fix: Format weapons, armor, shields tables
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<h1>EQUIPMENT</h1>
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<p>
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There are four categories of items that can be equipped: accessories, armors,
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shields and weapons. Each item can be basic or rare (with the exception of
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accessories, which are always rare).
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</p>
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<h2>MARTIAL ITEMS (E)</h2>
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<p>
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Items marked with the (E) symbol can only be equipped by characters who have
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acquired certain specific Classes.
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</p>
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<ul>
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<li>
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<strong>Darkblade</strong> allows you to equip martial melee weapons and
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martial armor.
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</li>
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<li>
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<strong>Fury</strong> allows you to equip martial melee weapons and martial
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armor.
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</li>
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<li>
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<strong>Guardian</strong> allows you to equip martial armor and martial
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shields.
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</li>
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<li>
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<strong>Sharpshooter</strong> allows you to equip martial ranged weapons and
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martial shields.
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</li>
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<li>
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<strong>Weaponmaster</strong> allows you to equip martial melee weapons and
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martial shields.
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</li>
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</ul>
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<p>
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Characters who do not have the appropriate Classes can still carry a martial
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item, but they are unable to equip it and enjoy its benefits.
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</p>
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<h2>ACCESSORIES</h2>
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<p>
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Accessories are useful magical items that bestow special abilities upon those
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who wear them. Accessories are always considered rare items.
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</p>
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<p>
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Each accessory entry uses the format below and contains a variety of
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information:
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</p>
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<h3>ACCESSORY COST</h3>
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<strong>Crested Helm</strong> 1000 z
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<p>You gain a +1 bonus to your Accuracy Checks.</p>
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<p>The general structure includes:</p>
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<ul>
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<li>The accessory's name.</li>
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<li>The accessory's cost in zenit.</li>
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<li>Any special abilities the item bestows while equipped.</li>
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</ul>
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<p>
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The Game Master can find a list of sample accessories starting on
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<a href="/books/core/#page-285">page 285</a>.
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</p>
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<div>
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<h2>MARTIAL ITEMS (E)</h2>
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<p>
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Items marked with the (E) symbol can only be equipped by characters who have
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acquired certain specific Classes.
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</p>
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<ul>
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<li>
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<strong>Darkblade</strong> allows you to equip martial melee weapons and
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martial armor.
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</li>
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<li>
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<strong>Fury</strong> allows you to equip martial melee weapons and
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martial armor.
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</li>
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<li>
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<strong>Guardian</strong> allows you to equip martial armor and martial
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shields.
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</li>
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<li>
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<strong>Sharpshooter</strong> allows you to equip martial ranged weapons
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and martial shields.
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</li>
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<li>
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<strong>Weaponmaster</strong> allows you to equip martial melee weapons
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and martial shields.
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</li>
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</ul>
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<p>
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Characters who do not have the appropriate Classes can still carry a martial
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item, but they are unable to equip it and enjoy its benefits.
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</p>
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</div>
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<div>
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<h2>ACCESSORIES</h2>
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<p>
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Accessories are useful magical items that bestow special abilities upon
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those who wear them. Accessories are always considered rare items.
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</p>
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<p>
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Each accessory entry uses the format below and contains a variety of
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information:
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</p>
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<table>
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<thead>
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<tr>
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<th>Accessory</th>
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<th>Cost</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Crested Helm</strong></td>
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<td>1000 z</td>
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</tr>
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<tr>
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<td colspan="2">You gain a +1 bonus to your Accuracy Checks.</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li>The accessory's name.</li>
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<li>The accessory's cost in zenit.</li>
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<li>Any special abilities the item bestows while equipped.</li>
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</ul>
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<p>
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The Game Master can find a list of sample accessories starting on
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<a href="/books/core/#page-285">page 285</a>.
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</p>
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</div>
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