fix: Format the rest of the classes

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<p><strong>CHAPTER</strong></p>
<h1>ENTROPIST FREE BENEFITS</h1>
<ul>
<li>Permanently increase your maximum Mind Points by 5.</li>
<li>
You may perform Rituals whose effects fall within the Ritualism discipline.
</li>
</ul>
<h2>ENTROPIST SKILLS</h2>
<div class="skill">
<strong>ABSORB MP (çç5)</strong>
<p>
After you suffer damage, you may immediately recover
<strong>【SL × 2】 Mind Points</strong>.
</p>
</div>
<div class="skill">
<strong>ENTROPIC MAGIC (çç10)</strong>
<p>
Each time you acquire this Skill, learn one Entropist spell (see next two
pages).
</p>
<p>
<em
>Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic
Check.</em
>
</p>
</div>
<h2>LUCKY SEVEN</h2>
<p>
You have a lucky number; at the beginning of each session, that number is 7.
Once per scene after you perform a Check, you may replace the value shown on
one of the dice you rolled with your lucky number (even if this would give an
impossible Result, such as a value of 7 on a d6). If you do, the replaced
value becomes your new lucky number.
</p>
<h2>RITUAL ENTROPISM</h2>
<p>
You may perform Rituals whose effects fall within the Entropism discipline.
Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
</p>
<div class="skill">
<strong>STOLEN TIME (çç4)</strong>
<p>
During a conflict, you may use an action to interfere with the flow of time
by spending up to <strong>【SL × 5】 Mind Points</strong>. For every 5 Mind
Points you spend this way, choose one option:
</p>
<ul>
<li>One creature you can see suffers slow;</li>
<li>One creature you can see recovers from slow;</li>
<li>
One creature you can see may immediately perform the Equipment action for
free;
</li>
<li>
Choose one ally you can see who has yet to take a turn during this round:
that ally may take their turn immediately after yours during this round.
</li>
</ul>
<p>
<em>Note: Each option can only be chosen once per use of this Skill.</em>
</p>
</div>
<h3>Background Questions</h3>
<ul>
<li>Who taught you to channel the reality-bending powers of the Cosmos?</li>
<li>
@@ -73,3 +7,68 @@
<li>What does your magic look like?</li>
<li>Are there many practicing your art, or are you the exception?</li>
</ul>
<h2>ENTROPIST FREE BENEFITS</h2>
<ul>
<li>Permanently increase your maximum Mind Points by 5.</li>
<li>
You may perform Rituals whose effects fall within the Ritualism discipline.
</li>
</ul>
<h2>ENTROPIST SKILLS</h2>
<h3>ABSORB MP (✦5)</h3>
<p>
After you suffer damage, you may immediately recover
<strong>【SL × 2】 Mind Points</strong>.
</p>
<h3>ENTROPIC MAGIC (✦10)</h3>
<p>
Each time you acquire this Skill, learn one Entropist spell (see next two
pages).
</p>
<p>
<em
>Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic
Check.</em
>
</p>
<h3>LUCKY SEVEN</h3>
<p>
You have a lucky number; at the beginning of each session, that number is 7.
Once per scene after you perform a Check, you may replace the value shown on
one of the dice you rolled with your lucky number (even if this would give an
impossible Result, such as a value of 7 on a d6). If you do, the replaced
value becomes your new lucky number.
</p>
<h3>RITUAL ENTROPISM</h3>
<p>
You may perform Rituals whose effects fall within the Entropism discipline.
Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
</p>
<h3>STOLEN TIME (✦4)</h3>
<p>
During a conflict, you may use an action to interfere with the flow of time by
spending up to <strong>【SL × 5】 Mind Points</strong>. For every 5 Mind
Points you spend this way, choose one option:
</p>
<ul>
<li>One creature you can see suffers slow;</li>
<li>One creature you can see recovers from slow;</li>
<li>
One creature you can see may immediately perform the Equipment action for
free;
</li>
<li>
Choose one ally you can see who has yet to take a turn during this round:
that ally may take their turn immediately after yours during this round.
</li>
</ul>
<p>
<em>Note: Each option can only be chosen once per use of this Skill.</em>
</p>