chore: Format HTML in books/core

This commit is contained in:
2026-06-06 23:44:01 +00:00
parent 6a7e988ca0
commit 88a2778e6f
364 changed files with 47378 additions and 22433 deletions

View File

@@ -1,25 +1,66 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h2>Group Creation</h2>
<p>Unlike the creation process for your game world, group creation isn't particularly structured — in fact, its mostly about establishing the fundamental themes of your early adventures. When you select a group type, you are saying “Hey, this is how we want to explore the world we just created — wed really like our shared story to mostly focus on these aspects of it.”</p>
<p>Additionally, your choice of group will inform the kind of heroes you will make during the next step of session zero. Dont take it as a restriction: instead, see it as a useful reference to go back to whenever you are unsure about your character concepts.</p>
<p>You can even give your group a name — such as the <strong>Brotherhood of the Griffin</strong> or the <strong>Queenshields</strong>.</p>
<p>If you are the Game Master, treat this step as a precious opportunity to learn what kind of situations, stories, and antagonists everyone is excited about!</p>
<p>
Unlike the creation process for your game world, group creation isn't
particularly structured — in fact, its mostly about establishing the
fundamental themes of your early adventures. When you select a group type, you
are saying “Hey, this is how we want to explore the world we just created —
wed really like our shared story to mostly focus on these aspects of it.”
</p>
<p>
Additionally, your choice of group will inform the kind of heroes you will
make during the next step of session zero. Dont take it as a restriction:
instead, see it as a useful reference to go back to whenever you are unsure
about your character concepts.
</p>
<p>
You can even give your group a name — such as the
<strong>Brotherhood of the Griffin</strong> or the
<strong>Queenshields</strong>.
</p>
<p>
If you are the Game Master, treat this step as a precious opportunity to learn
what kind of situations, stories, and antagonists everyone is excited about!
</p>
<h2>BROUGHT TOGETHER BY FATE</h2>
<p>You find yourselves working together because of the circumstances. Despite this being a common trope in classic fantasy tales, it is actually the most difficult to pull off since your group will lack a precise goal: you must work with each other during play to build a web of relationships (Bonds become incredibly important).</p>
<p>If you choose this premise, it may be a good idea to switch to a different type of group once your characters have developed a common goal.</p>
<p>
You find yourselves working together because of the circumstances. Despite
this being a common trope in classic fantasy tales, it is actually the most
difficult to pull off since your group will lack a precise goal: you must work
with each other during play to build a web of relationships (Bonds become
incredibly important).
</p>
<p>
If you choose this premise, it may be a good idea to switch to a different
type of group once your characters have developed a common goal.
</p>
<ul>
<li>What emotional or familial connections exist between your characters?</li>
<li>Have your characters met in the past? Are there any tensions or rivalries?</li>
<li>What do you have in common? Beliefs, enemies, past experiences?</li>
<li>What emotional or familial connections exist between your characters?</li>
<li>
Have your characters met in the past? Are there any tensions or rivalries?
</li>
<li>What do you have in common? Beliefs, enemies, past experiences?</li>
</ul>
<h2>GUARDIANS</h2>
<p>One of the Player Characters is a Chosen One, a person tasked with a mission that could change the very fate of the world. Everyone else in your group has sworn, by duty or by choice, to protect the Chosen One during their travels.</p>
<p>
One of the Player Characters is a Chosen One, a person tasked with a mission
that could change the very fate of the world. Everyone else in your group has
sworn, by duty or by choice, to protect the Chosen One during their travels.
</p>
<ul>
<li>What bonds, ties or rivalries exist between each guardian and the Chosen One?</li>
<li>What is your mission? Who gave it to you? Do the authorities approve of it?</li>
<li>Why does the Chosen One need protection? Who or what threatens their mission?</li>
<li>
What bonds, ties or rivalries exist between each guardian and the Chosen
One?
</li>
<li>
What is your mission? Who gave it to you? Do the authorities approve of it?
</li>
<li>
Why does the Chosen One need protection? Who or what threatens their
mission?
</li>
</ul>
<p>Philip Forlenza (Order #)</p>
<p>Philip Forlenza (Order #)</p>