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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h1>Hit Points and Mind Points</h1>
<p>In Fabula Ultima, a characters general well-being is represented by two parameters: Hit Points and Mind Points. If you are familiar with video games, you will no doubt have encountered similar terms — but in this game, they work a bit differently than what you might be used to.</p>
<p>
In Fabula Ultima, a characters general well-being is represented by two
parameters: Hit Points and Mind Points. If you are familiar with video games,
you will no doubt have encountered similar terms — but in this game, they work
a bit differently than what you might be used to.
</p>
<h2>HIT POINTS</h2>
<p>Abbreviated as HP, this number indicates a characters vital energy, fighting spirit, and general body health, as well as their ability to take a beating and withstand physical pain and fatigue. You should not see Hit Points as a measure of a character's physical integrity, however — losing them does not directly translate into wounds or severe physical harm.</p>
<p>One could describe Hit Points as a “shield” that protects characters from suffering that final blow that would knock them out of a fight. Bruises, cuts, and burns are all ways to portray this in the game fiction — the moment HP gets to 0, however, is when we see the antagonist's blade find an opening and tear through the hero's armor.</p>
<p>
Abbreviated as HP, this number indicates a characters vital energy, fighting
spirit, and general body health, as well as their ability to take a beating
and withstand physical pain and fatigue. You should not see Hit Points as a
measure of a character's physical integrity, however — losing them does not
directly translate into wounds or severe physical harm.
</p>
<p>
One could describe Hit Points as a “shield” that protects characters from
suffering that final blow that would knock them out of a fight. Bruises, cuts,
and burns are all ways to portray this in the game fiction — the moment HP
gets to 0, however, is when we see the antagonist's blade find an opening and
tear through the hero's armor.
</p>
<h3>HP States</h3>
<ul>
<li><strong>Current HP</strong>: This is how many Hit Points a character has at the moment. This number can never go below 0, nor can it go above the characters maximum HP.</li>
<li><strong>Maximum HP</strong>: A characters current Hit Points can never be brought above this value. If a characters maximum HP value is 50 and they currently have 40 HP, an item restoring 60 HP will still leave them at 50 HP, not 100.</li>
<li><strong>Crisis</strong>: This number is equal to half of a character's maximum HP, rounded down. If your current HP is at or below this number, you are considered "in Crisis", which means you're having a bad day and it shows. For instance, a character with 65 maximum HP will be in Crisis if they have 32 Hit Points or less. Some game effects activate when you enter Crisis, and others remain active as long as you are in Crisis.</li>
<li><strong>0 HP</strong>: If a characters current Hit Points reach 0, their fighting spirit has broken. They will face different consequences depending on their role in the story — a Player Character, a Villain, or a normal Non-Player Character. For detailed information on what happens when a character reaches 0 Hit Points, take a look at page 86.</li>
<li>
<strong>Current HP</strong>: This is how many Hit Points a character has at
the moment. This number can never go below 0, nor can it go above the
characters maximum HP.
</li>
<li>
<strong>Maximum HP</strong>: A characters current Hit Points can never be
brought above this value. If a characters maximum HP value is 50 and they
currently have 40 HP, an item restoring 60 HP will still leave them at 50
HP, not 100.
</li>
<li>
<strong>Crisis</strong>: This number is equal to half of a character's
maximum HP, rounded down. If your current HP is at or below this number, you
are considered "in Crisis", which means you're having a bad day and it
shows. For instance, a character with 65 maximum HP will be in Crisis if
they have 32 Hit Points or less. Some game effects activate when you enter
Crisis, and others remain active as long as you are in Crisis.
</li>
<li>
<strong>0 HP</strong>: If a characters current Hit Points reach 0, their
fighting spirit has broken. They will face different consequences depending
on their role in the story — a Player Character, a Villain, or a normal
Non-Player Character. For detailed information on what happens when a
character reaches 0 Hit Points, take a look at page 86.
</li>
</ul>
<h2>HIT POINTS AND MIND POINTS</h2>
<h2>HIT POINTS AND MIND POINTS</h2>