diff --git a/books/core/10.html b/books/core/10.html index cbbee61..1f19df7 100644 --- a/books/core/10.html +++ b/books/core/10.html @@ -58,5 +58,3 @@ There is no "win condition" in this game: as long as you create a memorable story and enjoy each other's company, you're all winning.

- - diff --git a/books/core/100.html b/books/core/100.html index ea47338..b2b905b 100644 --- a/books/core/100.html +++ b/books/core/100.html @@ -58,4 +58,3 @@

VILLAINS

-

Philip Forlenza (Order #)

diff --git a/books/core/101.html b/books/core/101.html index 8efc102..36cc952 100644 --- a/books/core/101.html +++ b/books/core/101.html @@ -64,7 +64,3 @@ other NPC; alternatively, they may choose to escalate (see next page).

- - diff --git a/books/core/102.html b/books/core/102.html index 898f934..6bc1e5c 100644 --- a/books/core/102.html +++ b/books/core/102.html @@ -39,5 +39,3 @@ new Villain and thus award each Player Character 1 Fabula Point. - -

Philip Forlenza (Order #)

diff --git a/books/core/103.html b/books/core/103.html index 44a6346..0d53cb7 100644 --- a/books/core/103.html +++ b/books/core/103.html @@ -69,6 +69,5 @@

SHOULD THIS VILLAIN ESCALATE?

-

Philip Forlenza (Order #)

diff --git a/books/core/104.html b/books/core/104.html index e05d860..3c9a7f2 100644 --- a/books/core/104.html +++ b/books/core/104.html @@ -71,4 +71,3 @@

INVENTORY POINTS

-

Philip Forlenza (Order #)

diff --git a/books/core/105.html b/books/core/105.html index 331fc29..e30b620 100644 --- a/books/core/105.html +++ b/books/core/105.html @@ -53,5 +53,3 @@ Note: While tools and similar gear might allow you to perform an otherwise impossible operation, they never grant any mechanical benefit.

- -

Philip Forlenza (Order #)

diff --git a/books/core/107.html b/books/core/107.html index 29d0cbf..dfb20e9 100644 --- a/books/core/107.html +++ b/books/core/107.html @@ -90,4 +90,3 @@ with goods or information for it!

-

Philip Forlenza (Order #)

diff --git a/books/core/108.html b/books/core/108.html index 44870c9..470ee74 100644 --- a/books/core/108.html +++ b/books/core/108.html @@ -70,4 +70,3 @@

Attribution

UPDATING THE WORLD MAP

-

Philip Forlenza (Order #)

diff --git a/books/core/109.html b/books/core/109.html index 038f7ce..ed8b872 100644 --- a/books/core/109.html +++ b/books/core/109.html @@ -25,5 +25,3 @@

The first airship pilot, Oona Sabine,

vanished during a flight over the Whisperwoods.

- -

Philip Forlenza (Order #)

diff --git a/books/core/11.html b/books/core/11.html index 77f8c32..2c4581b 100644 --- a/books/core/11.html +++ b/books/core/11.html @@ -49,4 +49,3 @@

This is a tale of heroes and darkness.

Of great hope... and even greater sacrifice.

-

Philip Forlenza (Order #)

diff --git a/books/core/110.html b/books/core/110.html index e8aa9d8..dd25bad 100644 --- a/books/core/110.html +++ b/books/core/110.html @@ -59,4 +59,3 @@


DUNGEONS

-

Philip Forlenza (Order #)

diff --git a/books/core/111.html b/books/core/111.html index 59c158e..44e0033 100644 --- a/books/core/111.html +++ b/books/core/111.html @@ -44,4 +44,3 @@ heroes will be forced to deal with it one way or another.

-

Philip Forlenza (Order #)

diff --git a/books/core/112.html b/books/core/112.html index 6c11577..ad9886e 100644 --- a/books/core/112.html +++ b/books/core/112.html @@ -57,4 +57,3 @@

MAGIC

-

Philip Forlenza (Order #)

diff --git a/books/core/113.html b/books/core/113.html index 154fcee..2421400 100644 --- a/books/core/113.html +++ b/books/core/113.html @@ -46,6 +46,4 @@ creatures, influencing their emotions and manipulating their vital force: a power both miraculous and frightening.

-

Spiritism features both spells and Rituals.

- -

Philip Forlenza (Order #)

+

Spiritism features both spells and Rituals.

\ No newline at end of file diff --git a/books/core/114.html b/books/core/114.html index 70b8a96..abbc6b9 100644 --- a/books/core/114.html +++ b/books/core/114.html @@ -73,4 +73,3 @@

Spells

-

Philip Forlenza (Order #)

diff --git a/books/core/116.html b/books/core/116.html index 54b0e20..88fa328 100644 --- a/books/core/116.html +++ b/books/core/116.html @@ -59,6 +59,4 @@

If two spells have identical effects but different names, they do not stack. -

- - +

\ No newline at end of file diff --git a/books/core/117.html b/books/core/117.html index ae0cf16..ac614e4 100644 --- a/books/core/117.html +++ b/books/core/117.html @@ -24,4 +24,3 @@

DESCRIBING YOUR MAGIC

-

Philip Forlenza (Order #)

diff --git a/books/core/118.html b/books/core/118.html index d2f2cec..c4eabf9 100644 --- a/books/core/118.html +++ b/books/core/118.html @@ -75,4 +75,3 @@

RITUALS

-

Philip Forlenza (Order #)

diff --git a/books/core/119.html b/books/core/119.html index da8627a..4d4f110 100644 --- a/books/core/119.html +++ b/books/core/119.html @@ -118,5 +118,3 @@ - -

Philip Forlenza (Order #)

diff --git a/books/core/12.html b/books/core/12.html index 6aaa927..49e57f8 100644 --- a/books/core/12.html +++ b/books/core/12.html @@ -38,6 +38,4 @@ part of this game will be discovering how your heroes rise from their failures and learn to work together in order to accomplish what they could never do on their own. -

- -

Philip Forlenza (Order #)

+

\ No newline at end of file diff --git a/books/core/120.html b/books/core/120.html index 708a632..b47caf9 100644 --- a/books/core/120.html +++ b/books/core/120.html @@ -57,4 +57,3 @@ might rapidly age before your eyes and crumble to dust.

-

Philip Forlenza (Order #)

diff --git a/books/core/121.html b/books/core/121.html index dfb1efa..5326150 100644 --- a/books/core/121.html +++ b/books/core/121.html @@ -50,4 +50,3 @@ -

Philip Forlenza (Order #)

diff --git a/books/core/122.html b/books/core/122.html index e64ee21..1050bab 100644 --- a/books/core/122.html +++ b/books/core/122.html @@ -57,4 +57,3 @@

ECONOMY AND ITEMS

-

Philip Forlenza (Order #)

diff --git a/books/core/123.html b/books/core/123.html index 186653d..a57bed7 100644 --- a/books/core/123.html +++ b/books/core/123.html @@ -52,5 +52,4 @@ -

REWARDS

-

Philip Forlenza (Order #)

+

REWARDS

\ No newline at end of file diff --git a/books/core/124.html b/books/core/124.html index f955715..bbfcfba 100644 --- a/books/core/124.html +++ b/books/core/124.html @@ -54,6 +54,4 @@ ride a creature into battle, take a look at the Wayfarer's Skill Faithful Companion (page 217). - - -

Philip Forlenza (Order #)

+ \ No newline at end of file diff --git a/books/core/125.html b/books/core/125.html index 62086e5..bd91e90 100644 --- a/books/core/125.html +++ b/books/core/125.html @@ -52,5 +52,3 @@
  • Submarine 4000 z: Approximately ten ×2
  • Flying 8000 z: Approximately twenty ×3
  • - -

    Philip Forlenza (Order #)

    diff --git a/books/core/127.html b/books/core/127.html index c37a43f..0f83d88 100644 --- a/books/core/127.html +++ b/books/core/127.html @@ -46,4 +46,3 @@

    Examples

    For a list of all the basic armors available in the game, see page 132.

    -

    Excluding Attribution: Philip Forlenza (Order #)

    diff --git a/books/core/128.html b/books/core/128.html index eff98b7..74b40ca 100644 --- a/books/core/128.html +++ b/books/core/128.html @@ -54,4 +54,3 @@

    ARMOR AND DEFENSES

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/129.html b/books/core/129.html index 1f8bbd3..290c1a6 100644 --- a/books/core/129.html +++ b/books/core/129.html @@ -67,8 +67,4 @@

    Legends tell of a sword capable of striking fear in the hearts of Dragons and Wyrms. -

    - - +

    \ No newline at end of file diff --git a/books/core/13.html b/books/core/13.html index 9e8077d..07f6067 100644 --- a/books/core/13.html +++ b/books/core/13.html @@ -26,4 +26,3 @@

    "There is more than one side to each story..."

    -

    — Philip Forlenza (Order #)

    diff --git a/books/core/130.html b/books/core/130.html index 851c635..df70d34 100644 --- a/books/core/130.html +++ b/books/core/130.html @@ -93,5 +93,4 @@

    BASIC WEAPONS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/131.html b/books/core/131.html index 1685019..b331cb9 100644 --- a/books/core/131.html +++ b/books/core/131.html @@ -70,7 +70,4 @@

    Shuriken

    Stats: 150 z 【DEX + INS】 【HR + 4】 physical

    One-handed w Ranged w No Quality.

    - - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/132.html b/books/core/132.html index f2bb299..e2ef5b0 100644 --- a/books/core/132.html +++ b/books/core/132.html @@ -73,4 +73,3 @@

    Contextual Information

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/133.html b/books/core/133.html index d77b04c..d1b4e8c 100644 --- a/books/core/133.html +++ b/books/core/133.html @@ -20,5 +20,3 @@ The most massive shield in the world is the Adamantower, forged with the hide of an extremely rare and dangerous beast.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/135.html b/books/core/135.html index dbe455e..3d8ea68 100644 --- a/books/core/135.html +++ b/books/core/135.html @@ -70,4 +70,3 @@ or powerful inventions into several Projects, each with its own costs and requirements.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/136.html b/books/core/136.html index df43e27..7681726 100644 --- a/books/core/136.html +++ b/books/core/136.html @@ -84,4 +84,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/137.html b/books/core/137.html index 0a1c2cc..c4d48ae 100644 --- a/books/core/137.html +++ b/books/core/137.html @@ -56,5 +56,4 @@

    HOW TO USE PROJECTS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/138.html b/books/core/138.html index ea4855d..a88f263 100644 --- a/books/core/138.html +++ b/books/core/138.html @@ -60,8 +60,4 @@ The inventor added a flaw to one of the Projects (Vulnerability to bolt damage) in order to partially reduce the cost.

    - - - + \ No newline at end of file diff --git a/books/core/139.html b/books/core/139.html index 4eb4cf1..8fe22ad 100644 --- a/books/core/139.html +++ b/books/core/139.html @@ -71,7 +71,3 @@

    A magical mask that allows the wearer to breathe underwater.

    - -
    -

    Philip Forlenza (Order #)

    -
    diff --git a/books/core/14.html b/books/core/14.html index 2db60de..ee68ad5 100644 --- a/books/core/14.html +++ b/books/core/14.html @@ -49,5 +49,3 @@ presence is undeniable and anyone possessing the ability to manipulate it (be it through magic or science) is a force to be reckoned with.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/140.html b/books/core/140.html index 6fd4bbe..e1d9eb5 100644 --- a/books/core/140.html +++ b/books/core/140.html @@ -64,4 +64,3 @@ them how they’d prefer this type of scene or situation to be handled from now on.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/142.html b/books/core/142.html index b1c7993..568f8e8 100644 --- a/books/core/142.html +++ b/books/core/142.html @@ -58,5 +58,3 @@ Needless to say, you can only switch to a different character if that character is somewhere nearby or has the means to reach the rest of the group.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/143.html b/books/core/143.html index 340d86f..004e1d0 100644 --- a/books/core/143.html +++ b/books/core/143.html @@ -58,7 +58,3 @@

    The nature of this world is not one of absolutes.

    - - diff --git a/books/core/144.html b/books/core/144.html index 895557f..c1c3ba8 100644 --- a/books/core/144.html +++ b/books/core/144.html @@ -3,4 +3,3 @@

    144

    W

    W

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/145.html b/books/core/145.html index d537fdf..863b17d 100644 --- a/books/core/145.html +++ b/books/core/145.html @@ -47,4 +47,3 @@

    You are building the foundations of your campaign... take your time!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/146.html b/books/core/146.html index 38c2840..be3401d 100644 --- a/books/core/146.html +++ b/books/core/146.html @@ -61,4 +61,3 @@

    See page 141 for suggestions.

    BEFORE YOU START

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/147.html b/books/core/147.html index bb26ac3..8ebbdb5 100644 --- a/books/core/147.html +++ b/books/core/147.html @@ -61,4 +61,3 @@ story and having a great time together!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/148.html b/books/core/148.html index 2e2f497..50f0f72 100644 --- a/books/core/148.html +++ b/books/core/148.html @@ -62,5 +62,3 @@ they must come up with it entirely on their own: as with any other aspect of this game, dialogue and communication are key to a good experience!

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/149.html b/books/core/149.html index fd2f245..7810a7a 100644 --- a/books/core/149.html +++ b/books/core/149.html @@ -87,8 +87,4 @@ threats.

    - - - + \ No newline at end of file diff --git a/books/core/15.html b/books/core/15.html index 3c1c6d5..e13ccc6 100644 --- a/books/core/15.html +++ b/books/core/15.html @@ -57,4 +57,3 @@ change them forever.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/150.html b/books/core/150.html index 834d707..9e4e7f6 100644 --- a/books/core/150.html +++ b/books/core/150.html @@ -81,4 +81,3 @@
  • 8. Protectorate
  • -

    Philip Forlenza (Order #)

    diff --git a/books/core/151.html b/books/core/151.html index fc12665..9e6bee8 100644 --- a/books/core/151.html +++ b/books/core/151.html @@ -112,4 +112,3 @@

    This is a world that teeters on the verge of tragedy.

    Its hope must be rekindled.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/152.html b/books/core/152.html index da01a2c..f37edd2 100644 --- a/books/core/152.html +++ b/books/core/152.html @@ -62,5 +62,4 @@ Why does the Chosen One need protection? Who or what threatens their mission? - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/153.html b/books/core/153.html index f00aec0..4805909 100644 --- a/books/core/153.html +++ b/books/core/153.html @@ -46,6 +46,4 @@
  • Who doesn't want you to find what you seek?
  • What prompted each of you to join this mission?
  • - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/154.html b/books/core/154.html index aec2560..1196b1e 100644 --- a/books/core/154.html +++ b/books/core/154.html @@ -63,5 +63,3 @@

    Describe your character and choose their name and pronouns!

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/155.html b/books/core/155.html index 0fbcf77..361a502 100644 --- a/books/core/155.html +++ b/books/core/155.html @@ -67,5 +67,3 @@ While talking with the rest of her group, Robert points out that he’s open to Camilla discovering her “latent magical powers” over the course of the game.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/156.html b/books/core/156.html index f6833f5..86e7a50 100644 --- a/books/core/156.html +++ b/books/core/156.html @@ -120,5 +120,3 @@ - -

    Philip Forlenza (Order #)

    diff --git a/books/core/157.html b/books/core/157.html index 87d4052..2065cb3 100644 --- a/books/core/157.html +++ b/books/core/157.html @@ -89,4 +89,3 @@ Tidebreak Cove.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/158.html b/books/core/158.html index 10ac36b..bff5714 100644 --- a/books/core/158.html +++ b/books/core/158.html @@ -70,5 +70,3 @@ traditions, which the Empire has outlawed: therefore, Camilla's Theme will be Hope.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/159.html b/books/core/159.html index 0b69b27..d9c91b6 100644 --- a/books/core/159.html +++ b/books/core/159.html @@ -33,8 +33,3 @@

    FANTASY SPECIES

    - -
    -

    Philip Forlenza

    -

    Order #

    -
    diff --git a/books/core/160.html b/books/core/160.html index f737677..03f78a0 100644 --- a/books/core/160.html +++ b/books/core/160.html @@ -81,5 +81,3 @@ and shields. - -

    Philip Forlenza (Order #)

    diff --git a/books/core/161.html b/books/core/161.html index db02a72..1a198bf 100644 --- a/books/core/161.html +++ b/books/core/161.html @@ -78,4 +78,3 @@


    -

    Philip Forlenza (Order #)

    diff --git a/books/core/162.html b/books/core/162.html index e7de8be..d035436 100644 --- a/books/core/162.html +++ b/books/core/162.html @@ -54,7 +54,3 @@ of Classes and Skills!

    - -

    Recent Enrollment

    -

    Philip Forlenza

    -

    (Order #)

    diff --git a/books/core/163.html b/books/core/163.html index 4144357..095939a 100644 --- a/books/core/163.html +++ b/books/core/163.html @@ -51,7 +51,3 @@ Since neither Orator nor Weaponmaster increase maximum Inventory Points, Camilla has 6 maximum Inventory Points.

    - -
    -

    Philip Forlenza (Order #)

    -
    diff --git a/books/core/165.html b/books/core/165.html index fa9f021..f9033a9 100644 --- a/books/core/165.html +++ b/books/core/165.html @@ -47,4 +47,3 @@

    GAIN YOUR STARTING FABULA POINTS

    Each Player Character enters play with 3 Fabula Points.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/166.html b/books/core/166.html index 46d0838..15fdcfc 100644 --- a/books/core/166.html +++ b/books/core/166.html @@ -80,4 +80,3 @@

    BASIC WEAPONS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/167.html b/books/core/167.html index 85e1e33..070e0c4 100644 --- a/books/core/167.html +++ b/books/core/167.html @@ -68,5 +68,4 @@ Note: A starting character gets 500 zenit to purchase equipment with.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/168.html b/books/core/168.html index e47f601..b4eef29 100644 --- a/books/core/168.html +++ b/books/core/168.html @@ -69,6 +69,4 @@
    No Quality.
    -

    Basic Armor and Shields

    - -

    Philip Forlenza (Order #)

    +

    Basic Armor and Shields

    \ No newline at end of file diff --git a/books/core/169.html b/books/core/169.html index 9eff224..aaaef2e 100644 --- a/books/core/169.html +++ b/books/core/169.html @@ -66,4 +66,3 @@

    SHOPPING ADVICE

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/170.html b/books/core/170.html index 459dfa5..35dba7f 100644 --- a/books/core/170.html +++ b/books/core/170.html @@ -28,6 +28,4 @@ Her clothes are light and comfortable, perfect for traveling, and she fights with an elegant rapier and a small elbow shield inscribed with a circle of defensive runes. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/171.html b/books/core/171.html index 5b82bb5..09ec6bc 100644 --- a/books/core/171.html +++ b/books/core/171.html @@ -173,4 +173,3 @@
  • Zen
  • Zima
  • -

    Philip Forlenza (Order #)

    diff --git a/books/core/172.html b/books/core/172.html index ec32a5c..d50f004 100644 --- a/books/core/172.html +++ b/books/core/172.html @@ -109,9 +109,4 @@

    Equipment & Cost: Staff, sage robe, 270 zenit.

    - - - diff --git a/books/core/173.html b/books/core/173.html index f27e974..ea49088 100644 --- a/books/core/173.html +++ b/books/core/173.html @@ -98,8 +98,4 @@ Starting Equipment: Iron knuckle (x2), combat tunic, 120 zenit.

    - - - + \ No newline at end of file diff --git a/books/core/174.html b/books/core/174.html index c9e9a0f..175b409 100644 --- a/books/core/174.html +++ b/books/core/174.html @@ -58,6 +58,4 @@

    Equipment: Bronze sword, brigandine, runic shield, 70 zenit. -

    - - +

    \ No newline at end of file diff --git a/books/core/175.html b/books/core/175.html index e5b38d1..ad7d206 100644 --- a/books/core/175.html +++ b/books/core/175.html @@ -95,8 +95,4 @@

    Equipment: Light spear, brigandine, runic shield, 70 zenit.

    - - - + \ No newline at end of file diff --git a/books/core/176.html b/books/core/176.html index 1b53bd2..c531edb 100644 --- a/books/core/176.html +++ b/books/core/176.html @@ -17,4 +17,3 @@

    In some worlds, the Arcana are even worshipped as deities.

    Attribution

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/177.html b/books/core/177.html index e7247e3..b61c80c 100644 --- a/books/core/177.html +++ b/books/core/177.html @@ -65,4 +65,3 @@

    "Some fates are not easily avoided."

    -

    — Philip Forlenza (Order #)

    diff --git a/books/core/178.html b/books/core/178.html index abad97d..54372a2 100644 --- a/books/core/178.html +++ b/books/core/178.html @@ -60,4 +60,3 @@
    -

    Philip Forlenza (Order #)

    diff --git a/books/core/179.html b/books/core/179.html index e5f2932..56c0cfa 100644 --- a/books/core/179.html +++ b/books/core/179.html @@ -58,4 +58,3 @@

    cc Work with your group and create custom Arcana for your world!

    MERGE DISMISS MERGEDISMISS MERGEDISMISS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/180.html b/books/core/180.html index 5ab108e..99baeb4 100644 --- a/books/core/180.html +++ b/books/core/180.html @@ -63,7 +63,3 @@

    MERGE DISMISS

    - - diff --git a/books/core/181.html b/books/core/181.html index 426270d..83ec9c6 100644 --- a/books/core/181.html +++ b/books/core/181.html @@ -49,4 +49,3 @@ Legends tell of a long-lasting passion between the Sword and the Tower... a passion that often erupted into war.

    -

    — Philip Forlenza (Order #)

    diff --git a/books/core/182.html b/books/core/182.html index 2a776be..8ef8e5a 100644 --- a/books/core/182.html +++ b/books/core/182.html @@ -23,5 +23,4 @@ enchanted creatures.

    -
    -Philip Forlenza (Order #) +
    \ No newline at end of file diff --git a/books/core/183.html b/books/core/183.html index 7437762..e2bb9b5 100644 --- a/books/core/183.html +++ b/books/core/183.html @@ -69,5 +69,3 @@
  • What does your magic look like?
  • Are there many practicing your art, or are you the exception?
  • - -

    Philip Forlenza (Order #)

    diff --git a/books/core/184.html b/books/core/184.html index 0bab4c4..94d30c7 100644 --- a/books/core/184.html +++ b/books/core/184.html @@ -33,5 +33,4 @@
    -
    File Metadata
    -

    Written by Philip Forlenza (Order #)

    +
    File Metadata
    \ No newline at end of file diff --git a/books/core/185.html b/books/core/185.html index 694ba0e..42efe61 100644 --- a/books/core/185.html +++ b/books/core/185.html @@ -71,8 +71,4 @@
  • Are there many practicing your art, or are you the exception?
  • -

    "Today you shall know the full extent of my suffering."

    - - +

    "Today you shall know the full extent of my suffering."

    \ No newline at end of file diff --git a/books/core/186.html b/books/core/186.html index 83efb85..0fdc40f 100644 --- a/books/core/186.html +++ b/books/core/186.html @@ -17,6 +17,3 @@ negative status effects. Due to this, there are many who would covet an Elementalist’s abilities... often for nefarious purposes.

    - -
    -

    Philip Forlenza (Order #)

    diff --git a/books/core/187.html b/books/core/187.html index e3fccc2..8da08d3 100644 --- a/books/core/187.html +++ b/books/core/187.html @@ -63,4 +63,3 @@

    Option: Ignore the warnings of this World at your own risk.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/188.html b/books/core/188.html index a58662f..5a90983 100644 --- a/books/core/188.html +++ b/books/core/188.html @@ -94,6 +94,4 @@ 【HR + 25】 ice damage.

    Damage dealt by this spell ignores Resistances.

    - - -
    Philip Forlenza (Order #)
    + \ No newline at end of file diff --git a/books/core/189.html b/books/core/189.html index 39ae6d2..6042b52 100644 --- a/books/core/189.html +++ b/books/core/189.html @@ -96,6 +96,5 @@ cc Spells marked with rr are offensive spells and require Magic Checks!

    - Source: Philip Forlenza (Order #) diff --git a/books/core/190.html b/books/core/190.html index 2082801..cd22982 100644 --- a/books/core/190.html +++ b/books/core/190.html @@ -24,5 +24,4 @@

    Quote

    The cold between the stars... it does not frighten me.

    -
    diff --git a/books/core/191.html b/books/core/191.html index 1e49a7f..064257f 100644 --- a/books/core/191.html +++ b/books/core/191.html @@ -80,6 +80,4 @@
  • What does your magic look like?
  • Are there many practicing your art, or are you the exception?
  • - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/192.html b/books/core/192.html index 563a1b2..3d5376e 100644 --- a/books/core/192.html +++ b/books/core/192.html @@ -106,5 +106,4 @@ diff --git a/books/core/194.html b/books/core/194.html index 065ee59..78f7c06 100644 --- a/books/core/194.html +++ b/books/core/194.html @@ -18,4 +18,3 @@ - diff --git a/books/core/195.html b/books/core/195.html index b02f611..799c50a 100644 --- a/books/core/195.html +++ b/books/core/195.html @@ -67,4 +67,3 @@

    I'll just have to become stronger than you!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/196.html b/books/core/196.html index 83e0980..390dd67 100644 --- a/books/core/196.html +++ b/books/core/196.html @@ -23,6 +23,5 @@

    "Let me be your shield."
    -

    Philip Forlenza (Order #)

    diff --git a/books/core/197.html b/books/core/197.html index 81edd71..8d6d7be 100644 --- a/books/core/197.html +++ b/books/core/197.html @@ -79,4 +79,3 @@

    Equipment Detail: Using what as your armor and/or shield?

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/198.html b/books/core/198.html index 151bcb3..9755940 100644 --- a/books/core/198.html +++ b/books/core/198.html @@ -17,6 +17,4 @@ distracted, rarely concerning themselves with “pragmatic” matters... to the point of sometimes failing to realize the darker implications of their discoveries. -

    - - +

    \ No newline at end of file diff --git a/books/core/199.html b/books/core/199.html index f7fd9da..86da633 100644 --- a/books/core/199.html +++ b/books/core/199.html @@ -73,4 +73,3 @@

    "Ah, I knew this was going to happen."

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/20.html b/books/core/20.html index 42983f2..32c6cef 100644 --- a/books/core/20.html +++ b/books/core/20.html @@ -41,4 +41,3 @@ Techno  Techno Fantasy  Fantasy -

    Philip Forlenza (Order #)

    diff --git a/books/core/200.html b/books/core/200.html index 9eea6ce..9bbe581 100644 --- a/books/core/200.html +++ b/books/core/200.html @@ -17,6 +17,4 @@

    "Words are only as good as the actions that follow them." -

    - -

    — Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/201.html b/books/core/201.html index 361b576..3c41745 100644 --- a/books/core/201.html +++ b/books/core/201.html @@ -69,4 +69,3 @@

    Words are only as good as the actions that follow them.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/202.html b/books/core/202.html index 4d840ab..655beb2 100644 --- a/books/core/202.html +++ b/books/core/202.html @@ -24,6 +24,4 @@

    I will find my own justice.

    -
    - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/203.html b/books/core/203.html index 58e65bb..27f4427 100644 --- a/books/core/203.html +++ b/books/core/203.html @@ -67,4 +67,3 @@
  • What is the most important rule in your personal code?
  • -

    Philip Forlenza (Order #)

    diff --git a/books/core/204.html b/books/core/204.html index c6528d4..404ea78 100644 --- a/books/core/204.html +++ b/books/core/204.html @@ -20,7 +20,6 @@
  • Sniper
  • -
    +
    "Flee to the other end of the world; my arrow shall find you."
    - Philip Forlenza (Order #)
    diff --git a/books/core/206.html b/books/core/206.html index 2eeae02..16a6180 100644 --- a/books/core/206.html +++ b/books/core/206.html @@ -23,8 +23,4 @@ that a person's heart is pure; however, there is no definite proof of these abilities coming from anything but discipline, empathy, and focus.

    - - - + \ No newline at end of file diff --git a/books/core/207.html b/books/core/207.html index d6776df..3f6ee13 100644 --- a/books/core/207.html +++ b/books/core/207.html @@ -72,4 +72,3 @@

    Show me the truths of your heart.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/208.html b/books/core/208.html index 49709b2..137b6e3 100644 --- a/books/core/208.html +++ b/books/core/208.html @@ -68,5 +68,3 @@ frightening hallucinations. Choose dazed or shaken: you inflict the chosen status effect on each target hit by this spell.

    - -
    Philip Forlenza (Order #)
    diff --git a/books/core/209.html b/books/core/209.html index 341b108..e53a8a3 100644 --- a/books/core/209.html +++ b/books/core/209.html @@ -140,5 +140,4 @@ diff --git a/books/core/210.html b/books/core/210.html index b151920..695844e 100644 --- a/books/core/210.html +++ b/books/core/210.html @@ -21,4 +21,3 @@ future.


    -

    Philip Forlenza (Order #)

    diff --git a/books/core/211.html b/books/core/211.html index 8e9fd80..7f8133e 100644 --- a/books/core/211.html +++ b/books/core/211.html @@ -72,4 +72,3 @@

    I like to think that what we have today was not a gift from the Gods.

    - diff --git a/books/core/212.html b/books/core/212.html index fc808d1..3e49fd4 100644 --- a/books/core/212.html +++ b/books/core/212.html @@ -72,4 +72,3 @@

    INVENTION TYPES

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/213.html b/books/core/213.html index 3f657a5..5abd43d 100644 --- a/books/core/213.html +++ b/books/core/213.html @@ -40,4 +40,3 @@ Want to craft airships, golems, sleep potions and more? See Projects, on page 136!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/214.html b/books/core/214.html index ba27081..9a1774e 100644 --- a/books/core/214.html +++ b/books/core/214.html @@ -70,6 +70,4 @@ Venom The attack deals 5 extra damage, its damage becomes poison, and each creature hit by the attack suffers poisoned. - - -
    Philip Forlenza (Order #)
    + \ No newline at end of file diff --git a/books/core/215.html b/books/core/215.html index e06dd8f..403b376 100644 --- a/books/core/215.html +++ b/books/core/215.html @@ -56,6 +56,4 @@ the spells you have developed a prototype for. The spell follows the normal rules (including MP costs and Magic Checks) and the magisphere is destroyed upon use. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/216.html b/books/core/216.html index 0479baf..5b441fa 100644 --- a/books/core/216.html +++ b/books/core/216.html @@ -22,6 +22,3 @@ rather a stern teacher who can reveal many forgotten truths.

    - diff --git a/books/core/217.html b/books/core/217.html index 389fc7b..75137d1 100644 --- a/books/core/217.html +++ b/books/core/217.html @@ -87,5 +87,4 @@

    Borders are a trick of the mind.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/218.html b/books/core/218.html index 5366743..2563b7a 100644 --- a/books/core/218.html +++ b/books/core/218.html @@ -18,6 +18,4 @@

    The wiser blades remain unsheathed.

    -
    - -

    — Philip Forlenza (Order #)

    +
    \ No newline at end of file diff --git a/books/core/219.html b/books/core/219.html index 390109e..8147333 100644 --- a/books/core/219.html +++ b/books/core/219.html @@ -62,5 +62,3 @@
  • What do your weapons and fighting style look like?
  • - -

    Philip Forlenza (Order #)

    diff --git a/books/core/22.html b/books/core/22.html index 53eac1e..630f7b6 100644 --- a/books/core/22.html +++ b/books/core/22.html @@ -50,5 +50,3 @@

    You will also need a few pieces of blank paper for quick sketching and notes.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/220.html b/books/core/220.html index f982f4e..1f7d75f 100644 --- a/books/core/220.html +++ b/books/core/220.html @@ -51,4 +51,3 @@

    OPTIONAL: STARTING BONDS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/222.html b/books/core/222.html index a42363a..8b0e459 100644 --- a/books/core/222.html +++ b/books/core/222.html @@ -73,6 +73,4 @@
  • Should you focus on your mission instead?
  • - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/223.html b/books/core/223.html index 90770a5..6abf8db 100644 --- a/books/core/223.html +++ b/books/core/223.html @@ -36,7 +36,4 @@ headed here? What is it that they want? And can these people really put up a fight against their forces? - - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/224.html b/books/core/224.html index a03bbfd..fc57498 100644 --- a/books/core/224.html +++ b/books/core/224.html @@ -59,5 +59,4 @@
    -

    Philip Forlenza (Order #)

    diff --git a/books/core/226.html b/books/core/226.html index 9f86d68..822c5b8 100644 --- a/books/core/226.html +++ b/books/core/226.html @@ -54,4 +54,3 @@ you might want to "check for Experience Points" every four hours of play. -

    Philip Forlenza (Order #)

    diff --git a/books/core/229.html b/books/core/229.html index fdb2821..98526f5 100644 --- a/books/core/229.html +++ b/books/core/229.html @@ -59,4 +59,3 @@

    Embrace the variety of Class combinations and craft memorable characters!

    "WEIRD" CHARACTERS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/23.html b/books/core/23.html index 895fb25..079dd73 100644 --- a/books/core/23.html +++ b/books/core/23.html @@ -46,5 +46,4 @@

    diff --git a/books/core/230.html b/books/core/230.html index 8450b04..ea989a3 100644 --- a/books/core/230.html +++ b/books/core/230.html @@ -58,5 +58,4 @@ to do what they're rewarded for.

    -
    -

    Philip Forlenza (Order #)

    +
    \ No newline at end of file diff --git a/books/core/231.html b/books/core/231.html index d482b1b..99a0f1d 100644 --- a/books/core/231.html +++ b/books/core/231.html @@ -56,4 +56,3 @@ If someone is frustrated by these rules, even if it's only one person, you should stop using them.

    - diff --git a/books/core/232.html b/books/core/232.html index c8e9a06..47e1f4c 100644 --- a/books/core/232.html +++ b/books/core/232.html @@ -61,4 +61,3 @@
  • Hope Spiritist Learn the Hope spell.
  • -

    Philip Forlenza (Order #)

    diff --git a/books/core/233.html b/books/core/233.html index 37d64e6..925b0e0 100644 --- a/books/core/233.html +++ b/books/core/233.html @@ -100,5 +100,4 @@
    -

    Philip Forlenza (Order #)

    diff --git a/books/core/234.html b/books/core/234.html index c03f5ff..93c22ee 100644 --- a/books/core/234.html +++ b/books/core/234.html @@ -57,7 +57,3 @@ - - diff --git a/books/core/235.html b/books/core/235.html index 86963d1..ef553b1 100644 --- a/books/core/235.html +++ b/books/core/235.html @@ -52,4 +52,3 @@

    EXTRA IP

    Permanently increase your maximum Inventory Points by 4.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/236.html b/books/core/236.html index 36e11fd..6178499 100644 --- a/books/core/236.html +++ b/books/core/236.html @@ -65,4 +65,3 @@ -
    Philip Forlenza (Order #)
    diff --git a/books/core/237.html b/books/core/237.html index 8f3cb48..6b5ecff 100644 --- a/books/core/237.html +++ b/books/core/237.html @@ -42,5 +42,3 @@ single Magic Check and confront it with the Magic Defense of each target to determine who is hit by the spell.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/238.html b/books/core/238.html index 7914864..225dd2a 100644 --- a/books/core/238.html +++ b/books/core/238.html @@ -48,4 +48,3 @@


    -

    Philip Forlenza (Order #)

    diff --git a/books/core/239.html b/books/core/239.html index e6e794f..a6ad416 100644 --- a/books/core/239.html +++ b/books/core/239.html @@ -58,4 +58,3 @@ "Rest now, sister. For too long I asked you to protect me.
    Today, it is I who shall be strong for the both of us."

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/24.html b/books/core/24.html index 53da9ba..df6d15e 100644 --- a/books/core/24.html +++ b/books/core/24.html @@ -49,8 +49,4 @@ Talk with your Game Master and with the other Players and discuss the kind of story you all want to tell — then, choose an appropriate group type!

    -

    For more information on group types, see page 152.

    - - +

    For more information on group types, see page 152.

    \ No newline at end of file diff --git a/books/core/240.html b/books/core/240.html index e9b0bfe..6b109be 100644 --- a/books/core/240.html +++ b/books/core/240.html @@ -43,5 +43,3 @@ Once per scene when you are about to be reduced to 0 Hit Points, you may instead choose to withstand the pain and be reduced to exactly 1 Hit Point.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/241.html b/books/core/241.html index 2d5c4f3..1fdc73a 100644 --- a/books/core/241.html +++ b/books/core/241.html @@ -61,6 +61,4 @@ These amounts increase by 5 if you are level 20 or higher, or by 10 if you are level 40 or higher.

    -

    Damage dealt by this spell ignores Resistances and Immunities.

    - -

    Philip Forlenza (Order #)

    +

    Damage dealt by this spell ignores Resistances and Immunities.

    \ No newline at end of file diff --git a/books/core/242.html b/books/core/242.html index 864f064..f090718 100644 --- a/books/core/242.html +++ b/books/core/242.html @@ -3,4 +3,3 @@

    242

    W

    W

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/243.html b/books/core/243.html index d7b0de1..9b1651d 100644 --- a/books/core/243.html +++ b/books/core/243.html @@ -43,4 +43,3 @@ play.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/244.html b/books/core/244.html index 7ddad00..9811b5c 100644 --- a/books/core/244.html +++ b/books/core/244.html @@ -43,4 +43,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/245.html b/books/core/245.html index 3043a5e..099963b 100644 --- a/books/core/245.html +++ b/books/core/245.html @@ -56,5 +56,4 @@

    Do your best to keep everyone engaged and on their toes from the very start!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/246.html b/books/core/246.html index 5ded692..53f5479 100644 --- a/books/core/246.html +++ b/books/core/246.html @@ -57,5 +57,3 @@ dramatic confrontations with powerful antagonists. See page 292 for more. - -

    Philip Forlenza (Order #)

    diff --git a/books/core/247.html b/books/core/247.html index 283bd16..2f99266 100644 --- a/books/core/247.html +++ b/books/core/247.html @@ -51,4 +51,3 @@

    The Prince of Megara has fallen gravely ill.

    Rumor has it he was aiding the Olcressian Rebellion.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/25.html b/books/core/25.html index a8bacc3..174cb58 100644 --- a/books/core/25.html +++ b/books/core/25.html @@ -48,4 +48,3 @@

    Character evolution lies at the core of adventure: embrace it!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/250.html b/books/core/250.html index 73b91d7..96b169c 100644 --- a/books/core/250.html +++ b/books/core/250.html @@ -55,5 +55,3 @@ interesting and useful. - -

    Philip Forlenza (Order #)

    diff --git a/books/core/251.html b/books/core/251.html index 156ff21..072fe38 100644 --- a/books/core/251.html +++ b/books/core/251.html @@ -62,4 +62,3 @@ "Goddess of Law? How fitting! As a thief, I'll defend my right to disobey until the very end!"

    -

    — Philip Forlenza (Order #)

    diff --git a/books/core/252.html b/books/core/252.html index e661325..eb5711f 100644 --- a/books/core/252.html +++ b/books/core/252.html @@ -56,4 +56,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/253.html b/books/core/253.html index 7d13bc3..1f0ae0e 100644 --- a/books/core/253.html +++ b/books/core/253.html @@ -60,4 +60,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/254.html b/books/core/254.html index 3426ebe..1b39693 100644 --- a/books/core/254.html +++ b/books/core/254.html @@ -64,6 +64,4 @@ important: this encourages Players to seek dialogue with their adversaries and to consider both sides of a situation, instead of simply assuming that everyone is either good or evil. -

    - -

    — Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/255.html b/books/core/255.html index f528c55..8b976f8 100644 --- a/books/core/255.html +++ b/books/core/255.html @@ -51,4 +51,3 @@ see that antagonist under a different light, and perhaps even find a way to help them realize that what they're doing is harmful.

    -

    Philip Forlenza

    diff --git a/books/core/256.html b/books/core/256.html index ee0085a..0f9cf5f 100644 --- a/books/core/256.html +++ b/books/core/256.html @@ -51,6 +51,4 @@ you’re good at coming up with unique accents and your group enjoys it — and provided those accents do not mirror harmful stereotypes — then feel free to take advantage of that Skill! -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/257.html b/books/core/257.html index 412daa7..9c9845f 100644 --- a/books/core/257.html +++ b/books/core/257.html @@ -62,4 +62,3 @@ "When you chose to fight not to protect your people, but to prove them wrong... that is what made you a villain."

    -— Philip Forlenza (Order #) diff --git a/books/core/258.html b/books/core/258.html index 8a290fa..c3c8b15 100644 --- a/books/core/258.html +++ b/books/core/258.html @@ -59,4 +59,3 @@ no plot relevance weeks before you play through its exploration. Don't worry, we'll deal with this too.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/259.html b/books/core/259.html index 6c4998f..57d5847 100644 --- a/books/core/259.html +++ b/books/core/259.html @@ -57,5 +57,3 @@ This is true regardless of the chosen exploration style; the difference lies simply in the level of detail and complexity.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/26.html b/books/core/26.html index b1fc6f4..52a4153 100644 --- a/books/core/26.html +++ b/books/core/26.html @@ -46,5 +46,3 @@ a Player Character might know about a place or event, ask the corresponding Player for creative input.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/260.html b/books/core/260.html index 88d547e..c7ea451 100644 --- a/books/core/260.html +++ b/books/core/260.html @@ -57,6 +57,4 @@ entrance, but you might also make it relatively easy to reach (in this case, the rest of the dungeon will feature "optional content"). - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/261.html b/books/core/261.html index 8d61dbb..b0fe74b 100644 --- a/books/core/261.html +++ b/books/core/261.html @@ -64,4 +64,3 @@ A millenary presence ensures the dead buried within the Necropolis of Basitrale rest undisturbed.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/262.html b/books/core/262.html index 6d39a26..4c118ae 100644 --- a/books/core/262.html +++ b/books/core/262.html @@ -51,4 +51,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/263.html b/books/core/263.html index e6b9682..98f479c 100644 --- a/books/core/263.html +++ b/books/core/263.html @@ -51,6 +51,4 @@
  • 19. Pools of acid or lava.
  • 20. Overgrown vegetation.
  • - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/264.html b/books/core/264.html index 5f83608..8fb1828 100644 --- a/books/core/264.html +++ b/books/core/264.html @@ -91,4 +91,3 @@ single powerful item or handing the heroes a huge pile of coins.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/265.html b/books/core/265.html index 295b61a..bf332cd 100644 --- a/books/core/265.html +++ b/books/core/265.html @@ -50,4 +50,3 @@ Soul Steal Skill, which allows them to extract items from powerful enemies. Items obtained this way are in addition to normal rewards.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/266.html b/books/core/266.html index c757a4c..1b98c4b 100644 --- a/books/core/266.html +++ b/books/core/266.html @@ -52,5 +52,3 @@ well with those, or that provide useful (if pricey) alternatives when those same Skills would otherwise be ineffective.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/267.html b/books/core/267.html index dc2c81e..727ee2a 100644 --- a/books/core/267.html +++ b/books/core/267.html @@ -40,4 +40,3 @@

    OPTIONAL: BUYING QUALITIES

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/268.html b/books/core/268.html index 4adfc6d..c2f3c28 100644 --- a/books/core/268.html +++ b/books/core/268.html @@ -58,6 +58,4 @@ Note: If a weapon has a final damage modifier of +10 or higher, that weapon automatically becomes a martial weapon (E). -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/269.html b/books/core/269.html index 716ac0f..d8b8017 100644 --- a/books/core/269.html +++ b/books/core/269.html @@ -78,4 +78,3 @@ The Elves at Smolderheart Peak are rumored to craft weapons capable of banishing demons.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/27.html b/books/core/27.html index 3fe7e81..d8f1760 100644 --- a/books/core/27.html +++ b/books/core/27.html @@ -47,6 +47,4 @@

    Stories, ideas, pictures, characters, music, and maps: make sure to take advantage of all possible sources of inspiration. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/270.html b/books/core/270.html index 5c2a23a..8a59214 100644 --- a/books/core/270.html +++ b/books/core/270.html @@ -100,5 +100,3 @@ creatures with an offensive (rr) spell, each of them suffers poisoned. - -

    Philip Forlenza (Order #)

    diff --git a/books/core/271.html b/books/core/271.html index a5ff868..eca2341 100644 --- a/books/core/271.html +++ b/books/core/271.html @@ -83,5 +83,3 @@
    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/272.html b/books/core/272.html index 9ecc8a3..a184514 100644 --- a/books/core/272.html +++ b/books/core/272.html @@ -110,5 +110,4 @@

    Type: One-handed w Melee w Damage dealt by this weapon ignores Immunities.

    -

    Description: Philip Forlenza (Order #)

    diff --git a/books/core/273.html b/books/core/273.html index 295cae8..be722aa 100644 --- a/books/core/273.html +++ b/books/core/273.html @@ -111,5 +111,4 @@ diff --git a/books/core/274.html b/books/core/274.html index 03f94fc..d2b94e5 100644 --- a/books/core/274.html +++ b/books/core/274.html @@ -107,5 +107,4 @@
    -

    Philip Forlenza (Order #)

    diff --git a/books/core/275.html b/books/core/275.html index ce126f5..bd3332a 100644 --- a/books/core/275.html +++ b/books/core/275.html @@ -100,7 +100,3 @@

    - - diff --git a/books/core/276.html b/books/core/276.html index a238a1a..a2a8128 100644 --- a/books/core/276.html +++ b/books/core/276.html @@ -125,7 +125,3 @@ - - diff --git a/books/core/277.html b/books/core/277.html index 7b39801..97f0aab 100644 --- a/books/core/277.html +++ b/books/core/277.html @@ -111,5 +111,3 @@
  • Effect: You have Immunity to fire and ice damage.
  • - -

    Philip Forlenza (Order #)

    diff --git a/books/core/278.html b/books/core/278.html index 5334645..f47cb60 100644 --- a/books/core/278.html +++ b/books/core/278.html @@ -112,5 +112,4 @@ diff --git a/books/core/279.html b/books/core/279.html index 64705b3..545db0d 100644 --- a/books/core/279.html +++ b/books/core/279.html @@ -94,4 +94,3 @@
    -

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    diff --git a/books/core/28.html b/books/core/28.html index 201d5b0..1e67460 100644 --- a/books/core/28.html +++ b/books/core/28.html @@ -2,4 +2,3 @@

    28

    W W

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/280.html b/books/core/280.html index 0fe1525..9711a01 100644 --- a/books/core/280.html +++ b/books/core/280.html @@ -70,4 +70,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/281.html b/books/core/281.html index 39d6b2d..af0365f 100644 --- a/books/core/281.html +++ b/books/core/281.html @@ -148,5 +148,4 @@
    diff --git a/books/core/282.html b/books/core/282.html index 29b2ac4..d958d77 100644 --- a/books/core/282.html +++ b/books/core/282.html @@ -102,9 +102,4 @@ You are treated as having an arcane weapon equipped for the sake of Skills that require it.

    - - - -
    -

    Philip Forlenza (Order #)

    -
    + \ No newline at end of file diff --git a/books/core/283.html b/books/core/283.html index b012512..bf2ca87 100644 --- a/books/core/283.html +++ b/books/core/283.html @@ -107,7 +107,3 @@ - -
    -

    Philip Forlenza (Order #)

    -
    diff --git a/books/core/284.html b/books/core/284.html index 3dfee4f..3cb7850 100644 --- a/books/core/284.html +++ b/books/core/284.html @@ -63,5 +63,3 @@ the start of a conflict, you gain a +4 bonus to your Initiative modifier. - -

    Philip Forlenza (Order #)

    diff --git a/books/core/285.html b/books/core/285.html index c2b22be..93955b0 100644 --- a/books/core/285.html +++ b/books/core/285.html @@ -47,5 +47,3 @@ - -

    Philip Forlenza (Order #)

    diff --git a/books/core/286.html b/books/core/286.html index 69ab41c..e975b15 100644 --- a/books/core/286.html +++ b/books/core/286.html @@ -75,7 +75,3 @@

    1000 z

    You gain a +1 bonus to your Accuracy Checks.

    - -
    -

    Philip Forlenza (Order #)

    -
    diff --git a/books/core/287.html b/books/core/287.html index 3427a33..c13f387 100644 --- a/books/core/287.html +++ b/books/core/287.html @@ -70,5 +70,4 @@ diff --git a/books/core/288.html b/books/core/288.html index d11ebbf..240a2b8 100644 --- a/books/core/288.html +++ b/books/core/288.html @@ -39,4 +39,3 @@ but this artifact does not consume Mind Points and the user does not need to have mastered any of the magical disciplines in question.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/289.html b/books/core/289.html index c553871..ba0ae00 100644 --- a/books/core/289.html +++ b/books/core/289.html @@ -54,7 +54,3 @@ their mind is being read.

    - - diff --git a/books/core/29.html b/books/core/29.html index f5bb287..30b8bc4 100644 --- a/books/core/29.html +++ b/books/core/29.html @@ -43,4 +43,3 @@ Needless to say, whenever you want to change something, make sure to discuss it with your game group: you shouldn’t change anything unless everyone agrees.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/290.html b/books/core/290.html index 46ed0d3..7b1abf2 100644 --- a/books/core/290.html +++ b/books/core/290.html @@ -45,4 +45,3 @@ daybreak.

    - diff --git a/books/core/291.html b/books/core/291.html index b952c37..30cf383 100644 --- a/books/core/291.html +++ b/books/core/291.html @@ -38,6 +38,4 @@ fly and levitate at will as long as the scale remains in contact with their skin. Some say that prolonged contact with this artifact may permanently alter the bearer's physiology, gradually turning them into... who knows what. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/292.html b/books/core/292.html index 826301a..7074163 100644 --- a/books/core/292.html +++ b/books/core/292.html @@ -61,5 +61,3 @@

    And there’s always the Bestiary, of course!

    - -
    Philip Forlenza (Order #)
    diff --git a/books/core/293.html b/books/core/293.html index ef8d3b2..b2341a8 100644 --- a/books/core/293.html +++ b/books/core/293.html @@ -45,5 +45,3 @@ The creature profiles in the Bestiary (page 319) are organized in five-level increments, which should give a good range of enemies for your battles.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/294.html b/books/core/294.html index 8c99d7a..6d03644 100644 --- a/books/core/294.html +++ b/books/core/294.html @@ -40,4 +40,3 @@

    To spice things up, soldiers can be strengthened into elites and champions.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/295.html b/books/core/295.html index 356aa4e..dcb369c 100644 --- a/books/core/295.html +++ b/books/core/295.html @@ -59,4 +59,3 @@

    Story Snippet

    The Petrified Woods are the Great Behemoth's hunting grounds.

    And yet, some who encountered it were strangely spared.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/296.html b/books/core/296.html index 332b51e..f3694ff 100644 --- a/books/core/296.html +++ b/books/core/296.html @@ -47,4 +47,3 @@ Make it so that Player Characters cannot simply apply the same highest-damage option over and over during battles — that can get boring fast.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/297.html b/books/core/297.html index 664b91d..22794b5 100644 --- a/books/core/297.html +++ b/books/core/297.html @@ -59,4 +59,3 @@


    -

    Philip Forlenza (Order #)

    diff --git a/books/core/298.html b/books/core/298.html index de5f310..1f130b8 100644 --- a/books/core/298.html +++ b/books/core/298.html @@ -45,4 +45,3 @@ characters can do in ways that are different from the strategies they previously adopted.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/299.html b/books/core/299.html index de5f310..1f130b8 100644 --- a/books/core/299.html +++ b/books/core/299.html @@ -45,4 +45,3 @@ characters can do in ways that are different from the strategies they previously adopted.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/300.html b/books/core/300.html index 19c8646..b7fa2e1 100644 --- a/books/core/300.html +++ b/books/core/300.html @@ -49,4 +49,3 @@ to find ways to disable it or turn its effects against their adversaries. This will normally require filling a Clock through the Objective action.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/301.html b/books/core/301.html index bd9029a..5e550ae 100644 --- a/books/core/301.html +++ b/books/core/301.html @@ -54,4 +54,3 @@ different limbs.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/302.html b/books/core/302.html index ca5f417..9bed3f4 100644 --- a/books/core/302.html +++ b/books/core/302.html @@ -55,5 +55,4 @@ "This world has failed me one too many times. I shall bring forth a new reality, free from the likes of you and me!" - Philip Forlenza (Order #) diff --git a/books/core/306.html b/books/core/306.html index 3f07be0..94d94a4 100644 --- a/books/core/306.html +++ b/books/core/306.html @@ -98,6 +98,5 @@ Rising from the Dark Side of the Moon is the Tower of Orichalcum, where the first monster was born.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/307.html b/books/core/307.html index 2c6545d..04cae3b 100644 --- a/books/core/307.html +++ b/books/core/307.html @@ -51,6 +51,4 @@ Your NPC gains Immunity to one damage type of your choice they were not Vulnerable to. Be careful when making a creature Immune to physical damage since it’s the most common damage type during the early levels. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/308.html b/books/core/308.html index d5ad0f7..dfff35d 100644 --- a/books/core/308.html +++ b/books/core/308.html @@ -84,8 +84,4 @@ >

    - - diff --git a/books/core/309.html b/books/core/309.html index a6361ea..6020ee0 100644 --- a/books/core/309.html +++ b/books/core/309.html @@ -68,7 +68,3 @@ particular situation as well.

    - -
    -

    Philip Forlenza (Order #)

    -
    diff --git a/books/core/31.html b/books/core/31.html index 6ad0620..d80e2ce 100644 --- a/books/core/31.html +++ b/books/core/31.html @@ -60,5 +60,3 @@ Game Master scenes are an excellent way to add depth to antagonists and provide a sense of narrative tension.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/310.html b/books/core/310.html index 065ecc4..11473eb 100644 --- a/books/core/310.html +++ b/books/core/310.html @@ -56,6 +56,4 @@ and champion adversaries, on the other hand, should often use Rare Items. If an NPC loses a weapon they have equipped, any Skills assigned to the corresponding basic attack should be transferred to their unarmed strikes. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/311.html b/books/core/311.html index 4305b81..14e0d19 100644 --- a/books/core/311.html +++ b/books/core/311.html @@ -87,4 +87,3 @@ turn in the round.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/312.html b/books/core/312.html index ce858d2..f004969 100644 --- a/books/core/312.html +++ b/books/core/312.html @@ -102,8 +102,4 @@ Until this spell ends, the target suffers 5 extra damage from all sources that deal (choose type) damage.

    - - - + \ No newline at end of file diff --git a/books/core/313.html b/books/core/313.html index 8452a56..bc983e5 100644 --- a/books/core/313.html +++ b/books/core/313.html @@ -69,4 +69,3 @@

    SAMPLE BOSS DESIGNS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/314.html b/books/core/314.html index 6e30a59..36b670a 100644 --- a/books/core/314.html +++ b/books/core/314.html @@ -33,5 +33,3 @@ Special Attack twice, making her "flame dart" target Magic Defense instead of Defense and inflict weak.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/316.html b/books/core/316.html index 7254e7f..1cc4049 100644 --- a/books/core/316.html +++ b/books/core/316.html @@ -97,5 +97,3 @@ creature present on the scene recovers 10 Mind Points. - -

    — Philip Forlenza (Order #)

    diff --git a/books/core/317.html b/books/core/317.html index c084c5a..ce29bb9 100644 --- a/books/core/317.html +++ b/books/core/317.html @@ -1,5 +1,4 @@ -

    Today's session has been rather slow-paced: the heroes spent some time in a port, gathering information about the nearby islands, and eventually decided @@ -67,6 +66,4 @@ Finally, the creature is given Damage Immunity to ice damage — let's hope the Player Characters spend a turn Studying this big fish and don't waste any of their precious resources on frost attacks! -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/318.html b/books/core/318.html index c9f1a98..7cb6ffb 100644 --- a/books/core/318.html +++ b/books/core/318.html @@ -92,6 +92,4 @@ -
    - -

    Philip Forlenza (Order #)

    +
    \ No newline at end of file diff --git a/books/core/319.html b/books/core/319.html index ec03633..23153ea 100644 --- a/books/core/319.html +++ b/books/core/319.html @@ -1,9 +1,2 @@ - -

    318

    -

    - Philip Forlenza - - (Order #) -

    +

    318

    \ No newline at end of file diff --git a/books/core/32.html b/books/core/32.html index 4d408b7..6528f79 100644 --- a/books/core/32.html +++ b/books/core/32.html @@ -42,4 +42,3 @@ there are rules for faster advancement on page 230!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/320.html b/books/core/320.html index 711b8b6..0c09194 100644 --- a/books/core/320.html +++ b/books/core/320.html @@ -52,4 +52,3 @@ a change of phase, they can be studied again.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/321.html b/books/core/321.html index 8f32cab..5c9a290 100644 --- a/books/core/321.html +++ b/books/core/321.html @@ -68,4 +68,3 @@

    ENEMY SPELLS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/322.html b/books/core/322.html index 51e5426..d6d8806 100644 --- a/books/core/322.html +++ b/books/core/322.html @@ -64,4 +64,3 @@


    -

    Philip Forlenza (Order #)

    diff --git a/books/core/323.html b/books/core/323.html index f1b1989..b8b79ca 100644 --- a/books/core/323.html +++ b/books/core/323.html @@ -56,4 +56,3 @@


    -

    Philip Forlenza (Order #)

    diff --git a/books/core/324.html b/books/core/324.html index 2ca6d33..6aa35aa 100644 --- a/books/core/324.html +++ b/books/core/324.html @@ -60,5 +60,3 @@ This section lists any unique features and passive or reactive Skills they may possess, such as the ability to counterattack or fly.

    - - diff --git a/books/core/325.html b/books/core/325.html index b90849a..d8386fd 100644 --- a/books/core/325.html +++ b/books/core/325.html @@ -71,5 +71,4 @@ diff --git a/books/core/326.html b/books/core/326.html index 518a51e..31dd89e 100644 --- a/books/core/326.html +++ b/books/core/326.html @@ -86,7 +86,4 @@ -
    - - -

    Philip Forlenza (Order #)

    +
    \ No newline at end of file diff --git a/books/core/328.html b/books/core/328.html index 8a94e25..5bb09ff 100644 --- a/books/core/328.html +++ b/books/core/328.html @@ -104,5 +104,4 @@ The Great Wolf of the South took the sickness of her people upon herself, but was driven mad by the pain.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/329.html b/books/core/329.html index a2771c9..3263185 100644 --- a/books/core/329.html +++ b/books/core/329.html @@ -57,5 +57,3 @@

    Special Rules

    Construct: The clatterclown is immune to poisoned.

    - - diff --git a/books/core/33.html b/books/core/33.html index ab0c88b..ed03e3a 100644 --- a/books/core/33.html +++ b/books/core/33.html @@ -62,6 +62,4 @@ always go first. - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/330.html b/books/core/330.html index f15894f..1d6a7bc 100644 --- a/books/core/330.html +++ b/books/core/330.html @@ -124,4 +124,3 @@ Axe Strike becomes bolt. -

    Philip Forlenza (Order #)

    diff --git a/books/core/331.html b/books/core/331.html index 550ab9b..2bb9142 100644 --- a/books/core/331.html +++ b/books/core/331.html @@ -68,4 +68,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/332.html b/books/core/332.html index 4ca7301..4716d49 100644 --- a/books/core/332.html +++ b/books/core/332.html @@ -68,4 +68,3 @@ take control of a soldier-rank limb and force the boss to punch itself in the face! Those are the kind of scenes your group will remember.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/333.html b/books/core/333.html index 5feada6..4600802 100644 --- a/books/core/333.html +++ b/books/core/333.html @@ -69,5 +69,4 @@ of a Clock related to escaping or pursuing, they may fill or erase two additional sections.

    - Philip Forlenza (Order #) diff --git a/books/core/334.html b/books/core/334.html index e3130b1..7293467 100644 --- a/books/core/334.html +++ b/books/core/334.html @@ -123,5 +123,3 @@ during social occasions. - - diff --git a/books/core/336.html b/books/core/336.html index 2bebb8d..504c13a 100644 --- a/books/core/336.html +++ b/books/core/336.html @@ -87,5 +87,4 @@
    -

    Philip Forlenza (Order #)

    diff --git a/books/core/337.html b/books/core/337.html index d6b825d..5d16d60 100644 --- a/books/core/337.html +++ b/books/core/337.html @@ -53,5 +53,4 @@

    Elemental w The spikeflake is immune to poisoned.

    diff --git a/books/core/338.html b/books/core/338.html index 56c83b9..195424e 100644 --- a/books/core/338.html +++ b/books/core/338.html @@ -69,4 +69,3 @@

    Elemental Minions

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/339.html b/books/core/339.html index 2287a71..89b0b1b 100644 --- a/books/core/339.html +++ b/books/core/339.html @@ -67,5 +67,3 @@ choose to take their place (see the Protect Skill on page 197). - -

    Philip Forlenza (Order #)

    diff --git a/books/core/34.html b/books/core/34.html index 4f0d318..243d049 100644 --- a/books/core/34.html +++ b/books/core/34.html @@ -33,5 +33,3 @@ While playing, you will be able to invoke your character's Traits to improve your odds when rolling dice.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/341.html b/books/core/341.html index 263281d..0eb8e3a 100644 --- a/books/core/341.html +++ b/books/core/341.html @@ -118,5 +118,4 @@ and ignores Resistances.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/342.html b/books/core/342.html index c0d32e2..61d584e 100644 --- a/books/core/342.html +++ b/books/core/342.html @@ -79,4 +79,3 @@ Fiendish-looking soldiers were seen inspecting the Great Crater Lake. What could they be searching for?

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/343.html b/books/core/343.html index a8bd57d..38352ae 100644 --- a/books/core/343.html +++ b/books/core/343.html @@ -67,8 +67,4 @@ Flying w See page 307 for the detailed effects of this Skill. - - - + \ No newline at end of file diff --git a/books/core/344.html b/books/core/344.html index 5a685f0..b5c51ca 100644 --- a/books/core/344.html +++ b/books/core/344.html @@ -96,7 +96,3 @@
    - - diff --git a/books/core/345.html b/books/core/345.html index afe01b0..8eb9a48 100644 --- a/books/core/345.html +++ b/books/core/345.html @@ -54,6 +54,3 @@

    SPECIAL RULES

    Flying w See page 307 for the detailed effects of this Skill.

    - diff --git a/books/core/346.html b/books/core/346.html index a9eeb08..368a727 100644 --- a/books/core/346.html +++ b/books/core/346.html @@ -80,4 +80,3 @@

    Drakes make for exceptionally loyal companions.

    Friends for all life...

    - diff --git a/books/core/347.html b/books/core/347.html index 7c88c51..94a1d44 100644 --- a/books/core/347.html +++ b/books/core/347.html @@ -80,6 +80,4 @@ and shaken. - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/349.html b/books/core/349.html index 3925873..e62f969 100644 --- a/books/core/349.html +++ b/books/core/349.html @@ -95,5 +95,3 @@ complex attacks, make sure the group properly understands what they're up against.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/35.html b/books/core/35.html index d48f40d..c17210b 100644 --- a/books/core/35.html +++ b/books/core/35.html @@ -51,4 +51,3 @@ page 226.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/352.html b/books/core/352.html index 457e93f..79d3703 100644 --- a/books/core/352.html +++ b/books/core/352.html @@ -82,6 +82,4 @@ Undead w The skeletal soldier is immune to poisoned and HP recovery may harm it (page 305). - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/353.html b/books/core/353.html index 85e8325..e581680 100644 --- a/books/core/353.html +++ b/books/core/353.html @@ -91,6 +91,4 @@

    Undead: The ghoul is immune to poisoned and HP recovery may harm them (page 305). -

    - - +

    \ No newline at end of file diff --git a/books/core/354.html b/books/core/354.html index 2c65927..f01edb4 100644 --- a/books/core/354.html +++ b/books/core/354.html @@ -98,5 +98,3 @@ recovery may harm them (page 305). - -

    Philip Forlenza (Order #)

    diff --git a/books/core/355.html b/books/core/355.html index 378921c..d7d071d 100644 --- a/books/core/355.html +++ b/books/core/355.html @@ -129,5 +129,4 @@

    INDEX

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/356.html b/books/core/356.html index e53ed78..239d800 100644 --- a/books/core/356.html +++ b/books/core/356.html @@ -158,5 +158,4 @@
  • loyalty: Bond of, 56
  • -

    Last Entry: Philip Forlenza (Order #)

    diff --git a/books/core/357.html b/books/core/357.html index f8b38b2..153dcaa 100644 --- a/books/core/357.html +++ b/books/core/357.html @@ -87,5 +87,4 @@
  • Project, 134
  • prologue, 220
  • Objective, action, 72
  • -
  • Philip Forlenza (Order #)
  • diff --git a/books/core/358.html b/books/core/358.html index efde1f7..c70041a 100644 --- a/books/core/358.html +++ b/books/core/358.html @@ -90,4 +90,3 @@

    Z

    zenit (z), 37, 122

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/359.html b/books/core/359.html index 5c4765c..1bfa6fe 100644 --- a/books/core/359.html +++ b/books/core/359.html @@ -35,4 +35,3 @@

    INSPIRATIONAL WORKS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/36.html b/books/core/36.html index 9bcae4a..c6f6907 100644 --- a/books/core/36.html +++ b/books/core/36.html @@ -55,4 +55,3 @@ your Attribute die sizes: this is known as the current Attribute die size, while your default size is called the base Attribute die size.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/360.html b/books/core/360.html index 0246890..5d94c34 100644 --- a/books/core/360.html +++ b/books/core/360.html @@ -34,4 +34,3 @@
  • Yashahime by Sunrise
  • A collection of works that have inspired the team members' sessions!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/361.html b/books/core/361.html index d638853..2a4097a 100644 --- a/books/core/361.html +++ b/books/core/361.html @@ -2,4 +2,3 @@

    Our Story

    Our story has just begun.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/37.html b/books/core/37.html index 9b323bb..688bb5b 100644 --- a/books/core/37.html +++ b/books/core/37.html @@ -60,7 +60,3 @@ and fears of this land now rest on your shoulders. Ready or not, this is your fate.

    - - diff --git a/books/core/38.html b/books/core/38.html index a274c3e..0b80981 100644 --- a/books/core/38.html +++ b/books/core/38.html @@ -49,5 +49,3 @@ <MIG + MIG> +5 Check will roll their Might die twice and then add 5 to the Result.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/39.html b/books/core/39.html index 916d7d5..7b95157 100644 --- a/books/core/39.html +++ b/books/core/39.html @@ -48,4 +48,3 @@

    WHEN TO PERFORM CHECKS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/40.html b/books/core/40.html index 58604a2..dc3254f 100644 --- a/books/core/40.html +++ b/books/core/40.html @@ -57,4 +57,3 @@


    -

    Philip Forlenza (Order #)

    diff --git a/books/core/41.html b/books/core/41.html index 0c165c7..c4a42f1 100644 --- a/books/core/41.html +++ b/books/core/41.html @@ -77,7 +77,3 @@
    Unmask
    You learn the goals and motivations of a creature of your choice.
    - - diff --git a/books/core/43.html b/books/core/43.html index 704bc9b..5fc525c 100644 --- a/books/core/43.html +++ b/books/core/43.html @@ -73,5 +73,3 @@ appropriate Difficulty Level for a Check, use 10: it is neither too low nor too high, and it's easy to remember.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/44.html b/books/core/44.html index a88e165..b82085f 100644 --- a/books/core/44.html +++ b/books/core/44.html @@ -63,4 +63,3 @@ "Oh, I like that a lot! But he doesn't. You're quickly escorted outside the village."

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/45.html b/books/core/45.html index bb66ee7..bc662d3 100644 --- a/books/core/45.html +++ b/books/core/45.html @@ -48,4 +48,3 @@

    OPTIONAL: SUCCESS AT A COST

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/46.html b/books/core/46.html index f69ac7c..165146e 100644 --- a/books/core/46.html +++ b/books/core/46.html @@ -68,7 +68,3 @@ again, you as a Player have final say on how and when you spend your Fabula Points.

    - - diff --git a/books/core/47.html b/books/core/47.html index 4f308c2..8e59b9f 100644 --- a/books/core/47.html +++ b/books/core/47.html @@ -74,4 +74,3 @@

    OPTIONAL: INVOKING TO FAIL

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/48.html b/books/core/48.html index 5e89a1a..70b7fb4 100644 --- a/books/core/48.html +++ b/books/core/48.html @@ -57,6 +57,4 @@ Despite the dragon rolling a total of 21, Montblanc’s 16 is a critical success: against all odds, the brave knight manages to escape the monster’s deadly claws! -

    - - +

    \ No newline at end of file diff --git a/books/core/49.html b/books/core/49.html index eb39078..316758e 100644 --- a/books/core/49.html +++ b/books/core/49.html @@ -56,6 +56,4 @@

    If you are the Game Master, use situational modifiers to reward approaches that take advantage of the opposition's Traits, personality and objectives. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/50.html b/books/core/50.html index 1859327..afea180 100644 --- a/books/core/50.html +++ b/books/core/50.html @@ -46,4 +46,3 @@ They both succeed, and one has a strength 2 Bond towards the leader. Thus, the leader's Check will receive a total bonus equal to +4.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/51.html b/books/core/51.html index 1a5736e..9602a02 100644 --- a/books/core/51.html +++ b/books/core/51.html @@ -85,4 +85,3 @@

    OPTIONAL: SHARED ATTRIBUTE CHOICE

    -Philip Forlenza (Order #) diff --git a/books/core/52.html b/books/core/52.html index d799af2..0faff29 100644 --- a/books/core/52.html +++ b/books/core/52.html @@ -46,4 +46,3 @@ them with magic, or even throwing an enemy against them!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/53.html b/books/core/53.html index 87b7ba5..450fd47 100644 --- a/books/core/53.html +++ b/books/core/53.html @@ -44,4 +44,3 @@ that are taking place in the scene.

    CLOCKS AND THE STORY

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/54.html b/books/core/54.html index be4f833..7ea4fa4 100644 --- a/books/core/54.html +++ b/books/core/54.html @@ -26,4 +26,3 @@ end the scene in an automatic defeat.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/55.html b/books/core/55.html index 22b468b..60d9e44 100644 --- a/books/core/55.html +++ b/books/core/55.html @@ -61,5 +61,4 @@ diff --git a/books/core/56.html b/books/core/56.html index b935057..37426c0 100644 --- a/books/core/56.html +++ b/books/core/56.html @@ -58,7 +58,3 @@

    BONDS

    -
    -

    Philip Forlenza

    -

    (Order #)

    -
    diff --git a/books/core/57.html b/books/core/57.html index 99b0d40..6a0f567 100644 --- a/books/core/57.html +++ b/books/core/57.html @@ -55,5 +55,4 @@

    THE ROLE OF BONDS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/58.html b/books/core/58.html index 91c90cb..341fed9 100644 --- a/books/core/58.html +++ b/books/core/58.html @@ -47,6 +47,4 @@

    The flowchart on the right illustrates all the main steps of a conflict scene. Each step will be explained in greater detail over the course of this section. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/59.html b/books/core/59.html index a56736b..1c730e9 100644 --- a/books/core/59.html +++ b/books/core/59.html @@ -61,4 +61,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/60.html b/books/core/60.html index b144512..0a88c9e 100644 --- a/books/core/60.html +++ b/books/core/60.html @@ -52,5 +52,4 @@ they don't want the heroes to achieve their own objectives!

    -
    -

    Philip Forlenza (Order #)

    +
    \ No newline at end of file diff --git a/books/core/61.html b/books/core/61.html index 5130afc..bcd6490 100644 --- a/books/core/61.html +++ b/books/core/61.html @@ -56,5 +56,3 @@ Note that even if a new participant joins an ongoing conflict scene, they will simply adapt to the existing initiative.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/62.html b/books/core/62.html index 1d96913..6af61ec 100644 --- a/books/core/62.html +++ b/books/core/62.html @@ -62,4 +62,3 @@ -

    Philip Forlenza (Order #)

    diff --git a/books/core/63.html b/books/core/63.html index 46566e5..1ac5115 100644 --- a/books/core/63.html +++ b/books/core/63.html @@ -41,4 +41,3 @@

    OPTIONAL: ENEMY INITIATIVE

    -Philip Forlenza (Order #) diff --git a/books/core/64.html b/books/core/64.html index c7e4949..df49e6d 100644 --- a/books/core/64.html +++ b/books/core/64.html @@ -56,6 +56,4 @@ into one as the characters eventually regroup.

    - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/65.html b/books/core/65.html index 1755833..deed9d0 100644 --- a/books/core/65.html +++ b/books/core/65.html @@ -27,5 +27,4 @@ be resolved through careful movement and positioning, but through clever use of the character's Skills and actions.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/66.html b/books/core/66.html index 76f5c93..774e07c 100644 --- a/books/core/66.html +++ b/books/core/66.html @@ -59,4 +59,3 @@ the mixing of alchemical ingredients before throwing a potion and any similarly flavorful descriptions should be encouraged, not penalized!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/67.html b/books/core/67.html index feb5361..e46dded 100644 --- a/books/core/67.html +++ b/books/core/67.html @@ -96,8 +96,4 @@ its resolution and effects with the Game Master.

    - - - + \ No newline at end of file diff --git a/books/core/70.html b/books/core/70.html index 262acfb..9630397 100644 --- a/books/core/70.html +++ b/books/core/70.html @@ -47,4 +47,3 @@ to perform the Guard action for free as part of another effect), the Guard action can only be performed once per turn and its benefits never stack.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/71.html b/books/core/71.html index cf6c8ac..37cd233 100644 --- a/books/core/71.html +++ b/books/core/71.html @@ -52,5 +52,3 @@ Note that you can perform this action even if you have items equipped in both hands.

    - - diff --git a/books/core/72.html b/books/core/72.html index 62e2c17..5704f8d 100644 --- a/books/core/72.html +++ b/books/core/72.html @@ -64,5 +64,4 @@ Clock — especially if achieving it brings you closer to winning the conflict.

    -
    -

    Philip Forlenza (Order #)

    +
    \ No newline at end of file diff --git a/books/core/73.html b/books/core/73.html index 3d9c546..14578c9 100644 --- a/books/core/73.html +++ b/books/core/73.html @@ -79,6 +79,4 @@ Allows you to win the conflict. - - -

    Philip Forlenza (Order #)

    + \ No newline at end of file diff --git a/books/core/75.html b/books/core/75.html index e935e8c..1a3e261 100644 --- a/books/core/75.html +++ b/books/core/75.html @@ -47,4 +47,3 @@

    DIALOGUE AND TACTICS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/76.html b/books/core/76.html index 77f80d4..321fd90 100644 --- a/books/core/76.html +++ b/books/core/76.html @@ -34,5 +34,3 @@ when you can't strike a flying target with your sword, you might clear the path for your archer or help them anticipate the enemy's movements!

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/77.html b/books/core/77.html index cda8223..8607193 100644 --- a/books/core/77.html +++ b/books/core/77.html @@ -60,5 +60,3 @@ happen often, but it's still a possibility), it will last for a few seconds – enough to influence the outcome of a single Check, generally.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/78.html b/books/core/78.html index 53463f4..10b77e3 100644 --- a/books/core/78.html +++ b/books/core/78.html @@ -57,4 +57,3 @@ the Game Master might also decide that the second approach must be made against the dragon's Defense score.

    -

    — Philip Forlenza (Order #)

    diff --git a/books/core/79.html b/books/core/79.html index f772fe4..b1b24da 100644 --- a/books/core/79.html +++ b/books/core/79.html @@ -47,4 +47,3 @@ start on the heroes, the thief's Clock has 8 sections only. If the thief manages to fill this Clock, they will flee the scene with the Skyglass!

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/8.html b/books/core/8.html index a2b7a04..d12765d 100644 --- a/books/core/8.html +++ b/books/core/8.html @@ -1,6 +1 @@ - -

    Philip Forlenza

    -
    -

    Order Number: #

    -
    diff --git a/books/core/80.html b/books/core/80.html index 53ef15b..1a42e04 100644 --- a/books/core/80.html +++ b/books/core/80.html @@ -44,5 +44,3 @@ The advisor also has a Clock of his own which, once completed, will have the heroes banished! This Clock has 12 sections — the same size as the heroes'.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/81.html b/books/core/81.html index a7b979b..ed122f9 100644 --- a/books/core/81.html +++ b/books/core/81.html @@ -60,4 +60,3 @@ so powerful that her Clock automatically fills by 1 section at the end of each round — and she can also choose to Objective on her turn to speed things up.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/82.html b/books/core/82.html index 34a7b3d..7aef187 100644 --- a/books/core/82.html +++ b/books/core/82.html @@ -56,5 +56,4 @@ on them; you also have the option to use them only during specific conflicts that you think would benefit from an additional tactical layer.

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/83.html b/books/core/83.html index 2c47588..c0288fc 100644 --- a/books/core/83.html +++ b/books/core/83.html @@ -70,5 +70,3 @@

    A visual aid showing point tracking: 5 +5 +4 +3 +2 +1

    - - diff --git a/books/core/85.html b/books/core/85.html index 54584ea..fcf77e7 100644 --- a/books/core/85.html +++ b/books/core/85.html @@ -29,5 +29,3 @@ unable to use spells and abilities that consume MP. - -

    Philip Forlenza (Order #)

    diff --git a/books/core/86.html b/books/core/86.html index 393a016..34cf15b 100644 --- a/books/core/86.html +++ b/books/core/86.html @@ -39,4 +39,3 @@

    0 HIT POINTS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/87.html b/books/core/87.html index 589f245..37f9f2d 100644 --- a/books/core/87.html +++ b/books/core/87.html @@ -41,5 +41,3 @@ would also be a spectacular way to introduce a new Player Character in the group.

    - -

    Philip Forlenza (Order #)

    diff --git a/books/core/88.html b/books/core/88.html index 410610d..18fd331 100644 --- a/books/core/88.html +++ b/books/core/88.html @@ -48,4 +48,3 @@

    RESURRECTION

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/89.html b/books/core/89.html index 3be0c6d..6f95bc5 100644 --- a/books/core/89.html +++ b/books/core/89.html @@ -77,6 +77,5 @@
    "At the time, I could not disobey. No... I chose not to.
    But today, I - shall no longer allow you to do as you please!"
    — Philip Forlenza (Order - #) + shall no longer allow you to do as you please!"
    diff --git a/books/core/9.html b/books/core/9.html index 1b852c0..6e7f163 100644 --- a/books/core/9.html +++ b/books/core/9.html @@ -36,4 +36,3 @@ fits their role and identity in that story! -

    Philip Forlenza (Order #)

    diff --git a/books/core/90.html b/books/core/90.html index 24049b7..f83cf0a 100644 --- a/books/core/90.html +++ b/books/core/90.html @@ -54,4 +54,3 @@

    Resting

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/91.html b/books/core/91.html index fe51f19..0b44c80 100644 --- a/books/core/91.html +++ b/books/core/91.html @@ -45,4 +45,3 @@

    RESTS AND PACING

    -Philip Forlenza (Order #) diff --git a/books/core/92.html b/books/core/92.html index 8cd5d50..f1b2e16 100644 --- a/books/core/92.html +++ b/books/core/92.html @@ -72,5 +72,4 @@ supersedes all other Affinities.

    -

    Damage

    -

    Philip Forlenza (Order #)

    +

    Damage

    \ No newline at end of file diff --git a/books/core/93.html b/books/core/93.html index 94cbd93..20d0476 100644 --- a/books/core/93.html +++ b/books/core/93.html @@ -74,6 +74,4 @@ to 0 Hit Points. He surrenders and manages to land on a floating rock, but passes out because of the heat. The current drags him away, separating him from the group. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/94.html b/books/core/94.html index 38dc98f..10a48d9 100644 --- a/books/core/94.html +++ b/books/core/94.html @@ -52,4 +52,3 @@

    Status Effects

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/95.html b/books/core/95.html index 7937cdb..2e7310a 100644 --- a/books/core/95.html +++ b/books/core/95.html @@ -24,5 +24,4 @@

    STATUS EFFECT... OR MAYBE NOT?

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/96.html b/books/core/96.html index e8c155e..ba1aca1 100644 --- a/books/core/96.html +++ b/books/core/96.html @@ -54,4 +54,3 @@

    FABULA POINTS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/97.html b/books/core/97.html index 3e349b0..e4d5cd6 100644 --- a/books/core/97.html +++ b/books/core/97.html @@ -77,4 +77,3 @@

    FABULA POINTS

    -

    Philip Forlenza (Order #)

    diff --git a/books/core/98.html b/books/core/98.html index 0994eb8..612d355 100644 --- a/books/core/98.html +++ b/books/core/98.html @@ -62,6 +62,4 @@ Since this statement does not contradict anything previously stated by the Game Master or by another Player, it becomes automatically true — the Player marks the position of the scholar's tower on the map. -

    - -

    Philip Forlenza (Order #)

    +

    \ No newline at end of file diff --git a/books/core/99.html b/books/core/99.html index e6277f1..d758e6d 100644 --- a/books/core/99.html +++ b/books/core/99.html @@ -42,7 +42,3 @@ Ramis still has a weakness: what will he do if his family is threatened?

    There is more than one side to each story.

    - - diff --git a/books/core/ii.html b/books/core/ii.html index d1ef330..d295654 100644 --- a/books/core/ii.html +++ b/books/core/ii.html @@ -67,5 +67,4 @@ diff --git a/books/core/index.html b/books/core/index.html index 4e8f7b6..cae6ef6 100644 --- a/books/core/index.html +++ b/books/core/index.html @@ -2426,15 +2426,7 @@ -
    -

    Philip Forlenza

    -
    -

    - Order Number: - # -

    -
    -
    +

    INTRODUCTION

    @@ -2478,7 +2470,6 @@ role and identity in that story! -

    Philip Forlenza (Order #)

    @@ -2550,8 +2541,6 @@ memorable story and enjoy each other's company, you're all winning.

    - -
    @@ -2609,7 +2598,6 @@

    This is a tale of heroes and darkness.

    Of great hope... and even greater sacrifice.

    -

    Philip Forlenza (Order #)

    @@ -2657,8 +2645,6 @@ work together in order to accomplish what they could never do on their own.

    - -

    Philip Forlenza (Order #)

    @@ -2690,7 +2676,6 @@

    "There is more than one side to each story..."

    -

    — Philip Forlenza (Order #)

    @@ -2750,8 +2735,6 @@ and anyone possessing the ability to manipulate it (be it through magic or science) is a force to be reckoned with.

    - -

    Philip Forlenza (Order #)

    @@ -2816,8 +2799,6 @@ and sometimes tragic figures, and their journey will change them forever.

    - -

    Philip Forlenza (Order #)

    @@ -3038,7 +3019,6 @@ Techno  Techno Fantasy  Fantasy -

    Philip Forlenza (Order #)

    @@ -3141,8 +3121,6 @@ You will also need a few pieces of blank paper for quick sketching and notes.

    - -

    Philip Forlenza (Order #)

    @@ -3193,9 +3171,7 @@ roll dice for you!

    - +
    @@ -3252,10 +3228,6 @@ appropriate group type!

    For more information on group types, see page 152.

    - -
    @@ -3315,8 +3287,6 @@ it!

    - -

    Philip Forlenza (Order #)

    @@ -3374,8 +3344,6 @@ Character might know about a place or event, ask the corresponding Player for creative input.

    - -

    Philip Forlenza (Order #)

    @@ -3431,16 +3399,11 @@ Stories, ideas, pictures, characters, music, and maps: make sure to take advantage of all possible sources of inspiration.

    - -

    Philip Forlenza (Order #)

    28

    W W

    -

    - Philip Forlenza (Order #) -

    @@ -3494,7 +3457,6 @@ to discuss it with your game group: you shouldn’t change anything unless everyone agrees.

    -

    Philip Forlenza (Order #)

    @@ -3637,8 +3599,6 @@ Game Master scenes are an excellent way to add depth to antagonists and provide a sense of narrative tension.

    - -

    Philip Forlenza (Order #)

    @@ -3687,8 +3647,6 @@ to speed things up, there are rules for faster advancement on page 230!

    - -

    Philip Forlenza (Order #)

    @@ -3759,8 +3717,6 @@
    - -

    Philip Forlenza (Order #)

    @@ -3800,8 +3756,6 @@ While playing, you will be able to invoke your character's Traits to improve your odds when rolling dice.

    - -

    Philip Forlenza (Order #)

    @@ -3860,8 +3814,6 @@ new level at the end of every other session. The details of this system can be found on page 226.

    - -

    Philip Forlenza (Order #)

    @@ -3926,7 +3878,6 @@ known as the current Attribute die size, while your default size is called the base Attribute die size.

    -

    Philip Forlenza (Order #)

    @@ -3991,10 +3942,6 @@ The hopes and fears of this land now rest on your shoulders. Ready or not, this is your fate.

    - -
    @@ -4050,8 +3997,6 @@ <MIG + MIG> +5 Check will roll their Might die twice and then add 5 to the Result.

    - -

    Philip Forlenza (Order #)

    @@ -4109,7 +4054,6 @@

    WHEN TO PERFORM CHECKS

    -

    Philip Forlenza (Order #)

    @@ -4175,7 +4119,6 @@


    -

    Philip Forlenza (Order #)

    @@ -4271,10 +4214,6 @@ choice. - -
    @@ -4415,8 +4354,6 @@ an appropriate Difficulty Level for a Check, use 10: it is neither too low nor too high, and it's easy to remember.

    - -

    Philip Forlenza (Order #)

    @@ -4488,7 +4425,6 @@ "Oh, I like that a lot! But he doesn't. You're quickly escorted outside the village."

    -

    Philip Forlenza (Order #)

    @@ -4546,7 +4482,6 @@

    OPTIONAL: SUCCESS AT A COST

    -

    Philip Forlenza (Order #)

    @@ -4629,10 +4564,6 @@ forced within the narration — but then again, you as a Player have final say on how and when you spend your Fabula Points.

    - -
    @@ -4716,7 +4647,6 @@

    OPTIONAL: INVOKING TO FAIL

    -

    Philip Forlenza (Order #)

    @@ -4786,8 +4716,6 @@ 21, Montblanc’s 16 is a critical success: against all odds, the brave knight manages to escape the monster’s deadly claws!

    - -
    @@ -4858,8 +4786,6 @@ approaches that take advantage of the opposition's Traits, personality and objectives.

    - -

    Philip Forlenza (Order #)

    @@ -4915,7 +4841,6 @@ has a strength 2 Bond towards the leader. Thus, the leader's Check will receive a total bonus equal to +4.

    -

    Philip Forlenza (Order #)

    @@ -5017,7 +4942,6 @@

    OPTIONAL: SHARED ATTRIBUTE CHOICE

    - Philip Forlenza (Order #)
    @@ -5070,8 +4994,6 @@ pulverizing them with magic, or even throwing an enemy against them!

    - -

    Philip Forlenza (Order #)

    @@ -5124,7 +5046,6 @@ the scene.

    CLOCKS AND THE STORY

    -

    Philip Forlenza (Order #)

    @@ -5156,8 +5077,6 @@ progress of the ritual, a ten-sections Clock that would end the scene in an automatic defeat.

    - -

    Philip Forlenza (Order #)

    @@ -5226,9 +5145,7 @@

    - +
    @@ -5299,10 +5216,6 @@

    BONDS

    -
    -

    Philip Forlenza

    -

    (Order #)

    -
    @@ -5365,7 +5278,6 @@

    THE ROLE OF BONDS

    -

    Philip Forlenza (Order #)

    @@ -5429,8 +5341,6 @@ conflict scene. Each step will be explained in greater detail over the course of this section.

    - -

    Philip Forlenza (Order #)

    @@ -5502,8 +5412,6 @@ of their foes. - -

    Philip Forlenza (Order #)

    @@ -5564,7 +5472,6 @@


    -

    Philip Forlenza (Order #)

    @@ -5628,8 +5535,6 @@ Note that even if a new participant joins an ongoing conflict scene, they will simply adapt to the existing initiative.

    - -

    Philip Forlenza (Order #)

    @@ -5702,8 +5607,6 @@ round — you don't want to be there when it fills up). - -

    Philip Forlenza (Order #)

    @@ -5750,7 +5653,6 @@

    OPTIONAL: ENEMY INITIATIVE

    - Philip Forlenza (Order #)
    @@ -5816,8 +5718,6 @@

    - -

    Philip Forlenza (Order #)

    @@ -5852,7 +5752,6 @@ positioning, but through clever use of the character's Skills and actions.

    -

    Philip Forlenza (Order #)

    @@ -5928,7 +5827,6 @@ ingredients before throwing a potion and any similarly flavorful descriptions should be encouraged, not penalized!

    -

    Philip Forlenza (Order #)

    @@ -6036,10 +5934,6 @@

    - -
    @@ -6242,7 +6136,6 @@ another effect), the Guard action can only be performed once per turn and its benefits never stack.

    -

    Philip Forlenza (Order #)

    @@ -6305,8 +6198,6 @@ Note that you can perform this action even if you have items equipped in both hands.

    - -
    @@ -6381,7 +6272,6 @@ closer to winning the conflict.


    -

    Philip Forlenza (Order #)

    @@ -6469,8 +6359,6 @@ - -

    Philip Forlenza (Order #)

    @@ -6590,7 +6478,6 @@

    DIALOGUE AND TACTICS

    -

    Philip Forlenza (Order #)

    @@ -6630,8 +6517,6 @@ flying target with your sword, you might clear the path for your archer or help them anticipate the enemy's movements!

    - -

    Philip Forlenza (Order #)

    @@ -6702,8 +6587,6 @@ for a few seconds – enough to influence the outcome of a single Check, generally.

    - -

    Philip Forlenza (Order #)

    @@ -6767,7 +6650,6 @@ Checks, but the Game Master might also decide that the second approach must be made against the dragon's Defense score.

    -

    — Philip Forlenza (Order #)

    @@ -6821,7 +6703,6 @@ sections only. If the thief manages to fill this Clock, they will flee the scene with the Skyglass!

    -

    Philip Forlenza (Order #)

    @@ -6873,8 +6754,6 @@ will have the heroes banished! This Clock has 12 sections — the same size as the heroes'.

    - -

    Philip Forlenza (Order #)

    @@ -6949,7 +6828,6 @@ automatically fills by 1 section at the end of each round — and she can also choose to Objective on her turn to speed things up.

    -

    Philip Forlenza (Order #)

    @@ -7015,7 +6893,6 @@ them only during specific conflicts that you think would benefit from an additional tactical layer.

    -

    Philip Forlenza (Order #)

    @@ -7100,8 +6977,6 @@

    A visual aid showing point tracking: 5 +5 +4 +3 +2 +1

    - -
    @@ -7200,8 +7075,6 @@ abilities that consume MP. - -

    Philip Forlenza (Order #)

    @@ -7246,7 +7119,6 @@

    0 HIT POINTS

    -

    Philip Forlenza (Order #)

    @@ -7295,8 +7167,6 @@ also be a spectacular way to introduce a new Player Character in the group.

    - -

    Philip Forlenza (Order #)

    @@ -7358,7 +7228,6 @@

    RESURRECTION

    -

    Philip Forlenza (Order #)

    @@ -7443,8 +7312,7 @@
    "At the time, I could not disobey. No... I chose not to.
    But - today, I shall no longer allow you to do as you please!"
    — - Philip Forlenza (Order #) + today, I shall no longer allow you to do as you please!"
    @@ -7509,7 +7377,6 @@

    Resting

    -

    Philip Forlenza (Order #)

    @@ -7564,7 +7431,6 @@

    RESTS AND PACING

    - Philip Forlenza (Order #)
    @@ -7645,7 +7511,6 @@

    Damage

    -

    Philip Forlenza (Order #)

    @@ -7727,8 +7592,6 @@ floating rock, but passes out because of the heat. The current drags him away, separating him from the group.

    - -

    Philip Forlenza (Order #)

    @@ -7792,7 +7655,6 @@

    Status Effects

    -

    Philip Forlenza (Order #)

    @@ -7823,7 +7685,6 @@

    STATUS EFFECT... OR MAYBE NOT?

    -

    Philip Forlenza (Order #)

    @@ -7891,7 +7752,6 @@

    FABULA POINTS

    -

    Philip Forlenza (Order #)

    @@ -7975,7 +7835,6 @@

    FABULA POINTS

    -

    Philip Forlenza (Order #)

    @@ -8047,8 +7906,6 @@ automatically true — the Player marks the position of the scholar's tower on the map.

    - -

    Philip Forlenza (Order #)

    @@ -8099,10 +7956,6 @@ if his family is threatened?

    There is more than one side to each story.

    - -
    @@ -8170,7 +8023,6 @@

    VILLAINS

    -

    Philip Forlenza (Order #)

    @@ -8240,10 +8092,6 @@ alternatively, they may choose to escalate (see next page).

    - -
    @@ -8293,8 +8141,6 @@ Fabula Point. - -

    Philip Forlenza (Order #)

    @@ -8373,7 +8219,6 @@

    SHOULD THIS VILLAIN ESCALATE?

    -

    Philip Forlenza (Order #)

    @@ -8453,7 +8298,6 @@

    INVENTORY POINTS

    -

    Philip Forlenza (Order #)

    @@ -8517,8 +8361,6 @@ you to perform an otherwise impossible operation, they never grant any mechanical benefit.

    - -

    Philip Forlenza (Order #)

    @@ -8677,8 +8519,6 @@ audience with the serpent herself, and will reward them with goods or information for it!

    - -

    Philip Forlenza (Order #)

    @@ -8765,7 +8605,6 @@

    Attribution

    UPDATING THE WORLD MAP

    -

    Philip Forlenza (Order #)

    @@ -8795,8 +8634,6 @@

    The first airship pilot, Oona Sabine,

    vanished during a flight over the Whisperwoods.

    - -

    Philip Forlenza (Order #)

    @@ -8864,7 +8701,6 @@


    DUNGEONS

    -

    Philip Forlenza (Order #)

    @@ -8913,8 +8749,6 @@ active in full, and the heroes will be forced to deal with it one way or another.

    - -

    Philip Forlenza (Order #)

    @@ -8984,7 +8818,6 @@

    MAGIC

    -

    Philip Forlenza (Order #)

    @@ -9038,8 +8871,6 @@ their vital force: a power both miraculous and frightening.

    Spiritism features both spells and Rituals.

    - -

    Philip Forlenza (Order #)

    @@ -9123,7 +8954,6 @@

    Spells

    -

    Philip Forlenza (Order #)

    @@ -9250,8 +9080,6 @@ If two spells have identical effects but different names, they do not stack.

    - -
    @@ -9282,7 +9110,6 @@

    DESCRIBING YOUR MAGIC

    -

    Philip Forlenza (Order #)

    @@ -9365,7 +9192,6 @@

    RITUALS

    -

    Philip Forlenza (Order #)

    @@ -9494,8 +9320,6 @@ - -

    Philip Forlenza (Order #)

    @@ -9559,8 +9383,6 @@ mechanism and some of the nearby objects might rapidly age before your eyes and crumble to dust.

    - -

    Philip Forlenza (Order #)

    @@ -9626,8 +9448,6 @@ - -

    Philip Forlenza (Order #)

    @@ -9694,7 +9514,6 @@

    ECONOMY AND ITEMS

    -

    Philip Forlenza (Order #)

    @@ -9756,7 +9575,6 @@

    REWARDS

    -

    Philip Forlenza (Order #)

    @@ -9818,8 +9636,6 @@ Wayfarer's Skill Faithful Companion (page 217). - -

    Philip Forlenza (Order #)

    @@ -9875,8 +9691,6 @@
  • Submarine 4000 z: Approximately ten ×2
  • Flying 8000 z: Approximately twenty ×3
  • - -

    Philip Forlenza (Order #)

    @@ -10004,7 +9818,6 @@ For a list of all the basic armors available in the game, see page 132.

    -

    Excluding Attribution: Philip Forlenza (Order #)

    @@ -10073,7 +9886,6 @@

    ARMOR AND DEFENSES

    -

    Philip Forlenza (Order #)

    @@ -10151,10 +9963,6 @@ Legends tell of a sword capable of striking fear in the hearts of Dragons and Wyrms.

    - -
    @@ -10268,7 +10076,6 @@

    BASIC WEAPONS

    -

    Philip Forlenza (Order #)

    @@ -10368,9 +10175,6 @@

    One-handed w Ranged w No Quality.

    - - -

    Philip Forlenza (Order #)

    @@ -10451,7 +10255,6 @@

    Contextual Information

    -

    Philip Forlenza (Order #)

    @@ -10477,8 +10280,6 @@ The most massive shield in the world is the Adamantower, forged with the hide of an extremely rare and dangerous beast.

    - -

    Philip Forlenza (Order #)

    @@ -10620,7 +10421,6 @@ particularly complex or powerful inventions into several Projects, each with its own costs and requirements.

    -

    Philip Forlenza (Order #)

    @@ -10712,8 +10512,6 @@ - -

    Philip Forlenza (Order #)

    @@ -10780,7 +10578,6 @@

    HOW TO USE PROJECTS

    -

    Philip Forlenza (Order #)

    @@ -10868,10 +10665,6 @@ to bolt damage) in order to partially reduce the cost.

    - -
    @@ -10951,10 +10744,6 @@

    - -
    -

    Philip Forlenza (Order #)

    -
    @@ -11029,7 +10818,6 @@ uncomfortable: instead, ask them how they’d prefer this type of scene or situation to be handled from now on.

    -

    Philip Forlenza (Order #)

    @@ -11153,8 +10941,6 @@ that character is somewhere nearby or has the means to reach the rest of the group.

    - -

    Philip Forlenza (Order #)

    @@ -11222,20 +11008,12 @@

    The nature of this world is not one of absolutes.

    - -

    144

    W

    W

    -

    - Philip Forlenza - (Order #) -

    @@ -11291,8 +11069,6 @@ You are building the foundations of your campaign... take your time!

    - -

    Philip Forlenza (Order #)

    @@ -11363,7 +11139,6 @@

    See page 141 for suggestions.

    BEFORE YOU START

    -

    Philip Forlenza (Order #)

    @@ -11431,8 +11206,6 @@ Remember: you win roleplaying games by creating a memorable story and having a great time together!

    - -

    Philip Forlenza (Order #)

    @@ -11508,8 +11281,6 @@ their own: as with any other aspect of this game, dialogue and communication are key to a good experience!

    - -

    Philip Forlenza (Order #)

    @@ -11615,10 +11386,6 @@

    - -
    @@ -11715,8 +11482,6 @@
  • 7. Tribes
  • 8. Protectorate
  • - -

    Philip Forlenza (Order #)

    @@ -11833,8 +11598,6 @@

    This is a world that teeters on the verge of tragedy.

    Its hope must be rekindled.

    - -

    Philip Forlenza (Order #)

    @@ -11912,7 +11675,6 @@ their mission? -

    Philip Forlenza (Order #)

    @@ -11978,8 +11740,6 @@
  • Who doesn't want you to find what you seek?
  • What prompted each of you to join this mission?
  • - -

    Philip Forlenza (Order #)

    @@ -12051,8 +11811,6 @@

    Describe your character and choose their name and pronouns!

    - -

    Philip Forlenza (Order #)

    @@ -12132,8 +11890,6 @@ he’s open to Camilla discovering her “latent magical powers” over the course of the game.

    - -

    Philip Forlenza (Order #)

    @@ -12257,8 +12013,6 @@ - -

    Philip Forlenza (Order #)

    @@ -12350,8 +12104,6 @@ Once a fearsome pirate, Lady Morgan is now the respected protector of Tidebreak Cove.

    - -

    Philip Forlenza (Order #)

    @@ -12433,8 +12185,6 @@ accordance with their customs and traditions, which the Empire has outlawed: therefore, Camilla's Theme will be Hope.

    - -

    Philip Forlenza (Order #)

    @@ -12474,11 +12224,6 @@

    FANTASY SPECIES

    - -
    -

    Philip Forlenza

    -

    Order #

    -
    @@ -12574,8 +12319,6 @@ melee weapons and shields. - -

    Philip Forlenza (Order #)

    @@ -12662,7 +12405,6 @@


    -

    Philip Forlenza (Order #)

    @@ -12722,10 +12464,6 @@ your choices of Classes and Skills!

    - -

    Recent Enrollment

    -

    Philip Forlenza

    -

    (Order #)

    @@ -12785,10 +12523,6 @@ Since neither Orator nor Weaponmaster increase maximum Inventory Points, Camilla has 6 maximum Inventory Points.

    - -
    -

    Philip Forlenza (Order #)

    -
    @@ -12923,7 +12657,6 @@

    GAIN YOUR STARTING FABULA POINTS

    Each Player Character enters play with 3 Fabula Points.

    -

    Philip Forlenza (Order #)

    @@ -13016,7 +12749,6 @@

    BASIC WEAPONS

    -

    Philip Forlenza (Order #)

    @@ -13099,7 +12831,6 @@ Note: A starting character gets 500 zenit to purchase equipment with.

    -

    Philip Forlenza (Order #)

    @@ -13178,8 +12909,6 @@

    Basic Armor and Shields

    - -

    Philip Forlenza (Order #)

    @@ -13251,7 +12980,6 @@

    SHOPPING ADVICE

    -

    Philip Forlenza (Order #)

    @@ -13286,8 +13014,6 @@ she fights with an elegant rapier and a small elbow shield inscribed with a circle of defensive runes.

    - -

    Philip Forlenza (Order #)

    @@ -13464,7 +13190,6 @@
  • Zen
  • Zima
  • -

    Philip Forlenza (Order #)

    @@ -13586,11 +13311,6 @@ zenit.

    - - - @@ -13713,10 +13433,6 @@ tunic, 120 zenit.

    - -
    @@ -13814,8 +13530,6 @@ Equipment: Bronze sword, brigandine, runic shield, 70 zenit.

    - -
    @@ -13933,10 +13647,6 @@ shield, 70 zenit.

    - -
    @@ -13958,7 +13668,6 @@

    In some worlds, the Arcana are even worshipped as deities.

    Attribution

    -

    Philip Forlenza (Order #)

    @@ -14051,7 +13760,6 @@

    "Some fates are not easily avoided."

    -

    — Philip Forlenza (Order #)

    @@ -14121,8 +13829,6 @@


    - -

    Philip Forlenza (Order #)

    @@ -14192,7 +13898,6 @@ cc Work with your group and create custom Arcana for your world!

    MERGE DISMISS MERGEDISMISS MERGEDISMISS

    -

    Philip Forlenza (Order #)

    @@ -14269,10 +13974,6 @@

    MERGE DISMISS

    - -
    @@ -14326,7 +14027,6 @@ Legends tell of a long-lasting passion between the Sword and the Tower... a passion that often erupted into war.

    -

    — Philip Forlenza (Order #)

    @@ -14354,7 +14054,6 @@


    - Philip Forlenza (Order #)
    @@ -14435,8 +14134,6 @@ Are there many practicing your art, or are you the exception? - -

    Philip Forlenza (Order #)

    @@ -14480,7 +14177,6 @@
    File Metadata
    -

    Written by Philip Forlenza (Order #)

    @@ -14568,10 +14264,6 @@

    "Today you shall know the full extent of my suffering."

    - -
    @@ -14595,9 +14287,6 @@ who would covet an Elementalist’s abilities... often for nefarious purposes.

    - -
    -

    Philip Forlenza (Order #)

    @@ -14676,7 +14365,6 @@ Option: Ignore the warnings of this World at your own risk.

    -

    Philip Forlenza (Order #)

    @@ -14782,8 +14470,6 @@

    Damage dealt by this spell ignores Resistances.

    - -
    Philip Forlenza (Order #)
    @@ -14894,7 +14580,6 @@ cc Spells marked with rr are offensive spells and require Magic Checks!

    - Source: Philip Forlenza (Order #)
    @@ -14926,7 +14611,6 @@

    Quote

    The cold between the stars... it does not frighten me.

    -
    @@ -15025,8 +14709,6 @@ Are there many practicing your art, or are you the exception? - -

    Philip Forlenza (Order #)

    @@ -15143,7 +14825,6 @@
    @@ -15261,7 +14942,6 @@ -
    @@ -15346,7 +15026,6 @@

    I'll just have to become stronger than you!

    -

    Philip Forlenza (Order #)

    @@ -15374,7 +15053,6 @@

    "Let me be your shield."
    -

    Philip Forlenza (Order #)

    @@ -15473,7 +15151,6 @@ Equipment Detail: Using what as your armor and/or shield?

    -

    Philip Forlenza (Order #)

    @@ -15496,8 +15173,6 @@ matters... to the point of sometimes failing to realize the darker implications of their discoveries.

    - -
    @@ -15584,7 +15259,6 @@

    "Ah, I knew this was going to happen."

    -

    Philip Forlenza (Order #)

    @@ -15606,8 +15280,6 @@

    "Words are only as good as the actions that follow them."

    - -

    — Philip Forlenza (Order #)

    @@ -15687,7 +15359,6 @@

    Words are only as good as the actions that follow them.

    -

    Philip Forlenza (Order #)

    @@ -15717,8 +15388,6 @@

    I will find my own justice.

    - -

    Philip Forlenza (Order #)

    @@ -15795,8 +15464,6 @@
  • What is the most important rule in your personal code?
  • - -

    Philip Forlenza (Order #)

    @@ -15820,9 +15487,8 @@
  • Sniper
  • -
    +
    "Flee to the other end of the world; my arrow shall find you."
    - Philip Forlenza (Order #)
    @@ -15928,10 +15594,6 @@ discipline, empathy, and focus.

    - -
    @@ -16013,7 +15675,6 @@

    Show me the truths of your heart.

    -

    Philip Forlenza (Order #)

    @@ -16088,8 +15749,6 @@ bizarre or frightening hallucinations. Choose dazed or shaken: you inflict the chosen status effect on each target hit by this spell.

    - -
    Philip Forlenza (Order #)
    @@ -16240,9 +15899,7 @@

    - +
    @@ -16272,7 +15929,6 @@ pursuit of a better future.


    -

    Philip Forlenza (Order #)

    @@ -16359,7 +16015,6 @@ I like to think that what we have today was not a gift from the Gods.

    -
    @@ -16449,7 +16104,6 @@

    INVENTION TYPES

    -

    Philip Forlenza (Order #)

    @@ -16496,7 +16150,6 @@ Want to craft airships, golems, sleep potions and more? See Projects, on page 136!

    -

    Philip Forlenza (Order #)

    @@ -16574,8 +16227,6 @@ suffers poisoned. - -
    Philip Forlenza (Order #)
    @@ -16641,8 +16292,6 @@ for. The spell follows the normal rules (including MP costs and Magic Checks) and the magisphere is destroyed upon use.

    - -

    Philip Forlenza (Order #)

    @@ -16669,10 +16318,6 @@ ally, but rather a stern teacher who can reveal many forgotten truths.

    - -
    @@ -16771,7 +16416,6 @@

    Borders are a trick of the mind.

    -

    Philip Forlenza (Order #)

    @@ -16799,8 +16443,6 @@

    The wiser blades remain unsheathed.

    - -

    — Philip Forlenza (Order #)

    @@ -16876,8 +16518,6 @@
  • What do your weapons and fighting style look like?
  • - -

    Philip Forlenza (Order #)

    @@ -16938,7 +16578,6 @@

    OPTIONAL: STARTING BONDS

    -

    Philip Forlenza (Order #)

    @@ -17074,8 +16713,6 @@ - -

    Philip Forlenza (Order #)

    @@ -17118,9 +16755,6 @@ these people really put up a fight against their forces? - - -

    Philip Forlenza (Order #)

    @@ -17187,9 +16821,7 @@
    -
    -

    Philip Forlenza (Order #)

    -
    +
    @@ -17297,7 +16929,6 @@ Experience Points" every four hours of play. -

    Philip Forlenza (Order #)

    @@ -17498,7 +17129,6 @@

    "WEIRD" CHARACTERS

    -

    Philip Forlenza (Order #)

    @@ -17568,7 +17198,6 @@


    -

    Philip Forlenza (Order #)

    @@ -17633,7 +17262,6 @@ If someone is frustrated by these rules, even if it's only one person, you should stop using them.

    -
    @@ -17717,8 +17345,6 @@
  • Hope Spiritist Learn the Hope spell.
  • - -

    Philip Forlenza (Order #)

    @@ -17840,9 +17466,7 @@

    -
    -

    Philip Forlenza (Order #)

    -
    +
    @@ -17911,10 +17535,6 @@
    - -
    @@ -17981,8 +17601,6 @@

    EXTRA IP

    Permanently increase your maximum Inventory Points by 4.

    - -

    Philip Forlenza (Order #)

    @@ -18059,7 +17677,6 @@ -
    Philip Forlenza (Order #)
    @@ -18111,8 +17728,6 @@ you perform a single Magic Check and confront it with the Magic Defense of each target to determine who is hit by the spell.

    - -

    Philip Forlenza (Order #)

    @@ -18171,7 +17786,6 @@


    -

    Philip Forlenza (Order #)

    @@ -18238,7 +17852,6 @@ "Rest now, sister. For too long I asked you to protect me.
    Today, it is I who shall be strong for the both of us."

    -

    Philip Forlenza (Order #)

    @@ -18304,8 +17917,6 @@ you may instead choose to withstand the pain and be reduced to exactly 1 Hit Point.

    - -

    Philip Forlenza (Order #)

    @@ -18387,15 +17998,12 @@ Immunities.

    - -

    Philip Forlenza (Order #)

    242

    W

    W

    -

    Philip Forlenza (Order #)

    @@ -18446,8 +18054,6 @@ Many things will be clearer once you have experienced how the game works in play.

    - -

    Philip Forlenza (Order #)

    @@ -18500,8 +18106,6 @@ create their characters! - -

    Philip Forlenza (Order #)

    @@ -18567,7 +18171,6 @@ Do your best to keep everyone engaged and on their toes from the very start!

    -

    Philip Forlenza (Order #)

    @@ -18637,8 +18240,6 @@ See page 292 for more. - -

    Philip Forlenza (Order #)

    @@ -18701,7 +18302,6 @@

    The Prince of Megara has fallen gravely ill.

    Rumor has it he was aiding the Olcressian Rebellion.

    -

    Philip Forlenza (Order #)

    @@ -18895,8 +18495,6 @@ "coward" or "loyal" are much more interesting and useful. - -

    Philip Forlenza (Order #)

    @@ -18966,7 +18564,6 @@ "Goddess of Law? How fitting! As a thief, I'll defend my right to disobey until the very end!"

    -

    — Philip Forlenza (Order #)

    @@ -19029,8 +18626,6 @@
    - -

    Philip Forlenza (Order #)

    @@ -19097,8 +18692,6 @@ add depth to the character. - -

    Philip Forlenza (Order #)

    @@ -19171,8 +18764,6 @@ their adversaries and to consider both sides of a situation, instead of simply assuming that everyone is either good or evil.

    - -

    — Philip Forlenza (Order #)

    @@ -19236,7 +18827,6 @@ different light, and perhaps even find a way to help them realize that what they're doing is harmful.

    -

    Philip Forlenza

    @@ -19300,8 +18890,6 @@ not mirror harmful stereotypes — then feel free to take advantage of that Skill!

    - -

    Philip Forlenza (Order #)

    @@ -19373,7 +18961,6 @@ "When you chose to fight not to protect your people, but to prove them wrong... that is what made you a villain."

    - — Philip Forlenza (Order #)
    @@ -19444,7 +19031,6 @@ play through its exploration. Don't worry, we'll deal with this too.

    -

    Philip Forlenza (Order #)

    @@ -19517,8 +19103,6 @@ This is true regardless of the chosen exploration style; the difference lies simply in the level of detail and complexity.

    - -

    Philip Forlenza (Order #)

    @@ -19590,8 +19174,6 @@ dungeon will feature "optional content"). - -

    Philip Forlenza (Order #)

    @@ -19667,7 +19249,6 @@ A millenary presence ensures the dead buried within the Necropolis of Basitrale rest undisturbed.

    -

    Philip Forlenza (Order #)

    @@ -19721,8 +19302,6 @@
  • A portal to another world.
  • - -

    Philip Forlenza (Order #)

    @@ -19778,8 +19357,6 @@
  • 20. Overgrown vegetation.
  • - -

    Philip Forlenza (Order #)

    @@ -19882,8 +19459,6 @@ spending all of it on a single powerful item or handing the heroes a huge pile of coins.

    - -

    Philip Forlenza (Order #)

    @@ -19942,7 +19517,6 @@ from powerful enemies. Items obtained this way are in addition to normal rewards.

    -

    Philip Forlenza (Order #)

    @@ -20003,8 +19577,6 @@ that provide useful (if pricey) alternatives when those same Skills would otherwise be ineffective.

    - -

    Philip Forlenza (Order #)

    @@ -20051,7 +19623,6 @@

    OPTIONAL: BUYING QUALITIES

    -

    Philip Forlenza (Order #)

    @@ -20117,8 +19688,6 @@ +10 or higher, that weapon automatically becomes a martial weapon (E).

    - -

    Philip Forlenza (Order #)

    @@ -20206,7 +19775,6 @@ The Elves at Smolderheart Peak are rumored to craft weapons capable of banishing demons.

    -

    Philip Forlenza (Order #)

    @@ -20315,8 +19883,6 @@ suffers poisoned. - -

    Philip Forlenza (Order #)

    @@ -20441,8 +20007,6 @@

    - -

    Philip Forlenza (Order #)

    @@ -20572,7 +20136,6 @@ Type: One-handed w Melee w Damage dealt by this weapon ignores Immunities.

    -

    Description: Philip Forlenza (Order #)

    @@ -20717,9 +20280,7 @@

    - +
    @@ -20838,9 +20399,7 @@ -
    -

    Philip Forlenza (Order #)

    -
    +
    @@ -20975,10 +20534,6 @@

    - -
    @@ -21137,10 +20692,6 @@
    - -
    @@ -21297,8 +20848,6 @@ - -

    Philip Forlenza (Order #)

    @@ -21449,9 +20998,7 @@
    - +
    @@ -21581,8 +21128,6 @@
    - -

    Philip Forlenza (Order #)

    @@ -21658,8 +21203,6 @@ one: melee, ranged) weapons deal 5 extra damage. - -

    Philip Forlenza (Order #)

    @@ -21815,9 +21358,7 @@

    - +
    @@ -21930,11 +21471,6 @@ of Skills that require it.

    - - -
    -

    Philip Forlenza (Order #)

    -
    @@ -22050,10 +21586,6 @@ - -
    -

    Philip Forlenza (Order #)

    -
    @@ -22127,8 +21659,6 @@ Initiative modifier. - -

    Philip Forlenza (Order #)

    @@ -22183,8 +21713,6 @@
    - -

    Philip Forlenza (Order #)

    @@ -22265,10 +21793,6 @@

    1000 z

    You gain a +1 bonus to your Accuracy Checks.

    - -
    -

    Philip Forlenza (Order #)

    -
    @@ -22360,9 +21884,7 @@ - +
    @@ -22408,7 +21930,6 @@ and the user does not need to have mastered any of the magical disciplines in question.

    -

    Philip Forlenza (Order #)

    @@ -22475,10 +21996,6 @@ their mind is being read.

    - -
    @@ -22530,8 +22047,6 @@ writhing tendrils that tear at reality. This artifact opens a path to the cosmos, which will close at daybreak.

    - -
    @@ -22579,8 +22094,6 @@ the bearer's physiology, gradually turning them into... who knows what.

    - -

    Philip Forlenza (Order #)

    @@ -22651,8 +22164,6 @@

    And there’s always the Bestiary, of course!

    - -
    Philip Forlenza (Order #)
    @@ -22710,8 +22221,6 @@ five-level increments, which should give a good range of enemies for your battles.

    - -

    Philip Forlenza (Order #)

    @@ -22762,7 +22271,6 @@ To spice things up, soldiers can be strengthened into elites and champions.

    -

    Philip Forlenza (Order #)

    @@ -22839,7 +22347,6 @@

    Story Snippet

    The Petrified Woods are the Great Behemoth's hunting grounds.

    And yet, some who encountered it were strangely spared.

    -

    Philip Forlenza (Order #)

    @@ -22898,7 +22405,6 @@ highest-damage option over and over during battles — that can get boring fast.

    -

    Philip Forlenza (Order #)

    @@ -22966,7 +22472,6 @@


    -

    Philip Forlenza (Order #)

    @@ -23016,7 +22521,6 @@ experimenting with what their characters can do in ways that are different from the strategies they previously adopted.

    -

    Philip Forlenza (Order #)

    @@ -23066,7 +22570,6 @@ experimenting with what their characters can do in ways that are different from the strategies they previously adopted.

    -

    Philip Forlenza (Order #)

    @@ -23122,7 +22625,6 @@ against their adversaries. This will normally require filling a Clock through the Objective action.

    -

    Philip Forlenza (Order #)

    @@ -23183,8 +22685,6 @@ progress as they slowly but surely reduce the enemy's effectiveness by destroying or blocking different limbs.

    - -

    Philip Forlenza (Order #)

    @@ -23249,7 +22749,6 @@ "This world has failed me one too many times. I shall bring forth a new reality, free from the likes of you and me!" - Philip Forlenza (Order #)
    @@ -23593,7 +23092,6 @@ Rising from the Dark Side of the Moon is the Tower of Orichalcum, where the first monster was born.

    -

    Philip Forlenza (Order #)

    @@ -23654,8 +23152,6 @@ to physical damage since it’s the most common damage type during the early levels.

    - -

    Philip Forlenza (Order #)

    @@ -23748,10 +23244,6 @@ >

    - - @@ -23831,10 +23323,6 @@ the attack will be in this particular situation as well.

    - -
    -

    Philip Forlenza (Order #)

    -
    @@ -23906,8 +23394,6 @@ they have equipped, any Skills assigned to the corresponding basic attack should be transferred to their unarmed strikes.

    - -

    Philip Forlenza (Order #)

    @@ -24001,7 +23487,6 @@ this spell during their last turn in the round.

    -

    Philip Forlenza (Order #)

    @@ -24117,10 +23602,6 @@ all sources that deal (choose type) damage.

    - -
    @@ -24200,7 +23681,6 @@

    SAMPLE BOSS DESIGNS

    -

    Philip Forlenza (Order #)

    @@ -24241,8 +23721,6 @@ then Special Attack twice, making her "flame dart" target Magic Defense instead of Defense and inflict weak.

    - -

    Philip Forlenza (Order #)

    @@ -24427,8 +23905,6 @@ Mind Points. - -

    — Philip Forlenza (Order #)

    @@ -24508,8 +23984,6 @@ Studying this big fish and don't waste any of their precious resources on frost attacks!

    - -

    Philip Forlenza (Order #)

    @@ -24609,18 +24083,10 @@
    - -

    Philip Forlenza (Order #)

    318

    -

    - Philip Forlenza - - (Order #) -

    @@ -24683,8 +24149,6 @@ NPC changes profile, perhaps through a transformation or a change of phase, they can be studied again.

    - -

    Philip Forlenza (Order #)

    @@ -24759,7 +24223,6 @@

    ENEMY SPELLS

    -

    Philip Forlenza (Order #)

    @@ -24836,7 +24299,6 @@


    -

    Philip Forlenza (Order #)

    @@ -24901,7 +24363,6 @@


    -

    Philip Forlenza (Order #)

    @@ -24974,8 +24435,6 @@ Skills they may possess, such as the ability to counterattack or fly.

    - -
    @@ -25057,7 +24516,6 @@
    @@ -25154,9 +24612,6 @@
    - - -

    Philip Forlenza (Order #)

    @@ -25367,7 +24822,6 @@ The Great Wolf of the South took the sickness of her people upon herself, but was driven mad by the pain.

    -

    Philip Forlenza (Order #)

    @@ -25439,8 +24893,6 @@ Construct: The clatterclown is immune to poisoned.

    - -
    @@ -25571,7 +25023,6 @@ damage dealt by its Axe Strike becomes bolt. -

    Philip Forlenza (Order #)

    @@ -25655,8 +25106,6 @@ of this Skill. - -

    Philip Forlenza (Order #)

    @@ -25736,7 +25185,6 @@ to punch itself in the face! Those are the kind of scenes your group will remember.

    -

    Philip Forlenza (Order #)

    @@ -25813,7 +25261,6 @@ erases sections of a Clock related to escaping or pursuing, they may fill or erase two additional sections.

    - Philip Forlenza (Order #)
    @@ -25950,8 +25397,6 @@ Opposed Checks during social occasions. - -
    @@ -26144,9 +25589,7 @@ -
    -

    Philip Forlenza (Order #)

    -
    +
    @@ -26212,9 +25655,7 @@ poisoned.

    - +
    @@ -26297,7 +25738,6 @@

    Elemental Minions

    -

    Philip Forlenza (Order #)

    @@ -26378,8 +25818,6 @@ on page 197). - -

    Philip Forlenza (Order #)

    @@ -26621,8 +26059,6 @@ Charged Attack: The mercenary's next attack gains multi (2) and ignores Resistances.

    - -

    Philip Forlenza (Order #)

    @@ -26709,7 +26145,6 @@ Fiendish-looking soldiers were seen inspecting the Great Crater Lake. What could they be searching for?

    -

    Philip Forlenza (Order #)

    @@ -26788,10 +26223,6 @@ of this Skill. - -
    @@ -26897,10 +26328,6 @@
    - -
    @@ -26967,10 +26394,6 @@

    SPECIAL RULES

    Flying w See page 307 for the detailed effects of this Skill.

    - -
    @@ -27063,7 +26486,6 @@

    Drakes make for exceptionally loyal companions.

    Friends for all life...

    -
    @@ -27162,8 +26584,6 @@
    - -

    Philip Forlenza (Order #)

    @@ -27352,8 +26772,6 @@ As the GM, if you introduce a creature with complex attacks, make sure the group properly understands what they're up against.

    - -

    Philip Forlenza (Order #)

    @@ -27642,8 +27060,6 @@ poisoned and HP recovery may harm it (page 305). - -

    Philip Forlenza (Order #)

    @@ -27748,8 +27164,6 @@ Undead: The ghoul is immune to poisoned and HP recovery may harm them (page 305).

    - -
    @@ -27858,8 +27272,6 @@ poisoned and HP recovery may harm them (page 305). - -

    Philip Forlenza (Order #)

    @@ -27992,7 +27404,6 @@

    INDEX

    -

    Philip Forlenza (Order #)

    @@ -28209,8 +27620,6 @@ loyalty: Bond of, 56 - -

    Last Entry: Philip Forlenza (Order #)

    @@ -28302,7 +27711,6 @@
  • Project, 134
  • prologue, 220
  • Objective, action, 72
  • -
  • Philip Forlenza (Order #)
  • @@ -28397,7 +27805,6 @@

    Z

    zenit (z), 37, 122

    -

    Philip Forlenza (Order #)

    @@ -28438,7 +27845,6 @@

    INSPIRATIONAL WORKS

    -

    Philip Forlenza (Order #)

    @@ -28482,13 +27888,11 @@ A collection of works that have inspired the team members' sessions!

    -

    Philip Forlenza (Order #)

    Our Story

    Our story has just begun.

    -

    Philip Forlenza (Order #)