chore: Format HTML in books/core
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@@ -1,55 +1,99 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>CACTROLL</h1>
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<p>Lv 15 w PLANT</p>
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<p>These towering cacti spend most of their days standing still amidst the desert dunes, but become much more active at night.</p>
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<p><strong>Typical Traits:</strong> creepy, hulking, territorial, water sensitive.</p>
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<p>
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These towering cacti spend most of their days standing still amidst the desert
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dunes, but become much more active at night.
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</p>
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<p>
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<strong>Typical Traits:</strong> creepy, hulking, territorial, water
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sensitive.
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</p>
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<hr>
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<hr />
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<h2>Stats</h2>
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<dl>
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<dt>DEX</dt><dd>d8</dd>
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<dt>INS</dt><dd>d6</dd>
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<dt>MIG</dt><dd>d12</dd>
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<dt>WLP</dt><dd>d6</dd>
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<dt>HP</dt><dd>90</dd>
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<dt>MP</dt><dd>45</dd>
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<dt>Init.</dt><dd>7</dd>
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<dt>DEX</dt>
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<dd>d8</dd>
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<dt>INS</dt>
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<dd>d6</dd>
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<dt>MIG</dt>
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<dd>d12</dd>
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<dt>WLP</dt>
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<dd>d6</dd>
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<dt>HP</dt>
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<dd>90</dd>
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<dt>MP</dt>
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<dd>45</dd>
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<dt>Init.</dt>
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<dd>7</dd>
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</dl>
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<h3>Combat Attributes</h3>
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<ul>
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<li>DEF: +0</li>
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<li>M.DEF: +0</li>
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<li>RS: b a EE RS ff RS ii VU ll RS b</li>
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<li>DEF: +0</li>
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<li>M.DEF: +0</li>
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<li>RS: b a EE RS ff RS ii VU ll RS b</li>
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</ul>
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<h2>Abilities</h2>
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<h3>BASIC ATTACKS</h3>
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<ul>
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<li><strong>Piercing Hug</strong>: <code>【MIG + MIG】</code> +1 w <code>【HR + 10】</code> physical damage.</li>
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<li><strong>Thorn Barrage</strong>: <code>【DEX + MIG】</code> +1 w <code>【HR + 5】</code> physical damage.</li>
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<li>
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<strong>Piercing Hug</strong>: <code>【MIG + MIG】</code> +1 w
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<code>【HR + 10】</code> physical damage.
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</li>
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<li>
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<strong>Thorn Barrage</strong>: <code>【DEX + MIG】</code> +1 w
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<code>【HR + 5】</code> physical damage.
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</li>
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</ul>
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<h3>SPELLS</h3>
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<p><strong>Moisture Drain</strong>: rr w <code>【MIG + WLP】</code> +1 w 10 MP w One creature w Instantaneous.</p>
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<p>The target suffers <code>【HR + 15】</code> poison damage. Then, the cactroll recovers an amount of Hit Points equal to half the Hit Points loss suffered by the target.</p>
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<p>
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<strong>Moisture Drain</strong>: rr w <code>【MIG + WLP】</code> +1 w 10 MP w
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One creature w Instantaneous.
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</p>
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<p>
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The target suffers <code>【HR + 15】</code> poison damage. Then, the cactroll
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recovers an amount of Hit Points equal to half the Hit Points loss suffered by
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the target.
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</p>
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<h3>OTHER ACTIONS</h3>
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<ul>
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<li><strong>Cactroll Juice</strong>: The cactroll heals from slow and weak. Then, the cactroll performs Thorn Barrage as a free attack.</li>
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<li>
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<strong>Cactroll Juice</strong>: The cactroll heals from slow and weak.
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Then, the cactroll performs Thorn Barrage as a free attack.
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</li>
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</ul>
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<h3>SPECIAL RULES</h3>
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<ul>
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<li><strong>Plant</strong>: The cactroll is immune to dazed, enraged, and shaken.</li>
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<li>
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<strong>Plant</strong>: The cactroll is immune to dazed, enraged, and
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shaken.
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</li>
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</ul>
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<h2>Game Commentary</h2>
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<p>The dragontrap's Dragoneater, on the next page, is a good example of how complex you can make an attack in this game, with a custom Clock for keeping track of trapped characters. Don't do this too often, and when you do, make sure it's the main gimmick of that battle.</p>
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<p><strong>COMPLEX ATTACKS</strong>: Additionally, it should be mentioned that effects such as this one requires additional judgment calls from the Game Master — would a character be able to see a swallowed ally and target them with a spell, for instance? As the GM, if you introduce a creature with complex attacks, make sure the group properly understands what they're up against.</p>
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<p>
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The dragontrap's Dragoneater, on the next page, is a good example of how
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complex you can make an attack in this game, with a custom Clock for keeping
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track of trapped characters. Don't do this too often, and when you do, make
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sure it's the main gimmick of that battle.
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</p>
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<p>
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<strong>COMPLEX ATTACKS</strong>: Additionally, it should be mentioned that
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effects such as this one requires additional judgment calls from the Game
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Master — would a character be able to see a swallowed ally and target them
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with a spell, for instance? As the GM, if you introduce a creature with
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complex attacks, make sure the group properly understands what they're up
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against.
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</p>
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<p class="source-line">Philip Forlenza (Order #)</p>
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<p class="source-line">Philip Forlenza (Order #)</p>
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