fix: Format the rest of the classes
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@@ -1,69 +1,3 @@
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<p><strong>CHAPTER</strong></p>
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<h1>ENTROPIST FREE BENEFITS</h1>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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<li>
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You may perform Rituals whose effects fall within the Ritualism discipline.
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</li>
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</ul>
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<h2>ENTROPIST SKILLS</h2>
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<div class="skill">
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<strong>ABSORB MP (çç5)</strong>
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<p>
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After you suffer damage, you may immediately recover
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<strong>【SL × 2】 Mind Points</strong>.
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</p>
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</div>
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<div class="skill">
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<strong>ENTROPIC MAGIC (çç10)</strong>
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<p>
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Each time you acquire this Skill, learn one Entropist spell (see next two
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pages).
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</p>
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<p>
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<em
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>Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic
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Check.</em
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>
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</p>
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</div>
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<h2>LUCKY SEVEN</h2>
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<p>
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You have a lucky number; at the beginning of each session, that number is 7.
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Once per scene after you perform a Check, you may replace the value shown on
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one of the dice you rolled with your lucky number (even if this would give an
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impossible Result, such as a value of 7 on a d6). If you do, the replaced
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value becomes your new lucky number.
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</p>
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<h2>RITUAL ENTROPISM</h2>
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<p>
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You may perform Rituals whose effects fall within the Entropism discipline.
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Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
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</p>
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<div class="skill">
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<strong>STOLEN TIME (çç4)</strong>
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<p>
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During a conflict, you may use an action to interfere with the flow of time
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by spending up to <strong>【SL × 5】 Mind Points</strong>. For every 5 Mind
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Points you spend this way, choose one option:
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</p>
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<ul>
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<li>One creature you can see suffers slow;</li>
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<li>One creature you can see recovers from slow;</li>
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<li>
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One creature you can see may immediately perform the Equipment action for
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free;
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</li>
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<li>
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Choose one ally you can see who has yet to take a turn during this round:
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that ally may take their turn immediately after yours during this round.
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</li>
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</ul>
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<p>
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<em>Note: Each option can only be chosen once per use of this Skill.</em>
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</p>
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</div>
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<h3>Background Questions</h3>
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<ul>
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<li>Who taught you to channel the reality-bending powers of the Cosmos?</li>
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<li>
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@@ -73,3 +7,68 @@
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<li>What does your magic look like?</li>
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<li>Are there many practicing your art, or are you the exception?</li>
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</ul>
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<h2>ENTROPIST FREE BENEFITS</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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<li>
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You may perform Rituals whose effects fall within the Ritualism discipline.
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</li>
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</ul>
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<h2>ENTROPIST SKILLS</h2>
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<h3>ABSORB MP (✦5)</h3>
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<p>
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After you suffer damage, you may immediately recover
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<strong>【SL × 2】 Mind Points</strong>.
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</p>
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<h3>ENTROPIC MAGIC (✦10)</h3>
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<p>
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Each time you acquire this Skill, learn one Entropist spell (see next two
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pages).
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</p>
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<p>
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<em
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>Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic
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Check.</em
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>
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</p>
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<h3>LUCKY SEVEN</h3>
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<p>
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You have a lucky number; at the beginning of each session, that number is 7.
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Once per scene after you perform a Check, you may replace the value shown on
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one of the dice you rolled with your lucky number (even if this would give an
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impossible Result, such as a value of 7 on a d6). If you do, the replaced
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value becomes your new lucky number.
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</p>
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<h3>RITUAL ENTROPISM</h3>
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<p>
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You may perform Rituals whose effects fall within the Entropism discipline.
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Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
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</p>
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<h3>STOLEN TIME (✦4)</h3>
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<p>
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During a conflict, you may use an action to interfere with the flow of time by
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spending up to <strong>【SL × 5】 Mind Points</strong>. For every 5 Mind
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Points you spend this way, choose one option:
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</p>
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<ul>
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<li>One creature you can see suffers slow;</li>
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<li>One creature you can see recovers from slow;</li>
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<li>
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One creature you can see may immediately perform the Equipment action for
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free;
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</li>
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<li>
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Choose one ally you can see who has yet to take a turn during this round:
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that ally may take their turn immediately after yours during this round.
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</li>
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</ul>
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<p>
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<em>Note: Each option can only be chosen once per use of this Skill.</em>
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</p>
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