chore: Format HTML in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h2>DARKBLADE</h2>
<p>If someone picks the Darkblade as the core concept for their character, the tragedy that awakened their powers should play a major role in the story. Have the Player talk about it, then create scenes that bring back echoes of that dark past.</p>
<p>
If someone picks the Darkblade as the core concept for their character, the
tragedy that awakened their powers should play a major role in the story. Have
the Player talk about it, then create scenes that bring back echoes of that
dark past.
</p>
<ul>
<li>Due to their ability to negate dark damage, undead are extremely resilient to a Darkblade's Shadow Strike. Keep this in mind when designing battles.</li>
<li>There might come a time when the Darkblade can finally leave their past behind. When this happens, you might have their Skills "flipped" — maybe they can now create Bonds of affection with Heart of Hope and unleash light damage with Celestial Strike. Discuss this option with the Player and see if it's something that interests them.</li>
<li>
Due to their ability to negate dark damage, undead are extremely resilient
to a Darkblade's Shadow Strike. Keep this in mind when designing battles.
</li>
<li>
There might come a time when the Darkblade can finally leave their past
behind. When this happens, you might have their Skills "flipped" — maybe
they can now create Bonds of affection with Heart of Hope and unleash light
damage with Celestial Strike. Discuss this option with the Player and see if
it's something that interests them.
</li>
</ul>
<h2>ELEMENTALIST</h2>
<ul>
<li>Elemental magic is mostly focused around dealing damage of several types: when you design battles, make sure this ability gets to shine. Create adversaries that absorb certain elements and are vulnerable to others, so that the Elementalists contribution may be key to victory.</li>
<li>Given its raw power, elemental magic is often used in battle. If this type of spellcaster is common in your setting, it probably contributed to shaping the history of warfare. This is something you should discuss with your Elementalist Player.</li>
<li>
Elemental magic is mostly focused around dealing damage of several types:
when you design battles, make sure this ability gets to shine. Create
adversaries that absorb certain elements and are vulnerable to others, so
that the Elementalists contribution may be key to victory.
</li>
<li>
Given its raw power, elemental magic is often used in battle. If this type
of spellcaster is common in your setting, it probably contributed to shaping
the history of warfare. This is something you should discuss with your
Elementalist Player.
</li>
</ul>
<h2>ENTROPIST</h2>
<ul>
<li>Entropic magic is deeply tied to death, chaos and oblivion. It can be easily seen as "villainous” magic, but the Player Characters are heroes. Create situations in which this contrast becomes important!</li>
<li>Entropists are among the few characters capable of dealing damage with no type, causing direct HP loss, limiting enemy actions, and granting allies additional turns. Create conflicts where these abilities can prove vital.</li>
<li>Ritual Entropism can achieve incredible effects, such as altering time and space. These Rituals are expensive and dangerous, but a Player Character is still free to attempt them; just remember that failure will be proportionally devastating.</li>
</ul>
<li>
Entropic magic is deeply tied to death, chaos and oblivion. It can be easily
seen as "villainous” magic, but the Player Characters are heroes. Create
situations in which this contrast becomes important!
</li>
<li>
Entropists are among the few characters capable of dealing damage with no
type, causing direct HP loss, limiting enemy actions, and granting allies
additional turns. Create conflicts where these abilities can prove vital.
</li>
<li>
Ritual Entropism can achieve incredible effects, such as altering time and
space. These Rituals are expensive and dangerous, but a Player Character is
still free to attempt them; just remember that failure will be
proportionally devastating.
</li>
</ul>