chore: Format HTML in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>THE GAME MASTER'S ROLE</h1>
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<p>Whether this is your first time as a Game Master or you are a veteran of a hundred different games, Fabula Ultima requires you to fulfill some specific roles and duties at the table.</p>
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<p>Part of these have been summarized on page 26 of the Introduction chapter, but it's time we discuss what you'll be doing in a bit more detail!</p>
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<p>
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Whether this is your first time as a Game Master or you are a veteran of a
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hundred different games, Fabula Ultima requires you to fulfill some specific
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roles and duties at the table.
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</p>
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<p>
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Part of these have been summarized on page 26 of the Introduction chapter, but
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it's time we discuss what you'll be doing in a bit more detail!
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</p>
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<h2>BEFORE PLAY</h2>
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<p>When you're getting ready for session zero — in which you will create the world and the Player Characters — do the following:</p>
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<p>
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When you're getting ready for session zero — in which you will create the
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world and the Player Characters — do the following:
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</p>
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<ul>
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<li><strong>Learn the rules.</strong> Read this book as thoroughly as you can, and pay special attention to the rules on <em>Checks</em>, <em>Clocks</em>, and <em>Conflicts</em>. During the first few sessions you might likely end up misremembering some stuff, and that's perfectly normal: just pause the game and look up the rule in question. Take your time.</li>
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<li>Encourage everyone else to learn the rules as well so that they can help you and make the most out of their characters.</li>
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<li><strong>Gather inspiration.</strong> Look for pictures, music, and artwork that strike you as inspiring and appropriate to the tone of the game — character portraits, landscapes, and creatures. During the first session, these will help fire up everyone's imagination and creativity.</li>
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<li>Encourage everyone else to look for artwork and share it as well!</li>
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<li><strong>Take a look at the different Classes.</strong> If you have time, familiarize yourself with the various character options in the book — this way, you will be able to help Players create their characters!</li>
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<li>
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<strong>Learn the rules.</strong> Read this book as thoroughly as you can,
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and pay special attention to the rules on <em>Checks</em>, <em>Clocks</em>,
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and <em>Conflicts</em>. During the first few sessions you might likely end
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up misremembering some stuff, and that's perfectly normal: just pause the
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game and look up the rule in question. Take your time.
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</li>
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<li>
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Encourage everyone else to learn the rules as well so that they can help you
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and make the most out of their characters.
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</li>
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<li>
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<strong>Gather inspiration.</strong> Look for pictures, music, and artwork
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that strike you as inspiring and appropriate to the tone of the game —
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character portraits, landscapes, and creatures. During the first session,
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these will help fire up everyone's imagination and creativity.
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</li>
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<li>Encourage everyone else to look for artwork and share it as well!</li>
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<li>
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<strong>Take a look at the different Classes.</strong> If you have time,
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familiarize yourself with the various character options in the book — this
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way, you will be able to help Players create their characters!
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</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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<p>Philip Forlenza (Order #)</p>
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