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<link rel="stylesheet" href="/css/book-page.css">
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<h1>DESIGNING NPCs</h1>
<p>While running the game, you will sometimes find yourself in need of an NPC whose statistics aren't already provided by the bestiary. When this happens, you have two possible choices:</p>
<p>
While running the game, you will sometimes find yourself in need of an NPC
whose statistics aren't already provided by the bestiary. When this happens,
you have two possible choices:
</p>
<ul>
<li><strong>Reskin.</strong> The process known as “reskinning” consists of taking an NPC of the appropriate level and simply describing them as something different, with minor modifications. For instance, if you need a dragon for your session but your group is level 9, you could use a drake (which is level 10) and grant it the ability to fly since the rest of the monster's profile is already fitting.</li>
<li><strong>Create from scratch.</strong> The alternative is to build your own NPC. This process normally takes ten to fifteen minutes, and possibly longer at high levels.</li>
<li>
<strong>Reskin.</strong> The process known as “reskinning” consists of
taking an NPC of the appropriate level and simply describing them as
something different, with minor modifications. For instance, if you need a
dragon for your session but your group is level 9, you could use a drake
(which is level 10) and grant it the ability to fly since the rest of the
monster's profile is already fitting.
</li>
<li>
<strong>Create from scratch.</strong> The alternative is to build your own
NPC. This process normally takes ten to fifteen minutes, and possibly longer
at high levels.
</li>
</ul>
<p>Over the course of this section, you will learn how to build a soldier-rank NPC from scratch; please keep in mind that, while this system gives you clear guidelines, the challenge posed by a given NPC will vary greatly depending on the Player Characters' Skills, equipment, and current resources!</p>
<p>
Over the course of this section, you will learn how to build a soldier-rank
NPC from scratch; please keep in mind that, while this system gives you clear
guidelines, the challenge posed by a given NPC will vary greatly depending on
the Player Characters' Skills, equipment, and current resources!
</p>
<h2>Character Concept</h2>
<p>Think about the NPC's role in the world and pick four Traits that make them unique: a personality, a need or instinct, or even a specific quirk of their nature. Much like a Player Character's Identity, Theme and Origin, an NPC's Traits help you portray them as a three-dimensional being. Villains may also invoke their Traits to reroll Checks (page 46).</p>
<p>
Think about the NPC's role in the world and pick four Traits that make them
unique: a personality, a need or instinct, or even a specific quirk of their
nature. Much like a Player Character's Identity, Theme and Origin, an NPC's
Traits help you portray them as a three-dimensional being. Villains may also
invoke their Traits to reroll Checks (page 46).
</p>
<h2>Building the Profile</h2>
<ol>
<li><strong>Distribute one of the following arrays among the NPC's Attributes:</strong>
<ul>
<li>Jack of All Trades: d8, d8, d8, d8</li>
<li>Standard: d10, d8, d8, d6</li>
<li>Specialized: d10, d10, d6, d6</li>
<li>Super Specialized: d12, d8, d6, d6</li>
</ul>
<p><em>Upon reaching levels 20, 40, and 60, the NPC chooses one of its Attributes and increases it by one die size (to a maximum of d12).</em></p>
</li>
<li><strong>Choose the NPC's level:</strong> From a minimum of 5 to a maximum of 60.</li>
<li><strong>Choose the NPCs Species:</strong> beast, construct, demon, elemental, humanoid, monster, plant, or undead. Each Species has its own rules. You can find more information about Species on the upcoming pages.</li>
</ol>
<li>
<strong
>Distribute one of the following arrays among the NPC's
Attributes:</strong
>
<ul>
<li>Jack of All Trades: d8, d8, d8, d8</li>
<li>Standard: d10, d8, d8, d6</li>
<li>Specialized: d10, d10, d6, d6</li>
<li>Super Specialized: d12, d8, d6, d6</li>
</ul>
<p>
<em
>Upon reaching levels 20, 40, and 60, the NPC chooses one of its
Attributes and increases it by one die size (to a maximum of d12).</em
>
</p>
</li>
<li>
<strong>Choose the NPC's level:</strong> From a minimum of 5 to a maximum of
60.
</li>
<li>
<strong>Choose the NPCs Species:</strong> beast, construct, demon,
elemental, humanoid, monster, plant, or undead. Each Species has its own
rules. You can find more information about Species on the upcoming pages.
</li>
</ol>