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<h1>CHAPTER</h1>
<p>This chapter contains the rules for starting your Fabula Ultima game. Within the following pages you will discover how to create your game world, give your group a core theme, build your very own characters, and finally, begin play with a prologue.</p>
<p>
This chapter contains the rules for starting your Fabula Ultima game. Within
the following pages you will discover how to create your game world, give your
group a core theme, build your very own characters, and finally, begin play
with a prologue.
</p>
<h2>SESSION ZERO</h2>
<p>While reading this chapter on your own is an excellent idea, the steps require everyone in your group to be present. This meeting, also known as session zero, is meant to establish the basics of the setting in which your adventures will take place, along with the themes you want to explore and the heroes you will portray.</p>
<p>
While reading this chapter on your own is an excellent idea, the steps require
everyone in your group to be present. This meeting, also known as session
zero, is meant to establish the basics of the setting in which your adventures
will take place, along with the themes you want to explore and the heroes you
will portray.
</p>
<ul>
<li><strong>For the Game Master:</strong> This is a great time to learn about the Player Characters and start thinking about interesting scenarios, locations, and antagonists. Make sure to ask lots of questions and take plenty of notes.</li>
<li><strong>For the Players:</strong> This is where you cooperate with everyone else to create your very own world and characters. It is a chance to inject it with your own fantasy ideas, be it a particular aesthetic, a magical technology, or a terrifying danger.</li>
<li>
<strong>For the Game Master:</strong> This is a great time to learn about
the Player Characters and start thinking about interesting scenarios,
locations, and antagonists. Make sure to ask lots of questions and take
plenty of notes.
</li>
<li>
<strong>For the Players:</strong> This is where you cooperate with everyone
else to create your very own world and characters. It is a chance to inject
it with your own fantasy ideas, be it a particular aesthetic, a magical
technology, or a terrifying danger.
</li>
</ul>
<p>Needless to say, there will be many occasions to leave your mark on the world you will create; however, think of this moment as the root of your play experience, from which everything else will grow, evolve, and blossom.</p>
<p>
Needless to say, there will be many occasions to leave your mark on the world
you will create; however, think of this moment as the root of your play
experience, from which everything else will grow, evolve, and blossom.
</p>
<h2>WAIT, IVE CHANGED MY MIND!</h2>
<p>The sections of this chapter are presented in a specific order, but you are free to go back to any step and revise the choices whenever you feel the need. For instance, when creating your character, you might come up with an idea for a cool location and mark it on the world map. Or you could end up with a band of heroes that suits a different type of group from the one you had previously selected.</p>
<p>
The sections of this chapter are presented in a specific order, but you are
free to go back to any step and revise the choices whenever you feel the need.
For instance, when creating your character, you might come up with an idea for
a cool location and mark it on the world map. Or you could end up with a band
of heroes that suits a different type of group from the one you had previously
selected.
</p>
<p>You are building the foundations of your campaign... take your time!</p>
<p>Philip Forlenza (Order #)</p>
<p>Philip Forlenza (Order #)</p>