chore: Format HTML in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>CHANGING IDENTITY OR THEME</h1>
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<p>If you choose to change your Identity and/or Theme upon gaining a level, explain what prompted this change: perhaps you have abandoned <strong>Anger</strong> and learned the importance of <strong>Mercy</strong>, or your days as an <strong>Oathsworn Paladin</strong> have come to an end, and you are now a Rebellious Oathbreaker.</p>
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<p>Don't be afraid of change: use it as a way to signal to your group that you want to explore a new side of your character!</p>
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<p>
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If you choose to change your Identity and/or Theme upon gaining a level,
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explain what prompted this change: perhaps you have abandoned
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<strong>Anger</strong> and learned the importance of <strong>Mercy</strong>,
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or your days as an <strong>Oathsworn Paladin</strong> have come to an end, and
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you are now a Rebellious Oathbreaker.
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</p>
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<p>
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Don't be afraid of change: use it as a way to signal to your group that you
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want to explore a new side of your character!
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</p>
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<h2>CREATING HIGH LEVEL CHARACTERS</h2>
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<p>If your group decides to start play at a level higher than five, you should simply create your characters as normal and then proceed to level them up as needed.</p>
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<p>You may also want to increase the amount of <strong>zenit</strong> to purchase starting equipment with; an increase of 50 zenit per level should be appropriate — a level 30 character would have a starting budget of 2000 zenit, for example. Rare items and accessories should also be made available to higher-level characters.</p>
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<p>
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If your group decides to start play at a level higher than five, you should
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simply create your characters as normal and then proceed to level them up as
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needed.
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</p>
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<p>
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You may also want to increase the amount of <strong>zenit</strong> to purchase
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starting equipment with; an increase of 50 zenit per level should be
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appropriate — a level 30 character would have a starting budget of 2000 zenit,
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for example. Rare items and accessories should also be made available to
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higher-level characters.
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</p>
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<h2>REPLACING A CHARACTER</h2>
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<p>Sometimes a Player Character will die a heroic death, or the Player might decide that their story arc had reached a satisfying conclusion; if a Player switches to a new character, the new character is created with a level equal to that of their previous character, and with the same amount of Experience Points.</p>
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<p>So long as we don't forget the tears and smiles we shared, the fallen will live on forever.</p>
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<p>
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Sometimes a Player Character will die a heroic death, or the Player might
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decide that their story arc had reached a satisfying conclusion; if a Player
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switches to a new character, the new character is created with a level equal
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to that of their previous character, and with the same amount of Experience
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Points.
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</p>
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<p>
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So long as we don't forget the tears and smiles we shared, the fallen will
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live on forever.
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</p>
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<h3>Guidance on Character Evolution</h3>
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<ul>
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<li>Sooner or later, your character will gain Classes they didn’t have at the start, which may lead to seemingly strange and unforeseen combinations.</li>
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<li>
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Sooner or later, your character will gain Classes they didn’t have at the
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start, which may lead to seemingly strange and unforeseen combinations.
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</li>
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</ul>
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<p>But does gaining a few levels in Chimerist turn your mage researcher into a druid? The answer is no.</p>
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<p>When your character picks a Class that is very different from their initial concept, they are experimenting and evolving: where a druid would seek communion with beasts, your mage might coldly analyze their abilities.</p>
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<p>
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But does gaining a few levels in Chimerist turn your mage researcher into a
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druid? The answer is no.
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</p>
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<p>
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When your character picks a Class that is very different from their initial
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concept, they are experimenting and evolving: where a druid would seek
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communion with beasts, your mage might coldly analyze their abilities.
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</p>
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<p>Embrace the variety of Class combinations and craft memorable characters!</p>
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<h2>"WEIRD" CHARACTERS</h2>
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<p>Philip Forlenza (Order #)</p>
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<p>Philip Forlenza (Order #)</p>
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