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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h1>CHANGING IDENTITY OR THEME</h1>
<p>If you choose to change your Identity and/or Theme upon gaining a level, explain what prompted this change: perhaps you have abandoned <strong>Anger</strong> and learned the importance of <strong>Mercy</strong>, or your days as an <strong>Oathsworn Paladin</strong> have come to an end, and you are now a Rebellious Oathbreaker.</p>
<p>Don't be afraid of change: use it as a way to signal to your group that you want to explore a new side of your character!</p>
<p>
If you choose to change your Identity and/or Theme upon gaining a level,
explain what prompted this change: perhaps you have abandoned
<strong>Anger</strong> and learned the importance of <strong>Mercy</strong>,
or your days as an <strong>Oathsworn Paladin</strong> have come to an end, and
you are now a Rebellious Oathbreaker.
</p>
<p>
Don't be afraid of change: use it as a way to signal to your group that you
want to explore a new side of your character!
</p>
<h2>CREATING HIGH LEVEL CHARACTERS</h2>
<p>If your group decides to start play at a level higher than five, you should simply create your characters as normal and then proceed to level them up as needed.</p>
<p>You may also want to increase the amount of <strong>zenit</strong> to purchase starting equipment with; an increase of 50 zenit per level should be appropriate — a level 30 character would have a starting budget of 2000 zenit, for example. Rare items and accessories should also be made available to higher-level characters.</p>
<p>
If your group decides to start play at a level higher than five, you should
simply create your characters as normal and then proceed to level them up as
needed.
</p>
<p>
You may also want to increase the amount of <strong>zenit</strong> to purchase
starting equipment with; an increase of 50 zenit per level should be
appropriate — a level 30 character would have a starting budget of 2000 zenit,
for example. Rare items and accessories should also be made available to
higher-level characters.
</p>
<h2>REPLACING A CHARACTER</h2>
<p>Sometimes a Player Character will die a heroic death, or the Player might decide that their story arc had reached a satisfying conclusion; if a Player switches to a new character, the new character is created with a level equal to that of their previous character, and with the same amount of Experience Points.</p>
<p>So long as we don't forget the tears and smiles we shared, the fallen will live on forever.</p>
<p>
Sometimes a Player Character will die a heroic death, or the Player might
decide that their story arc had reached a satisfying conclusion; if a Player
switches to a new character, the new character is created with a level equal
to that of their previous character, and with the same amount of Experience
Points.
</p>
<p>
So long as we don't forget the tears and smiles we shared, the fallen will
live on forever.
</p>
<h3>Guidance on Character Evolution</h3>
<ul>
<li>Sooner or later, your character will gain Classes they didnt have at the start, which may lead to seemingly strange and unforeseen combinations.</li>
<li>
Sooner or later, your character will gain Classes they didnt have at the
start, which may lead to seemingly strange and unforeseen combinations.
</li>
</ul>
<p>But does gaining a few levels in Chimerist turn your mage researcher into a druid? The answer is no.</p>
<p>When your character picks a Class that is very different from their initial concept, they are experimenting and evolving: where a druid would seek communion with beasts, your mage might coldly analyze their abilities.</p>
<p>
But does gaining a few levels in Chimerist turn your mage researcher into a
druid? The answer is no.
</p>
<p>
When your character picks a Class that is very different from their initial
concept, they are experimenting and evolving: where a druid would seek
communion with beasts, your mage might coldly analyze their abilities.
</p>
<p>Embrace the variety of Class combinations and craft memorable characters!</p>
<h2>"WEIRD" CHARACTERS</h2>
<p>Philip Forlenza (Order #)</p>
<p>Philip Forlenza (Order #)</p>