chore: Format HTML in books/core
This commit is contained in:
@@ -1,13 +1,31 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css" />
|
||||
<link rel="stylesheet" href="/css/book-page.css" />
|
||||
<section>
|
||||
<h2>d OKAY , BUT...</h2>
|
||||
<p>There are situations in which distances and positions are supposed to play an important role: what if there's a sniper atop a tower? What if a terrible ritual tears open a chasm in the middle of the battlefield?</p>
|
||||
<p>The advice boils down to the following:</p>
|
||||
<ul>
|
||||
<li>Don't overcomplicate things. Play to this game's strengths, and avoid situations in which suspension of disbelief becomes too strained.</li>
|
||||
<li>Sometimes, experiment. If you want to introduce distance as an important element in the game, treat it as a "puzzle" that can be solved in creative ways while the conflict progresses. For instance, you might make melee attacks useless in a battle between two flying galleons — at that point, engaging in close combat would require approaching and boarding the enemy ship... time for a Clock!</li>
|
||||
</ul>
|
||||
<p>In the end, the most important thing to remember is that conflicts shouldn't be resolved through careful movement and positioning, but through clever use of the character's Skills and actions.</p>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
</section>
|
||||
<h2>d OKAY , BUT...</h2>
|
||||
<p>
|
||||
There are situations in which distances and positions are supposed to play
|
||||
an important role: what if there's a sniper atop a tower? What if a terrible
|
||||
ritual tears open a chasm in the middle of the battlefield?
|
||||
</p>
|
||||
<p>The advice boils down to the following:</p>
|
||||
<ul>
|
||||
<li>
|
||||
Don't overcomplicate things. Play to this game's strengths, and avoid
|
||||
situations in which suspension of disbelief becomes too strained.
|
||||
</li>
|
||||
<li>
|
||||
Sometimes, experiment. If you want to introduce distance as an important
|
||||
element in the game, treat it as a "puzzle" that can be solved in creative
|
||||
ways while the conflict progresses. For instance, you might make melee
|
||||
attacks useless in a battle between two flying galleons — at that point,
|
||||
engaging in close combat would require approaching and boarding the enemy
|
||||
ship... time for a Clock!
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
In the end, the most important thing to remember is that conflicts shouldn't
|
||||
be resolved through careful movement and positioning, but through clever use
|
||||
of the character's Skills and actions.
|
||||
</p>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
</section>
|
||||
|
||||
Reference in New Issue
Block a user