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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CHAPTER BETWEEN SESSIONS</h1>
<p>When preparing for the next session, you should:</p>
<ul>
<li><strong>Think about the heroes' choices.</strong> Reflect upon the actions and choices made by the Player Characters during the previous sessions and come up with a variety of possible situations, threats and antagonists. Keep the heroes' objectives in mind and think about how you can build interesting conflicts and struggles around them. This is less about writing tons of scenes and dialogue, and more about going for a walk with some cool music and envisioning amazing sequences in your head.</li>
<li><strong>Think about what the Villains are doing.</strong> Villains are the most powerful forces opposing the Player Characters' actions, and you should spend some time considering what their short and long-term plans are. You should also make sure to update a Villain's level and abilities so that they can properly challenge the Player Characters during conflict scenes.</li>
<li><strong>Ask the Players what their goals and objectives are.</strong> As you prepare for the next session, contact the Players and ask them about their plans. Will they storm the Emperor's palace? Are they going to search the depths of the Azure Cave? Or do they plan to gather clues to prove someone's innocence? Knowing the general focus of the coming session will help you save time and make the most out of your preparation; ask these questions at the end of a session, when recent events are still fresh in everyone's memory.</li>
<li><strong>Design new creatures.</strong> Sooner or later, the creatures in the Bestiary will no longer suit your needs — whenever you have time, use the rules on page 302 to create new creatures and adversaries for your campaign, mainly focusing on the kind of territory the group is currently traversing. This will become increasingly easier as you play the game: not only will you grow more familiar with the rules, but you will also better understand the Player Characters' abilities. If you don't get any immediate use out of a creature you designed, don't worry too much — you can always tweak it a little bit and bring it back later when the occasion arises!</li>
<li><strong>Look for inspiration.</strong> Watch movies and TV series, read comics and books, play video games and search for inspiring artwork online. Exposing yourself to a variety of different stories and aesthetics is a great way to make each session feel unique — you'll never run out of ideas.</li>
<li>
<strong>Think about the heroes' choices.</strong> Reflect upon the actions
and choices made by the Player Characters during the previous sessions and
come up with a variety of possible situations, threats and antagonists. Keep
the heroes' objectives in mind and think about how you can build interesting
conflicts and struggles around them. This is less about writing tons of
scenes and dialogue, and more about going for a walk with some cool music
and envisioning amazing sequences in your head.
</li>
<li>
<strong>Think about what the Villains are doing.</strong> Villains are the
most powerful forces opposing the Player Characters' actions, and you should
spend some time considering what their short and long-term plans are. You
should also make sure to update a Villain's level and abilities so that they
can properly challenge the Player Characters during conflict scenes.
</li>
<li>
<strong>Ask the Players what their goals and objectives are.</strong> As you
prepare for the next session, contact the Players and ask them about their
plans. Will they storm the Emperor's palace? Are they going to search the
depths of the Azure Cave? Or do they plan to gather clues to prove someone's
innocence? Knowing the general focus of the coming session will help you
save time and make the most out of your preparation; ask these questions at
the end of a session, when recent events are still fresh in everyone's
memory.
</li>
<li>
<strong>Design new creatures.</strong> Sooner or later, the creatures in the
Bestiary will no longer suit your needs — whenever you have time, use the
rules on page 302 to create new creatures and adversaries for your campaign,
mainly focusing on the kind of territory the group is currently traversing.
This will become increasingly easier as you play the game: not only will you
grow more familiar with the rules, but you will also better understand the
Player Characters' abilities. If you don't get any immediate use out of a
creature you designed, don't worry too much — you can always tweak it a
little bit and bring it back later when the occasion arises!
</li>
<li>
<strong>Look for inspiration.</strong> Watch movies and TV series, read
comics and books, play video games and search for inspiring artwork online.
Exposing yourself to a variety of different stories and aesthetics is a
great way to make each session feel unique — you'll never run out of ideas.
</li>
</ul>
<p>The Prince of Megara has fallen gravely ill.</p>
<p>Rumor has it he was aiding the Olcressian Rebellion.</p>
<p>Philip Forlenza (Order #)</p>
<p>Philip Forlenza (Order #)</p>