chore: Format HTML in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>ACTIONS</h2>
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<p>The chart on the right summarizes the various actions available during a conflict; these are explained in detail over the course of this section.</p>
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<p>There's something important that should always be kept in mind when performing an action: that action isn't just a simple gesture, it's the main focus of your turn and a precise tactical choice. When you Attack, you perform a full offensive maneuver; when you Study, you focus your attention and try to obtain critical information, and so on.</p>
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<p>
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The chart on the right summarizes the various actions available during a
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conflict; these are explained in detail over the course of this section.
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</p>
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<p>
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There's something important that should always be kept in mind when performing
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an action: that action isn't just a simple gesture, it's the main focus of
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your turn and a precise tactical choice. When you Attack, you perform a full
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offensive maneuver; when you Study, you focus your attention and try to obtain
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critical information, and so on.
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</p>
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<h3>MINOR ACTIVITIES</h3>
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<p>There are a lot of minor gestures and operations that can be performed on your turn, alongside your main action; the Game Master has final say on what you can accomplish, but you'll generally be able to squeeze in at least one of the following:</p>
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<p>
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There are a lot of minor gestures and operations that can be performed on your
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turn, alongside your main action; the Game Master has final say on what you
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can accomplish, but you'll generally be able to squeeze in at least one of the
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following:
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</p>
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<ul>
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<li>Pick up an item from the ground and/or drop something you are holding.</li>
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<li>
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Pick up an item from the ground and/or drop something you are holding.
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</li>
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</ul>
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<p>When you pick up an accessory, a shield, or a weapon, you may immediately equip it — provided you have a free slot and are able to equip the item in question (for more information on this, see page 122).</p>
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<p>
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When you pick up an accessory, a shield, or a weapon, you may immediately
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equip it — provided you have a free slot and are able to equip the item in
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question (for more information on this, see page 122).
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</p>
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<ul>
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<li>If you drop an equipped item, you will no longer have it equipped.</li>
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<li>If you want to properly rearrange your gear, you must perform the Equipment action.</li>
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<li>If you drop an equipped item, you will no longer have it equipped.</li>
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<li>
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If you want to properly rearrange your gear, you must perform the Equipment
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action.
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</li>
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</ul>
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<p>Minor Activities also include:</p>
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<ul>
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<li>Quickly throw an item you are holding to another character.</li>
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<li>Perform a minor interaction with the environment: open an unlocked door, pull a lever, or kick down a wooden plank to bridge a gap.</li>
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<li>Quickly throw an item you are holding to another character.</li>
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<li>
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Perform a minor interaction with the environment: open an unlocked door,
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pull a lever, or kick down a wooden plank to bridge a gap.
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</li>
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</ul>
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<p>All of these may be performed before, after, and sometimes during the main action of your turn — again, the Game Master is responsible for adjudicating what is feasible during a single turn. Be generous whenever possible.</p>
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<p>If what you're doing requires a Check, then it's probably your main action for the turn.</p>
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<p>Everything a character does to inject style and uniqueness in their actions will virtually take no time — complex blade choreographies, magical chants, the mixing of alchemical ingredients before throwing a potion and any similarly flavorful descriptions should be encouraged, not penalized!</p>
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<p>Philip Forlenza (Order #)</p>
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<p>
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All of these may be performed before, after, and sometimes during the main
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action of your turn — again, the Game Master is responsible for adjudicating
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what is feasible during a single turn. Be generous whenever possible.
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</p>
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<p>
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If what you're doing requires a Check, then it's probably your main action for
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the turn.
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</p>
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<p>
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Everything a character does to inject style and uniqueness in their actions
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will virtually take no time — complex blade choreographies, magical chants,
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the mixing of alchemical ingredients before throwing a potion and any
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similarly flavorful descriptions should be encouraged, not penalized!
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</p>
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<p>Philip Forlenza (Order #)</p>
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