fix: Format weapons, armor, shields tables

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<header><h1>WEAPONS</h1></header>
<p>
Weapons are divided into ten Categories: arcane, bow, brawling, dagger,
firearm, flail, heavy, spear, sword, and thrown.
</p>
<h2>Weapon Entry Format</h2>
<p>
Each weapon entry uses the format below and contains a variety of information:
</p>
<div role="description"><strong>WEAPON COST ACCURACY DAMAGE</strong></div>
<p>Example: Rapier E 200 z 【DEX + INS】 +1 【HR + 6】 physical</p>
<p>One-handed w Melee w No Quality.</p>
<h3>Components Explained</h3>
<ul>
<li>The weapons name, and whether it is a martial weapon (E).</li>
<li>The weapons cost in zenit.</li>
<li>
The Attributes and formula used for Accuracy Checks when performing attacks
with the weapon.
</li>
<li>
The formula used to calculate damage dealt by the weapon, and the type of
damage it deals — generally physical, but rare weapons might deal special
types of damage such as fire or dark. Remember that HR stands for High Roll
— the highest of the two dice you rolled during the Accuracy Check.
</li>
<li>
Whether the weapon requires one hand or two hands; if you can equip the
weapon in one hand slot, you can use your other hand slot to equip another
one-handed weapon or a shield.
</li>
<li>Whether it is a melee weapon or a ranged weapon.</li>
<li>Any special abilities the item bestows while equipped.</li>
</ul>
<p>
You do not have to keep track of ammunition for ranged weapons: once you
purchase the item, you're simply assumed to have enough on your person to
fight with.
</p>
<p>
For a list of all the basic weapons available in the game, see the next page.
</p>
<h2>A NOTE ON UNARMED STRIKES</h2>
<p>
Among the various weapons available in the game, one is the unarmed strike
(see next page). These are the character's empty hands, and while they do
count as one-handed weapons, they are automatically "equipped" whenever a hand
slot is empty. Basically, an empty hand slot also counts as an unarmed strike.
</p>
<p>
Legends tell of a sword capable of striking fear in the hearts of Dragons and
Wyrms.
</p>
<div>
<blockquote>
Legends tell of a sword capable of striking fear in the hearts of Dragons
and Wyrms.
</blockquote>
</div>
<div>
<h2>WEAPONS</h2>
<p>
Weapons are divided into ten Categories: arcane, bow, brawling, dagger,
firearm, flail, heavy, spear, sword, and thrown.
</p>
<p>
Each weapon entry uses the format below and contains a variety of
information:
</p>
<table>
<thead>
<tr>
<th>Weapon</th>
<th>Cost</th>
<th>Accuracy</th>
<th>Damage</th>
</tr>
</thead>
<tbody>
<tr>
<td>Rapier (E)</td>
<td>200 z</td>
<td>【DEX + INS】 +1</td>
<td>【HR + 6】 physical</td>
</tr>
<tr>
<td colspan="4">One-handed - Melee - No Quality.</td>
</tr>
</tbody>
</table>
<ul>
<li>The weapons name, and whether it is a martial weapon (E).</li>
<li>The weapons cost in zenit.</li>
<li>
The Attributes and formula used for Accuracy Checks when performing
attacks with the weapon.
</li>
<li>
The formula used to calculate damage dealt by the weapon, and the type of
damage it deals — generally physical, but rare weapons might deal special
types of damage such as fire or dark. Remember that HR stands for High
Roll — the highest of the two dice you rolled during the Accuracy Check.
</li>
<li>
Whether the weapon requires one hand or two hands; if you can equip the
weapon in one hand slot, you can use your other hand slot to equip another
one-handed weapon or a shield.
</li>
<li>Whether it is a melee weapon or a ranged weapon.</li>
<li>Any special abilities the item bestows while equipped.</li>
</ul>
<p>
You do not have to keep track of ammunition for ranged weapons: once you
purchase the item, you're simply assumed to have enough on your person to
fight with.
</p>
<p>
For a list of all the basic weapons available in the game, see the next
page.
</p>
<h3>A NOTE ON UNARMED STRIKES</h3>
<p>
Among the various weapons available in the game, one is the unarmed strike
(see next page). These are the character's empty hands, and while they do
count as one-handed weapons, they are automatically "equipped" whenever a
hand slot is empty. Basically, an empty hand slot also counts as an unarmed
strike.
</p>
</div>