fix: Format weapons, armor, shields tables
This commit is contained in:
@@ -1,53 +1,78 @@
|
||||
<header><h1>WEAPONS</h1></header>
|
||||
<p>
|
||||
Weapons are divided into ten Categories: arcane, bow, brawling, dagger,
|
||||
firearm, flail, heavy, spear, sword, and thrown.
|
||||
</p>
|
||||
<h2>Weapon Entry Format</h2>
|
||||
<p>
|
||||
Each weapon entry uses the format below and contains a variety of information:
|
||||
</p>
|
||||
<div role="description"><strong>WEAPON COST ACCURACY DAMAGE</strong></div>
|
||||
<p>Example: Rapier E 200 z 【DEX + INS】 +1 【HR + 6】 physical</p>
|
||||
<p>One-handed w Melee w No Quality.</p>
|
||||
<h3>Components Explained</h3>
|
||||
<ul>
|
||||
<li>The weapon’s name, and whether it is a martial weapon (E).</li>
|
||||
<li>The weapon’s cost in zenit.</li>
|
||||
<li>
|
||||
The Attributes and formula used for Accuracy Checks when performing attacks
|
||||
with the weapon.
|
||||
</li>
|
||||
<li>
|
||||
The formula used to calculate damage dealt by the weapon, and the type of
|
||||
damage it deals — generally physical, but rare weapons might deal special
|
||||
types of damage such as fire or dark. Remember that HR stands for High Roll
|
||||
— the highest of the two dice you rolled during the Accuracy Check.
|
||||
</li>
|
||||
<li>
|
||||
Whether the weapon requires one hand or two hands; if you can equip the
|
||||
weapon in one hand slot, you can use your other hand slot to equip another
|
||||
one-handed weapon or a shield.
|
||||
</li>
|
||||
<li>Whether it is a melee weapon or a ranged weapon.</li>
|
||||
<li>Any special abilities the item bestows while equipped.</li>
|
||||
</ul>
|
||||
<p>
|
||||
You do not have to keep track of ammunition for ranged weapons: once you
|
||||
purchase the item, you're simply assumed to have enough on your person to
|
||||
fight with.
|
||||
</p>
|
||||
<p>
|
||||
For a list of all the basic weapons available in the game, see the next page.
|
||||
</p>
|
||||
<h2>A NOTE ON UNARMED STRIKES</h2>
|
||||
<p>
|
||||
Among the various weapons available in the game, one is the unarmed strike
|
||||
(see next page). These are the character's empty hands, and while they do
|
||||
count as one-handed weapons, they are automatically "equipped" whenever a hand
|
||||
slot is empty. Basically, an empty hand slot also counts as an unarmed strike.
|
||||
</p>
|
||||
<p>
|
||||
Legends tell of a sword capable of striking fear in the hearts of Dragons and
|
||||
Wyrms.
|
||||
</p>
|
||||
<div>
|
||||
<blockquote>
|
||||
Legends tell of a sword capable of striking fear in the hearts of Dragons
|
||||
and Wyrms.
|
||||
</blockquote>
|
||||
</div>
|
||||
<div>
|
||||
<h2>WEAPONS</h2>
|
||||
<p>
|
||||
Weapons are divided into ten Categories: arcane, bow, brawling, dagger,
|
||||
firearm, flail, heavy, spear, sword, and thrown.
|
||||
</p>
|
||||
<p>
|
||||
Each weapon entry uses the format below and contains a variety of
|
||||
information:
|
||||
</p>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Weapon</th>
|
||||
<th>Cost</th>
|
||||
<th>Accuracy</th>
|
||||
<th>Damage</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Rapier (E)</td>
|
||||
<td>200 z</td>
|
||||
<td>【DEX + INS】 +1</td>
|
||||
<td>【HR + 6】 physical</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="4">One-handed - Melee - No Quality.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<ul>
|
||||
<li>The weapon’s name, and whether it is a martial weapon (E).</li>
|
||||
<li>The weapon’s cost in zenit.</li>
|
||||
<li>
|
||||
The Attributes and formula used for Accuracy Checks when performing
|
||||
attacks with the weapon.
|
||||
</li>
|
||||
<li>
|
||||
The formula used to calculate damage dealt by the weapon, and the type of
|
||||
damage it deals — generally physical, but rare weapons might deal special
|
||||
types of damage such as fire or dark. Remember that HR stands for High
|
||||
Roll — the highest of the two dice you rolled during the Accuracy Check.
|
||||
</li>
|
||||
<li>
|
||||
Whether the weapon requires one hand or two hands; if you can equip the
|
||||
weapon in one hand slot, you can use your other hand slot to equip another
|
||||
one-handed weapon or a shield.
|
||||
</li>
|
||||
<li>Whether it is a melee weapon or a ranged weapon.</li>
|
||||
<li>Any special abilities the item bestows while equipped.</li>
|
||||
</ul>
|
||||
<p>
|
||||
You do not have to keep track of ammunition for ranged weapons: once you
|
||||
purchase the item, you're simply assumed to have enough on your person to
|
||||
fight with.
|
||||
</p>
|
||||
<p>
|
||||
For a list of all the basic weapons available in the game, see the next
|
||||
page.
|
||||
</p>
|
||||
<h3>A NOTE ON UNARMED STRIKES</h3>
|
||||
<p>
|
||||
Among the various weapons available in the game, one is the unarmed strike
|
||||
(see next page). These are the character's empty hands, and while they do
|
||||
count as one-handed weapons, they are automatically "equipped" whenever a
|
||||
hand slot is empty. Basically, an empty hand slot also counts as an unarmed
|
||||
strike.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user