chore: Format HTML in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>DESIGNING NPCs</h1>
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<p>While running the game, you will sometimes find yourself in need of an NPC whose statistics aren't already provided by the bestiary. When this happens, you have two possible choices:</p>
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<p>
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While running the game, you will sometimes find yourself in need of an NPC
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whose statistics aren't already provided by the bestiary. When this happens,
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you have two possible choices:
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</p>
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<ul>
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<li><strong>Reskin.</strong> The process known as “reskinning” consists of taking an NPC of the appropriate level and simply describing them as something different, with minor modifications. For instance, if you need a dragon for your session but your group is level 9, you could use a drake (which is level 10) and grant it the ability to fly since the rest of the monster's profile is already fitting.</li>
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<li><strong>Create from scratch.</strong> The alternative is to build your own NPC. This process normally takes ten to fifteen minutes, and possibly longer at high levels.</li>
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<li>
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<strong>Reskin.</strong> The process known as “reskinning” consists of
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taking an NPC of the appropriate level and simply describing them as
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something different, with minor modifications. For instance, if you need a
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dragon for your session but your group is level 9, you could use a drake
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(which is level 10) and grant it the ability to fly since the rest of the
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monster's profile is already fitting.
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</li>
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<li>
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<strong>Create from scratch.</strong> The alternative is to build your own
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NPC. This process normally takes ten to fifteen minutes, and possibly longer
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at high levels.
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</li>
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</ul>
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<p>Over the course of this section, you will learn how to build a soldier-rank NPC from scratch; please keep in mind that, while this system gives you clear guidelines, the challenge posed by a given NPC will vary greatly depending on the Player Characters' Skills, equipment, and current resources!</p>
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<p>
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Over the course of this section, you will learn how to build a soldier-rank
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NPC from scratch; please keep in mind that, while this system gives you clear
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guidelines, the challenge posed by a given NPC will vary greatly depending on
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the Player Characters' Skills, equipment, and current resources!
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</p>
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<h2>Character Concept</h2>
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<p>Think about the NPC's role in the world and pick four Traits that make them unique: a personality, a need or instinct, or even a specific quirk of their nature. Much like a Player Character's Identity, Theme and Origin, an NPC's Traits help you portray them as a three-dimensional being. Villains may also invoke their Traits to reroll Checks (page 46).</p>
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<p>
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Think about the NPC's role in the world and pick four Traits that make them
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unique: a personality, a need or instinct, or even a specific quirk of their
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nature. Much like a Player Character's Identity, Theme and Origin, an NPC's
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Traits help you portray them as a three-dimensional being. Villains may also
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invoke their Traits to reroll Checks (page 46).
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</p>
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<h2>Building the Profile</h2>
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<ol>
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<li><strong>Distribute one of the following arrays among the NPC's Attributes:</strong>
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<ul>
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<li>Jack of All Trades: d8, d8, d8, d8</li>
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<li>Standard: d10, d8, d8, d6</li>
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<li>Specialized: d10, d10, d6, d6</li>
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<li>Super Specialized: d12, d8, d6, d6</li>
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</ul>
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<p><em>Upon reaching levels 20, 40, and 60, the NPC chooses one of its Attributes and increases it by one die size (to a maximum of d12).</em></p>
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</li>
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<li><strong>Choose the NPC's level:</strong> From a minimum of 5 to a maximum of 60.</li>
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<li><strong>Choose the NPC’s Species:</strong> beast, construct, demon, elemental, humanoid, monster, plant, or undead. Each Species has its own rules. You can find more information about Species on the upcoming pages.</li>
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</ol>
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<li>
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<strong
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>Distribute one of the following arrays among the NPC's
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Attributes:</strong
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>
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<ul>
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<li>Jack of All Trades: d8, d8, d8, d8</li>
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<li>Standard: d10, d8, d8, d6</li>
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<li>Specialized: d10, d10, d6, d6</li>
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<li>Super Specialized: d12, d8, d6, d6</li>
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</ul>
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<p>
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<em
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>Upon reaching levels 20, 40, and 60, the NPC chooses one of its
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Attributes and increases it by one die size (to a maximum of d12).</em
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>
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</p>
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</li>
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<li>
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<strong>Choose the NPC's level:</strong> From a minimum of 5 to a maximum of
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60.
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</li>
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<li>
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<strong>Choose the NPC’s Species:</strong> beast, construct, demon,
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elemental, humanoid, monster, plant, or undead. Each Species has its own
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rules. You can find more information about Species on the upcoming pages.
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</li>
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</ol>
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