chore: Format HTML in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h2>Selling Items</h2>
<p>Provided you can find someone willing to buy it, an item will sell for roughly half its original price. This amount may be modified by the items quality and condition: none will want the rusted, mud-caked axes picked up in the old tunnels.</p>
<p>The Game Master always has final say on whether you are able to sell a given item and how many zenit you can make from it; sometimes it will also be possible to barter or carry out duties in exchange for goods.</p>
<p>
Provided you can find someone willing to buy it, an item will sell for roughly
half its original price. This amount may be modified by the items quality and
condition: none will want the rusted, mud-caked axes picked up in the old
tunnels.
</p>
<p>
The Game Master always has final say on whether you are able to sell a given
item and how many zenit you can make from it; sometimes it will also be
possible to barter or carry out duties in exchange for goods.
</p>
<h2>Artifacts</h2>
<p>Player Characters will sometimes come into possession of incredibly powerful magic items, known as artifacts (see page 288). Given their nature, artifacts should never be purchased or sold: no amount of riches can do them justice. Entire kingdoms could go to war for a chance to obtain them.</p>
<p>
Player Characters will sometimes come into possession of incredibly powerful
magic items, known as artifacts (see page 288). Given their nature, artifacts
should never be purchased or sold: no amount of riches can do them justice.
Entire kingdoms could go to war for a chance to obtain them.
</p>
<h2>Services and Transports</h2>
<p>Prices and availability for animals, vehicles, lodging, and such may vary depending on your game world. The following lists are meant to be a guideline for the Game Master when establishing prices.</p>
<p>When it comes to transports, the list includes generic entries for mounts, cars, vessels, airships and such. Each transport can carry a certain number of passengers and increases the distance you can cover within a single travel day.</p>
<p>
Prices and availability for animals, vehicles, lodging, and such may vary
depending on your game world. The following lists are meant to be a guideline
for the Game Master when establishing prices.
</p>
<p>
When it comes to transports, the list includes generic entries for mounts,
cars, vessels, airships and such. Each transport can carry a certain number of
passengers and increases the distance you can cover within a single travel
day.
</p>
<h3>Transport Rules</h3>
<ul>
<li>Terrestrial transports can only travel on land.</li>
<li>Aquatic transports can travel on water surfaces.</li>
<li>Submarine transports can travel above and underwater.</li>
<li>Flying transports can travel in the skies.</li>
<li>Terrestrial transports can only travel on land.</li>
<li>Aquatic transports can travel on water surfaces.</li>
<li>Submarine transports can travel above and underwater.</li>
<li>Flying transports can travel in the skies.</li>
</ul>
<p><strong>Vehicle Costs:</strong></p>
<ul>
<li>If you purchase a vehicle hauled by animals, their cost is included in its price.</li>
<li>There is no need to keep track of animal fodder or fuel.</li>
<li>Mounts acquired this way have no stats and will not fight. If you want to ride a creature into battle, take a look at the Wayfarer's Skill Faithful Companion (page 217).</li>
<li>
If you purchase a vehicle hauled by animals, their cost is included in its
price.
</li>
<li>There is no need to keep track of animal fodder or fuel.</li>
<li>
Mounts acquired this way have no stats and will not fight. If you want to
ride a creature into battle, take a look at the Wayfarer's Skill Faithful
Companion (page 217).
</li>
</ul>
<p><em>Philip Forlenza (Order #)</em></p>
<p><em>Philip Forlenza (Order #)</em></p>