LOREMASTER FREE BENEFITS</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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</ul>
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<h2>LOREMASTER SKILLS</h2>
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<h3>FLASH OF INSIGHT (✦3)</h3>
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<p>
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When you roll a 13 or higher on a Check performed to investigate a creature,
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item or location — this includes using the Study action during a conflict —
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you may ask the Game Master up to 【SL】 questions concerning the subject of
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your investigation. You may ask these questions immediately or save them for
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later; whenever you ask one of these questions, the Game Master will answer
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truthfully and you will describe your character's deductive process.
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</p>
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<p>
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<em>
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This Skill may only be used once on the same creature, item or location.
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</em>
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</p>
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<h3>FOCUSED (✦5)</h3>
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<ul>
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<li>Permanently increase your maximum Mind Points by 【SL × 3】.</li>
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</ul>
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<p>
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When you perform an Open Check using 【INS + INS】, you gain a bonus equal to
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【SL】 on that Check (this only applies to Open Checks).
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</p>
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<h3>KNOWLEDGE IS POWER</h3>
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<p>
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When you perform an Accuracy Check, you may replace one of the Attribute dice
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with Insight (such as 【INS + INS】 for a pistol or 【INS + MIG】 for a
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waraxe).
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</p>
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<h3>QUICK ASSESSMENT (✦6)</h3>
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<p>
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At the start of a conflict, you may spend up to 【SL × 5】 Mind Points. For
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every 5 Mind Points you spend this way, choose one option: choose a creature
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you can see and the GM reveals one of their Traits; or name a damage type and
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choose a creature you can see, and the GM reveals that creature's Affinity
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towards that damage type.
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</p>
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<h3>TRAINED MEMORY</h3>
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<p>
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You may perfectly recall the details of any scene you have visited within the
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past week. You can "go back in time" within your mind in order to examine and
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investigate such scenes again — your Flash of Insight Skill will apply to
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these memories as well.
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</p>
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