chore: Format HTML in books/core
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@@ -1,22 +1,67 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>ALTERING THE STORY</h1>
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<p>As a Player, you can spend 1 Fabula Point to make a statement about the story. You get to shape part of the world, its people, and its creatures, to fill in the "grey areas" and generate an opportunity for action, tweak a detail in your favor... or even introduce a convenient plot twist!</p>
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<p>
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As a Player, you can spend 1 Fabula Point to make a statement about the story.
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You get to shape part of the world, its people, and its creatures, to fill in
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the "grey areas" and generate an opportunity for action, tweak a detail in
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your favor... or even introduce a convenient plot twist!
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</p>
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<ul>
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<li>If you want to change or add new details to a character, location, or item that has already been established — such as a character, location, or item the Game Master described or introduced — you will first need the Game Master's permission.</li>
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<li>If your alteration directly affects another Player Character — for instance, if you are establishing there is a bounty on the head of one of your companions — you will first need permission from the corresponding Player.</li>
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<li>You cannot use this option to contradict a statement previously made by yourself or by another participant.</li>
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<li>You cannot use this option to cause mechanical changes such as gaining or altering a Skill, switching a creature's Vulnerabilities, or inflicting a status effect on one or more enemies. The Game Master might decide that the element you introduced grants a mechanical advantage, but that's their call to make, not yours.</li>
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<li>If you introduce a new Non-Player Character this way, that character will still be under the Game Master's control.</li>
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<li>
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If you want to change or add new details to a character, location, or item
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that has already been established — such as a character, location, or item
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the Game Master described or introduced — you will first need the Game
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Master's permission.
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</li>
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<li>
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If your alteration directly affects another Player Character — for instance,
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if you are establishing there is a bounty on the head of one of your
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companions — you will first need permission from the corresponding Player.
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</li>
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<li>
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You cannot use this option to contradict a statement previously made by
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yourself or by another participant.
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</li>
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<li>
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You cannot use this option to cause mechanical changes such as gaining or
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altering a Skill, switching a creature's Vulnerabilities, or inflicting a
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status effect on one or more enemies. The Game Master might decide that the
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element you introduced grants a mechanical advantage, but that's their call
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to make, not yours.
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</li>
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<li>
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If you introduce a new Non-Player Character this way, that character will
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still be under the Game Master's control.
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</li>
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</ul>
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<p>As with any freeform tool, this option is very powerful and may be used in a variety of ways and "intensities" — some Players will just add a useful item on the scene, others will come up with entire new locations and place them on the world map.</p>
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<p>
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As with any freeform tool, this option is very powerful and may be used in a
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variety of ways and "intensities" — some Players will just add a useful item
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on the scene, others will come up with entire new locations and place them on
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the world map.
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</p>
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<p>When you sit down to play, discuss what you feel comfortable with — but do your best to embrace the adventurous (and sometimes over-the-top) nature of this rule.</p>
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<p>
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When you sit down to play, discuss what you feel comfortable with — but do
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your best to embrace the adventurous (and sometimes over-the-top) nature of
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this rule.
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</p>
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<h2>Example 1</h2>
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<p>After defeating the Mirror Golem in the depths of the forest ruins, the heroes recover a strange ivory disc bearing mysterious inscriptions. No one among them knows how to read this ancient language; a Player decides to spend 1 Fabula Point to state his character knows of an elderly scholar living in the countryside nearby, who might be able to help.</p>
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<p>Since this statement does not contradict anything previously stated by the Game Master or by another Player, it becomes automatically true — the Player marks the position of the scholar's tower on the map.</p>
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<p>
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After defeating the Mirror Golem in the depths of the forest ruins, the heroes
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recover a strange ivory disc bearing mysterious inscriptions. No one among
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them knows how to read this ancient language; a Player decides to spend 1
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Fabula Point to state his character knows of an elderly scholar living in the
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countryside nearby, who might be able to help.
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</p>
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<p>
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Since this statement does not contradict anything previously stated by the
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Game Master or by another Player, it becomes automatically true — the Player
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marks the position of the scholar's tower on the map.
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</p>
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<p>Philip Forlenza (Order #)</p>
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<p>Philip Forlenza (Order #)</p>
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