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<h1>World Building Prompts</h1>
<ol>
<li>
<p><strong>Create the major kingdoms and nations of your world, mark their borders on the map and discuss their relations: mutual trust, strained alliances, or open conflict?</strong></p>
<p>Each person at the table should contribute at least one kingdom or nation during this step, providing some details about their customs, beliefs, industry, denizens, and creatures.</p>
</li>
<li>
<p><strong>Choose a shape for your world: is it round, flat, or are the regions floating amidst the clouds? Could it be donut-shaped, in typical JRPG fashion?</strong></p>
<p>You might even decide that the shape of your world is yet to be discovered!</p>
</li>
<li>
<p><strong>Grab a map sheet that fits your concept (or draw a custom map; just make sure to leave plenty of blank space for settlements and locations).</strong> Your world can span more than one sheet, of course — but lets keep things simple for now. Remember to establish the length of a travel day on the map (see page 106).</p>
</li>
<li>
<p><strong>What is the role of magic and technology in your setting?</strong> Are you living in an age of industrial development, or is it more Renaissance-like?</p>
<ul>
<li>Is magic seen as a form of science, or mostly as a great mystery?</li>
</ul>
</li>
<li>
<p><strong>Discuss the major historical events that shaped your world into what it is.</strong> Each person at the table should contribute at least one important event that dramatically altered the history of your setting.</p>
</li>
<li>
<p><strong>What are the great enigmas and mysteries of the world? </strong> The questions left unanswered, and the truths that are now indistinguishable from legend?</p>
<p>Each person at the table should contribute at least one mystery of the world that they want to explore over the course of the groups adventures.</p>
</li>
<li>
<p><strong>What terrible threats cast a shadow over your world?</strong> Environmental disasters, furious deities, power-hungry empires, or perhaps even clouds of corrupting miasma that are enveloping and consuming the land?</p>
<p>Each person at the table should contribute a threat, preferably something that is endangering the future of entire nations. The Game Master will base a majority of their villains and antagonists on these worldwide threats.</p>
</li>
<li>
<p>
<strong
>Create the major kingdoms and nations of your world, mark their borders
on the map and discuss their relations: mutual trust, strained
alliances, or open conflict?</strong
>
</p>
<p>
Each person at the table should contribute at least one kingdom or nation
during this step, providing some details about their customs, beliefs,
industry, denizens, and creatures.
</p>
</li>
<li>
<p>
<strong
>Choose a shape for your world: is it round, flat, or are the regions
floating amidst the clouds? Could it be donut-shaped, in typical JRPG
fashion?</strong
>
</p>
<p>
You might even decide that the shape of your world is yet to be
discovered!
</p>
</li>
<li>
<p>
<strong
>Grab a map sheet that fits your concept (or draw a custom map; just
make sure to leave plenty of blank space for settlements and
locations).</strong
>
Your world can span more than one sheet, of course — but lets keep things
simple for now. Remember to establish the length of a travel day on the
map (see page 106).
</p>
</li>
<li>
<p>
<strong>What is the role of magic and technology in your setting?</strong>
Are you living in an age of industrial development, or is it more
Renaissance-like?
</p>
<ul>
<li>Is magic seen as a form of science, or mostly as a great mystery?</li>
</ul>
</li>
<li>
<p>
<strong
>Discuss the major historical events that shaped your world into what it
is.</strong
>
Each person at the table should contribute at least one important event
that dramatically altered the history of your setting.
</p>
</li>
<li>
<p>
<strong>What are the great enigmas and mysteries of the world? </strong>
The questions left unanswered, and the truths that are now
indistinguishable from legend?
</p>
<p>
Each person at the table should contribute at least one mystery of the
world that they want to explore over the course of the groups adventures.
</p>
</li>
<li>
<p>
<strong>What terrible threats cast a shadow over your world?</strong>
Environmental disasters, furious deities, power-hungry empires, or perhaps
even clouds of corrupting miasma that are enveloping and consuming the
land?
</p>
<p>
Each person at the table should contribute a threat, preferably something
that is endangering the future of entire nations. The Game Master will
base a majority of their villains and antagonists on these worldwide
threats.
</p>
</li>
</ol>
<footer>
<p class="attribution">Philip Forlenza (Order #)</p>
</footer>
<p class="attribution">Philip Forlenza (Order #)</p>
</footer>