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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h1>Damage Types</h1>
<p>In Fabula Ultima, damage generally falls into one of the following types:</p>
<dl>
<dt><strong>Physical</strong></dt><dd>The most common damage, caused by weapons and impacts.</dd>
<dt><strong>Air</strong></dt><dd>Caused by supernatural winds and sky monsters.</dd>
<dt><strong>Bolt</strong></dt><dd>Caused by lightning and electricity.</dd>
<dt><strong>Dark</strong></dt><dd>Caused by undead and life-destroying magic.</dd>
<dt><strong>Earth</strong></dt><dd>Caused by supernatural tremors and earth spirits.</dd>
<dt><strong>Fire</strong></dt><dd>Caused by flames, magma or intense heat.</dd>
<dt><strong>Ice</strong></dt><dd>Caused by very low temperatures and frost magic.</dd>
<dt><strong>Light</strong></dt><dd>Caused by pure and untainted spiritual energy.</dd>
<dt><strong>Poison</strong></dt><dd>Caused by poison, infections and pollution.</dd>
<dt><strong>Physical</strong></dt>
<dd>The most common damage, caused by weapons and impacts.</dd>
<dt><strong>Air</strong></dt>
<dd>Caused by supernatural winds and sky monsters.</dd>
<dt><strong>Bolt</strong></dt>
<dd>Caused by lightning and electricity.</dd>
<dt><strong>Dark</strong></dt>
<dd>Caused by undead and life-destroying magic.</dd>
<dt><strong>Earth</strong></dt>
<dd>Caused by supernatural tremors and earth spirits.</dd>
<dt><strong>Fire</strong></dt>
<dd>Caused by flames, magma or intense heat.</dd>
<dt><strong>Ice</strong></dt>
<dd>Caused by very low temperatures and frost magic.</dd>
<dt><strong>Light</strong></dt>
<dd>Caused by pure and untainted spiritual energy.</dd>
<dt><strong>Poison</strong></dt>
<dd>Caused by poison, infections and pollution.</dd>
</dl>
<h2>Damage Affinities</h2>
<p>Some creatures have a particular Affinity towards certain damage types, often due to their Species — for instance, undead creatures are Vulnerable to light damage.</p>
<p>
Some creatures have a particular Affinity towards certain damage types, often
due to their Species — for instance, undead creatures are Vulnerable to light
damage.
</p>
<h3>Vulnerability</h3>
<ul>
<li>If a creature is <em>Vulnerable</em> towards a damage type, they will lose twice the normal amount of Hit Points.</li>
<li>
If a creature is <em>Vulnerable</em> towards a damage type, they will lose
twice the normal amount of Hit Points.
</li>
</ul>
<h3>Resistance</h3>
<ul>
<li>If a creature <em>Resists</em> a damage type, they will only lose half the normal amount of Hit Points.</li>
<li>
If a creature <em>Resists</em> a damage type, they will only lose half the
normal amount of Hit Points.
</li>
</ul>
<h3>Immunity</h3>
<ul>
<li>If a creature is <em>Immune</em> to a damage type, they will lose no Hit Points.</li>
<li>
If a creature is <em>Immune</em> to a damage type, they will lose no Hit
Points.
</li>
</ul>
<h3>Absorption</h3>
<ul>
<li>If a creature <em>Absorbs</em> a damage type, they will lose no Hit Points and will instead recover an amount of Hit Points equal to the damage they suffered.</li>
<li>
If a creature <em>Absorbs</em> a damage type, they will lose no Hit Points
and will instead recover an amount of Hit Points equal to the damage they
suffered.
</li>
</ul>
<p>Some game effects may cause you to gain a variety of Affinities: if a character is both Vulnerable and Resistant to a specific type of damage, they are treated as having no Affinity towards it. Immunity, on the other hand, always supersedes both Resistance and Vulnerability: finally, Absorption supersedes all other Affinities.</p>
<p>
Some game effects may cause you to gain a variety of Affinities: if a
character is both Vulnerable and Resistant to a specific type of damage, they
are treated as having no Affinity towards it. Immunity, on the other hand,
always supersedes both Resistance and Vulnerability: finally, Absorption
supersedes all other Affinities.
</p>
<h2>Damage</h2>
<p>Philip Forlenza (Order #)</p>
<p>Philip Forlenza (Order #)</p>