chore: Format HTML in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>Group Creation</h2>
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<p>Unlike the creation process for your game world, group creation isn't particularly structured — in fact, it’s mostly about establishing the fundamental themes of your early adventures. When you select a group type, you are saying “Hey, this is how we want to explore the world we just created — we’d really like our shared story to mostly focus on these aspects of it.”</p>
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<p>Additionally, your choice of group will inform the kind of heroes you will make during the next step of session zero. Don’t take it as a restriction: instead, see it as a useful reference to go back to whenever you are unsure about your character concepts.</p>
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<p>You can even give your group a name — such as the <strong>Brotherhood of the Griffin</strong> or the <strong>Queenshields</strong>.</p>
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<p>If you are the Game Master, treat this step as a precious opportunity to learn what kind of situations, stories, and antagonists everyone is excited about!</p>
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<p>
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Unlike the creation process for your game world, group creation isn't
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particularly structured — in fact, it’s mostly about establishing the
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fundamental themes of your early adventures. When you select a group type, you
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are saying “Hey, this is how we want to explore the world we just created —
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we’d really like our shared story to mostly focus on these aspects of it.”
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</p>
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<p>
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Additionally, your choice of group will inform the kind of heroes you will
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make during the next step of session zero. Don’t take it as a restriction:
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instead, see it as a useful reference to go back to whenever you are unsure
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about your character concepts.
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</p>
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<p>
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You can even give your group a name — such as the
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<strong>Brotherhood of the Griffin</strong> or the
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<strong>Queenshields</strong>.
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</p>
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<p>
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If you are the Game Master, treat this step as a precious opportunity to learn
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what kind of situations, stories, and antagonists everyone is excited about!
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</p>
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<h2>BROUGHT TOGETHER BY FATE</h2>
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<p>You find yourselves working together because of the circumstances. Despite this being a common trope in classic fantasy tales, it is actually the most difficult to pull off since your group will lack a precise goal: you must work with each other during play to build a web of relationships (Bonds become incredibly important).</p>
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<p>If you choose this premise, it may be a good idea to switch to a different type of group once your characters have developed a common goal.</p>
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<p>
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You find yourselves working together because of the circumstances. Despite
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this being a common trope in classic fantasy tales, it is actually the most
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difficult to pull off since your group will lack a precise goal: you must work
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with each other during play to build a web of relationships (Bonds become
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incredibly important).
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</p>
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<p>
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If you choose this premise, it may be a good idea to switch to a different
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type of group once your characters have developed a common goal.
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</p>
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<ul>
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<li>What emotional or familial connections exist between your characters?</li>
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<li>Have your characters met in the past? Are there any tensions or rivalries?</li>
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<li>What do you have in common? Beliefs, enemies, past experiences?</li>
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<li>What emotional or familial connections exist between your characters?</li>
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<li>
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Have your characters met in the past? Are there any tensions or rivalries?
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</li>
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<li>What do you have in common? Beliefs, enemies, past experiences?</li>
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</ul>
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<h2>GUARDIANS</h2>
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<p>One of the Player Characters is a Chosen One, a person tasked with a mission that could change the very fate of the world. Everyone else in your group has sworn, by duty or by choice, to protect the Chosen One during their travels.</p>
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<p>
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One of the Player Characters is a Chosen One, a person tasked with a mission
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that could change the very fate of the world. Everyone else in your group has
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sworn, by duty or by choice, to protect the Chosen One during their travels.
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</p>
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<ul>
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<li>What bonds, ties or rivalries exist between each guardian and the Chosen One?</li>
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<li>What is your mission? Who gave it to you? Do the authorities approve of it?</li>
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<li>Why does the Chosen One need protection? Who or what threatens their mission?</li>
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<li>
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What bonds, ties or rivalries exist between each guardian and the Chosen
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One?
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</li>
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<li>
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What is your mission? Who gave it to you? Do the authorities approve of it?
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</li>
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<li>
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Why does the Chosen One need protection? Who or what threatens their
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mission?
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</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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<p>Philip Forlenza (Order #)</p>
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