chore: Format HTML in books/core
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@@ -1,85 +1,103 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>22GAME RULES</h1>
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<section aria-labelledby="action-description">
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<h2>Action Description</h2>
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<h2>Action Description</h2>
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<!-- Action: Attack -->
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<div class="rule-entry">
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<h3>Attack</h3>
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<p>You perform a melee or ranged attack.</p>
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</div>
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<!-- Action: Attack -->
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<div class="rule-entry">
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<h3>Attack</h3>
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<p>You perform a melee or ranged attack.</p>
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</div>
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<!-- Action: Equipment -->
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<div class="rule-entry">
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<h3>Equipment</h3>
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<p>You switch any number of equipped items with any number of items in your backpack.</p>
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<ul>
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<li>This action doesn't apply to armor.</li>
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</ul>
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</div>
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<!-- Action: Equipment -->
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<div class="rule-entry">
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<h3>Equipment</h3>
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<p>
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You switch any number of equipped items with any number of items in your
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backpack.
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</p>
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<ul>
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<li>This action doesn't apply to armor.</li>
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</ul>
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</div>
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<!-- Action: Guard -->
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<div class="rule-entry">
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<h3>Guard</h3>
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<p>Only once per turn. Until the start of your next turn:</p>
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<ul>
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<li>You gain Resistance to all damage types.</li>
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<li>You gain a +2 bonus to Opposed Checks.</li>
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<li>You may cover another creature and prevent foes from performing melee attacks against them.</li>
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</ul>
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</div>
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<!-- Action: Guard -->
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<div class="rule-entry">
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<h3>Guard</h3>
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<p>Only once per turn. Until the start of your next turn:</p>
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<ul>
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<li>You gain Resistance to all damage types.</li>
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<li>You gain a +2 bonus to Opposed Checks.</li>
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<li>
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You may cover another creature and prevent foes from performing melee
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attacks against them.
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</li>
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</ul>
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</div>
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<!-- Action: Hinder -->
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<div class="rule-entry">
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<h3>Hinder</h3>
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<p>You perform a Check (DL 10) against an opponent. If you succeed, you inflict dazed, shaken, slow, or weak upon them.</p>
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</div>
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<!-- Action: Hinder -->
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<div class="rule-entry">
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<h3>Hinder</h3>
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<p>
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You perform a Check (DL 10) against an opponent. If you succeed, you
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inflict dazed, shaken, slow, or weak upon them.
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</p>
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</div>
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<!-- Action: Inventory -->
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<div class="rule-entry">
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<h3>Inventory</h3>
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<p>You spend Inventory Points to produce and immediately use a consumable item.</p>
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</div>
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<!-- Action: Inventory -->
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<div class="rule-entry">
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<h3>Inventory</h3>
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<p>
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You spend Inventory Points to produce and immediately use a consumable
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item.
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</p>
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</div>
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<!-- Action: Objective -->
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<div class="rule-entry">
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<h3>Objective</h3>
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<p>You work towards accomplishing an objective within the conflict.</p>
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<ul>
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<li>This will require an Attribute Check or Opposed Check.</li>
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<li>Complex goals will often require a Clock.</li>
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</ul>
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</div>
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<!-- Action: Objective -->
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<div class="rule-entry">
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<h3>Objective</h3>
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<p>You work towards accomplishing an objective within the conflict.</p>
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<ul>
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<li>This will require an Attribute Check or Opposed Check.</li>
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<li>Complex goals will often require a Clock.</li>
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</ul>
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</div>
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<!-- Action: Spell -->
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<div class="rule-entry">
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<h3>Spell</h3>
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<p>You cast one of the spells you have learned.</p>
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</div>
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<!-- Action: Spell -->
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<div class="rule-entry">
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<h3>Spell</h3>
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<p>You cast one of the spells you have learned.</p>
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</div>
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<!-- Action: Study -->
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<div class="rule-entry">
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<h3>Study</h3>
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<p>You attempt to gain information about someone or something. </p>
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<ul>
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<li>This will generally require an <strong>【INS + INS】</strong> Open Check.</li>
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</ul>
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</div>
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<!-- Action: Study -->
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<div class="rule-entry">
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<h3>Study</h3>
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<p>You attempt to gain information about someone or something.</p>
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<ul>
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<li>
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This will generally require an <strong>【INS + INS】</strong> Open
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Check.
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</li>
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</ul>
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</div>
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<!-- Action: Skill -->
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<div class="rule-entry">
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<h3>Skill</h3>
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<p>Some Skills require you to spend an action.</p>
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</div>
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<!-- Action: Skill -->
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<div class="rule-entry">
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<h3>Skill</h3>
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<p>Some Skills require you to spend an action.</p>
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</div>
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<!-- Action: Other -->
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<div class="rule-entry">
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<h3>Other</h3>
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<p>You perform an action that is not covered by any of the above, negotiating its resolution and effects with the Game Master.</p>
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</div>
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<!-- Action: Other -->
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<div class="rule-entry">
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<h3>Other</h3>
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<p>
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You perform an action that is not covered by any of the above, negotiating
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its resolution and effects with the Game Master.
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</p>
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</div>
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</section>
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<footer>
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<p>Philip Forlenza (Order #)</p>
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</footer>
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<p>Philip Forlenza (Order #)</p>
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</footer>
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