fix: Format weapons, armor, shields tables
This commit is contained in:
@@ -1,55 +1,63 @@
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<p>
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Regardless of which fantastic world your adventures take place in, your heroes
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will likely find themselves purchasing and selling items. This section covers
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the basics of the economy and provides you with useful lists of items and
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prices.
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</p>
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<h2>ZENIT</h2>
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<p>
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The common currency of all Fabula Ultima worlds is zenit, a gold coin whose
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shape and size may vary from region to region. While prices may rise and fall
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depending on where you are, zenit is universally accepted.
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</p>
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<p>
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On average, 5 z pays for a decent meal, 10 z will be enough to rent a room for
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the night in town, and 100 z can fetch you a bronze shield.
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</p>
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<h2>EQUIPPED ITEMS AND ITEMS IN YOUR BACKPACK</h2>
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<p>
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As shown on the character sheet, a Player Character can equip a limited number
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of items on their body:
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</p>
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<ul>
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<li>You have one equipment slot for your armor.</li>
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<li>
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You have a main hand equipment slot, where you can equip a one-handed weapon
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or a two-handed weapon. While you have a two-handed weapon equipped here,
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that weapon will also take up your off-hand slot (see below).
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</li>
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<li>
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You have an off-hand equipment slot, where you can equip a one-handed weapon
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or a shield.
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</li>
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<li>You have one equipment slot for your accessory.</li>
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</ul>
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<p>
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Any item you have that is not equipped goes in your backpack. There is no set
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limit to how many items you can carry this way, as long as it makes sense. The
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Game Master has final say on what you can and cannot carry this way.
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</p>
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<p>
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If you ever find yourself in need of transporting large and heavy items over
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long distances, consider purchasing a transport (see
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<a href="/books/core/#page-125">page 125</a>).
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</p>
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<p>
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It takes a few moments to find items stored inside a backpack: during a
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conflict, for example, you will need to spend an action searching for them. On
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the other hand, items you have equipped are readily accessible, but also more
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exposed to the risk of being damaged or stolen.
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</p>
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<p>
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An item stored in your backpack does not grant you any of its properties. If
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you want it to “work”, you must equip it!
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</p>
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<h2>ECONOMY AND ITEMS</h2>
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<div>
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<h1>ECONOMY AND ITEMS</h1>
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<p>
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Regardless of which fantastic world your adventures take place in, your
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heroes will likely find themselves purchasing and selling items. This
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section covers the basics of the economy and provides you with useful lists
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of items and prices.
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</p>
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<div>
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<h2>ZENIT</h2>
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<p>
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The common currency of all Fabula Ultima worlds is zenit, a gold coin
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whose shape and size may vary from region to region. While prices may rise
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and fall depending on where you are, zenit is universally accepted.
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</p>
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<p>
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On average, 5 z pays for a decent meal, 10 z will be enough to rent a room
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for the night in town, and 100 z can fetch you a bronze shield.
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</p>
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</div>
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<div>
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<h2>EQUIPPED ITEMS AND ITEMS IN YOUR BACKPACK</h2>
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<p>
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As shown on the character sheet, a Player Character can equip a limited
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number of items on their body:
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</p>
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<ul>
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<li>You have one equipment slot for your armor.</li>
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<li>
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You have a main hand equipment slot, where you can equip a one-handed
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weapon or a two-handed weapon. While you have a two-handed weapon
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equipped here, that weapon will also take up your off-hand slot (see
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below).
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</li>
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<li>
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You have an off-hand equipment slot, where you can equip a one-handed
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weapon or a shield.
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</li>
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<li>You have one equipment slot for your accessory.</li>
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</ul>
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<p>
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Any item you have that is not equipped goes in your backpack. There is no
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set limit to how many items you can carry this way, as long as it makes
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sense. The Game Master has final say on what you can and cannot carry this
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way.
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</p>
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<p>
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If you ever find yourself in need of transporting large and heavy items
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over long distances, consider purchasing a transport (see
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<a href="/books/core/#page-125">page 125</a>).
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</p>
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<p>
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It takes a few moments to find items stored inside a backpack: during a
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conflict, for example, you will need to spend an action searching for
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them. On the other hand, items you have equipped are readily accessible,
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but also more exposed to the risk of being damaged or stolen.
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</p>
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<p>
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An item stored in your backpack does not grant you any of its properties.
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If you want it to “work”, you must equip it!
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</p>
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</div>
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</div>
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