fix: Format weapons, armor, shields tables
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<h1>ARMORS</h1>
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<p>Armor offers improved protection to its wearer.</p>
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<h2>Armor Entry Format</h2>
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<p>
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Each armor entry uses the format below and contains a variety of information:
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</p>
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<p><strong>Example Structure:</strong></p>
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<p><em>Sage Robe</em> | 200 z | DEX die +1 | INS die +2 -2 | No Quality.</p>
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<p><em>Brigandine E</em> | 150 z | 10 | INS die -2 | No Quality.</p>
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<h2>Field Descriptions</h2>
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<ul>
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<li>
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<strong>The Name and Type:</strong> The armor's name, and whether it is a
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martial armor (E).
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</li>
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<li><strong>Cost:</strong> The armor's cost in zenit.</li>
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<li>
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<strong>Defense/Magic Defense Calculation:</strong> The formula used to
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calculate the wearer's Defense and Magic Defense. This will either be a
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fixed number, such as 10 for the Brigandine above, or a bonus that must be
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added to your current Dexterity die size (for Defense) or Insight die size
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(for Magic Defense). For instance, if you have a Dexterity of d8 and an
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Insight of d10, wearing a sage robe will give you a Defense score of 9 and a
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Magic Defense score of 12.
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</li>
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<li>
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<strong>Base Stats Rule:</strong> If you are not wearing any armor at all,
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your Defense will simply be equal to your Dexterity die size and your Magic
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Defense will simply be equal to your Insight die size.
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</li>
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<li>
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<strong>Initiative Penalty:</strong> The penalty to Initiative Group Checks
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caused by the armor. Martial armors usually impose heavier penalties. If you
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are not wearing any armor at all, your Initiative will suffer no penalty.
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</li>
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<li>
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<strong>Special Abilities:</strong> Any special abilities the item bestows
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while equipped.
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</li>
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</ul>
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<h3>Examples</h3>
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<p>
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For a list of all the basic armors available in the game, see
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<a href="/books/core/#page-132">page 132</a>.
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</p>
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<div>
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<h2>ARMORS</h2>
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<p>Armor offers improved protection to its wearer.</p>
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<p>
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Each armor entry uses the format below and contains a variety of
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information:
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</p>
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<table>
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<thead>
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<tr>
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<th>Armor</th>
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<th>Cost</th>
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<th>Defense</th>
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<th>M. Defense</th>
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<th>Initiative</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Sage Robe</td>
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<td>200 z</td>
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<td>DEX die + 1</td>
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<td>INS die + 2</td>
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<td>-2</td>
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</tr>
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<tr>
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<td colspan="5">No Quality.</td>
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</tr>
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<tr>
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<td>Brigandine (E)</td>
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<td>150 z</td>
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<td>10</td>
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<td>INS die</td>
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<td>-2</td>
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</tr>
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<tr>
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<td colspan="5">No Quality.</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li>
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<strong>The Name and Type:</strong> The armor's name, and whether it is a
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martial armor (E).
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</li>
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<li><strong>Cost:</strong> The armor's cost in zenit.</li>
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<li>
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<strong>Defense/Magic Defense Calculation:</strong> The formula used to
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calculate the wearer's Defense and Magic Defense. This will either be a
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fixed number, such as 10 for the Brigandine above, or a bonus that must be
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added to your current Dexterity die size (for Defense) or Insight die size
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(for Magic Defense). For instance, if you have a Dexterity of d8 and an
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Insight of d10, wearing a sage robe will give you a Defense score of 9 and
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a Magic Defense score of 12.
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</li>
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<li>
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<strong>Base Stats Rule:</strong> If you are not wearing any armor at all,
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your Defense will simply be equal to your Dexterity die size and your
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Magic Defense will simply be equal to your Insight die size.
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</li>
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<li>
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<strong>Initiative Penalty:</strong> The penalty to Initiative Group
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Checks caused by the armor. Martial armors usually impose heavier
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penalties. If you are not wearing any armor at all, your Initiative will
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suffer no penalty.
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</li>
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<li>
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<strong>Special Abilities:</strong> Any special abilities the item bestows
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while equipped.
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</li>
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</ul>
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<p>
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For a list of all the basic armors available in the game, see
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<a href="/books/core/#page-132">page 132</a>.
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</p>
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</div>
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