chore: Format HTML in books/core

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2026-06-06 23:44:01 +00:00
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commit 88a2778e6f
364 changed files with 47378 additions and 22433 deletions

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@@ -1,13 +1,31 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<section>
<h2>d OKAY , BUT...</h2>
<p>There are situations in which distances and positions are supposed to play an important role: what if there's a sniper atop a tower? What if a terrible ritual tears open a chasm in the middle of the battlefield?</p>
<p>The advice boils down to the following:</p>
<ul>
<li>Don't overcomplicate things. Play to this game's strengths, and avoid situations in which suspension of disbelief becomes too strained.</li>
<li>Sometimes, experiment. If you want to introduce distance as an important element in the game, treat it as a "puzzle" that can be solved in creative ways while the conflict progresses. For instance, you might make melee attacks useless in a battle between two flying galleons — at that point, engaging in close combat would require approaching and boarding the enemy ship... time for a Clock!</li>
</ul>
<p>In the end, the most important thing to remember is that conflicts shouldn't be resolved through careful movement and positioning, but through clever use of the character's Skills and actions.</p>
<p>Philip Forlenza (Order #)</p>
</section>
<h2>d OKAY , BUT...</h2>
<p>
There are situations in which distances and positions are supposed to play
an important role: what if there's a sniper atop a tower? What if a terrible
ritual tears open a chasm in the middle of the battlefield?
</p>
<p>The advice boils down to the following:</p>
<ul>
<li>
Don't overcomplicate things. Play to this game's strengths, and avoid
situations in which suspension of disbelief becomes too strained.
</li>
<li>
Sometimes, experiment. If you want to introduce distance as an important
element in the game, treat it as a "puzzle" that can be solved in creative
ways while the conflict progresses. For instance, you might make melee
attacks useless in a battle between two flying galleons — at that point,
engaging in close combat would require approaching and boarding the enemy
ship... time for a Clock!
</li>
</ul>
<p>
In the end, the most important thing to remember is that conflicts shouldn't
be resolved through careful movement and positioning, but through clever use
of the character's Skills and actions.
</p>
<p>Philip Forlenza (Order #)</p>
</section>