chore: Format HTML in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>INCREASING YOUR ATTRIBUTES</h1>
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<p>When you increase one of your four Attributes, keep in mind it might influence your maximum Hit Points, maximum Mind Points, Defense and Magic Defense:</p>
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<p>
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When you increase one of your four Attributes, keep in mind it might influence
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your maximum Hit Points, maximum Mind Points, Defense and Magic Defense:
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</p>
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<ul>
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<li>Your maximum Hit Points are equal to your total character level + five times your character’s base Might die size. Your Crisis score is equal to half your maximum Hit Points, rounded down.</li>
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<li>Your maximum Mind Points are equal to your total character level + five times your character’s base Willpower die size.</li>
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<li>
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Your maximum Hit Points are equal to your total character level + five times
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your character’s base Might die size. Your Crisis score is equal to half
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your maximum Hit Points, rounded down.
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</li>
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<li>
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Your maximum Mind Points are equal to your total character level + five
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times your character’s base Willpower die size.
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</li>
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</ul>
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<ul>
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<li>Your Defense is equal to your current Dexterity die size.</li>
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<li>Your Magic Defense is equal to your current Insight die size.</li>
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<li>Your Defense is equal to your current Dexterity die size.</li>
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<li>Your Magic Defense is equal to your current Insight die size.</li>
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</ul>
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<p>Note that these numbers may further be modified by your character’s choices of Class, Skills and equipment.</p>
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<p>
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Note that these numbers may further be modified by your character’s choices of
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Class, Skills and equipment.
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</p>
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<h2>PUTTING LEVELS IN CHARACTER CLASSES</h2>
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<p>Just like when you created your character, putting a level in a Class allows you to acquire one of its Class Skills — either a Skill you don’t have, or one that you have but may be acquired multiple times (çç).</p>
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<p>
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Just like when you created your character, putting a level in a Class allows
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you to acquire one of its Class Skills — either a Skill you don’t have, or one
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that you have but may be acquired multiple times (çç).
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</p>
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<ul>
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<li>Your level in any given Class can never exceed 10. When you bring a Class up to level 10, you have mastered it: acquire one Heroic Skill of your choice (<a href="#page-232">see page 232</a>).<br><i>Note that this Heroic Skill will be in addition to the Class Skill you normally acquire by investing the tenth level in that Class.</i></li>
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<li>If a Skill can be acquired multiple times, it will also indicate how many times you can acquire it, such as (çç5) for a Skill that can be acquired up to five times, or (çç10) for a Skill that can be acquired up to ten times.</li>
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<li>If you put a level in a Class you didn’t previously have, you also gain the free benefits granted by that Class. Mixing and matching a variety of Classes can be useful — just don’t forget to master some of them!</li>
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</ul>
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<li>
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Your level in any given Class can never exceed 10. When you bring a Class up
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to level 10, you have mastered it: acquire one Heroic Skill of your choice
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(<a href="#page-232">see page 232</a>).<br /><i
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>Note that this Heroic Skill will be in addition to the Class Skill you
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normally acquire by investing the tenth level in that Class.</i
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>
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</li>
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<li>
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If a Skill can be acquired multiple times, it will also indicate how many
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times you can acquire it, such as (çç5) for a Skill that can be acquired up
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to five times, or (çç10) for a Skill that can be acquired up to ten times.
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</li>
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<li>
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If you put a level in a Class you didn’t previously have, you also gain the
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free benefits granted by that Class. Mixing and matching a variety of
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Classes can be useful — just don’t forget to master some of them!
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</li>
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</ul>
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