chore: Format HTML in books/core
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@@ -1,38 +1,94 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>World Building Prompts</h1>
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<ol>
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<li>
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<p><strong>Create the major kingdoms and nations of your world, mark their borders on the map and discuss their relations: mutual trust, strained alliances, or open conflict?</strong></p>
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<p>Each person at the table should contribute at least one kingdom or nation during this step, providing some details about their customs, beliefs, industry, denizens, and creatures.</p>
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</li>
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<li>
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<p><strong>Choose a shape for your world: is it round, flat, or are the regions floating amidst the clouds? Could it be donut-shaped, in typical JRPG fashion?</strong></p>
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<p>You might even decide that the shape of your world is yet to be discovered!</p>
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</li>
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<li>
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<p><strong>Grab a map sheet that fits your concept (or draw a custom map; just make sure to leave plenty of blank space for settlements and locations).</strong> Your world can span more than one sheet, of course — but let’s keep things simple for now. Remember to establish the length of a travel day on the map (see page 106).</p>
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</li>
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<li>
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<p><strong>What is the role of magic and technology in your setting?</strong> Are you living in an age of industrial development, or is it more Renaissance-like?</p>
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<ul>
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<li>Is magic seen as a form of science, or mostly as a great mystery?</li>
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</ul>
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</li>
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<li>
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<p><strong>Discuss the major historical events that shaped your world into what it is.</strong> Each person at the table should contribute at least one important event that dramatically altered the history of your setting.</p>
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</li>
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<li>
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<p><strong>What are the great enigmas and mysteries of the world? </strong> The questions left unanswered, and the truths that are now indistinguishable from legend?</p>
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<p>Each person at the table should contribute at least one mystery of the world that they want to explore over the course of the group’s adventures.</p>
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</li>
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<li>
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<p><strong>What terrible threats cast a shadow over your world?</strong> Environmental disasters, furious deities, power-hungry empires, or perhaps even clouds of corrupting miasma that are enveloping and consuming the land?</p>
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<p>Each person at the table should contribute a threat, preferably something that is endangering the future of entire nations. The Game Master will base a majority of their villains and antagonists on these worldwide threats.</p>
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</li>
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<li>
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<p>
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<strong
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>Create the major kingdoms and nations of your world, mark their borders
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on the map and discuss their relations: mutual trust, strained
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alliances, or open conflict?</strong
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>
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</p>
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<p>
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Each person at the table should contribute at least one kingdom or nation
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during this step, providing some details about their customs, beliefs,
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industry, denizens, and creatures.
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</p>
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</li>
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<li>
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<p>
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<strong
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>Choose a shape for your world: is it round, flat, or are the regions
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floating amidst the clouds? Could it be donut-shaped, in typical JRPG
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fashion?</strong
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>
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</p>
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<p>
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You might even decide that the shape of your world is yet to be
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discovered!
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</p>
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</li>
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<li>
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<p>
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<strong
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>Grab a map sheet that fits your concept (or draw a custom map; just
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make sure to leave plenty of blank space for settlements and
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locations).</strong
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>
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Your world can span more than one sheet, of course — but let’s keep things
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simple for now. Remember to establish the length of a travel day on the
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map (see page 106).
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</p>
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</li>
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<li>
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<p>
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<strong>What is the role of magic and technology in your setting?</strong>
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Are you living in an age of industrial development, or is it more
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Renaissance-like?
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</p>
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<ul>
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<li>Is magic seen as a form of science, or mostly as a great mystery?</li>
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</ul>
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</li>
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<li>
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<p>
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<strong
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>Discuss the major historical events that shaped your world into what it
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is.</strong
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>
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Each person at the table should contribute at least one important event
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that dramatically altered the history of your setting.
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</p>
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</li>
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<li>
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<p>
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<strong>What are the great enigmas and mysteries of the world? </strong>
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The questions left unanswered, and the truths that are now
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indistinguishable from legend?
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</p>
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<p>
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Each person at the table should contribute at least one mystery of the
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world that they want to explore over the course of the group’s adventures.
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</p>
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</li>
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<li>
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<p>
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<strong>What terrible threats cast a shadow over your world?</strong>
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Environmental disasters, furious deities, power-hungry empires, or perhaps
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even clouds of corrupting miasma that are enveloping and consuming the
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land?
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</p>
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<p>
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Each person at the table should contribute a threat, preferably something
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that is endangering the future of entire nations. The Game Master will
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base a majority of their villains and antagonists on these worldwide
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threats.
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</p>
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</li>
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</ol>
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<footer>
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<p class="attribution">Philip Forlenza (Order #)</p>
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</footer>
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<p class="attribution">Philip Forlenza (Order #)</p>
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</footer>
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