fix: Format weapons, armor, shields tables
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@@ -1,4 +1,57 @@
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Group Check (<a href="/books/core/#page-50">page 50</a>), and the character who
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performs the Ritual will act as Group Check (<a href="/books/core/#page-50"
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>page 50</a
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>), and the character who performs the Ritual will act as
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<div>
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<h2>RITUALS AS GROUP CHECKS</h2>
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<p>
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When a character attempts a Ritual, other characters can help (even if they
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have no ability to perform Rituals themselves). The Magic Check will become
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a Group Check (<a href="/books/core/#page-50">page 50</a>), and the
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character who performs the Ritual will act as the leader.
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</p>
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</div>
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<div>
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<h2>REDUCING THE COST OF A RITUAL</h2>
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<p>
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It is easy to notice that the MP cost of Rituals can be rather high. In
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order to reduce this cost, the spellcaster may provide an especially rare or
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powerful ingredient; doing so will cut the MP cost in half.
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</p>
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<ul>
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<li>
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This can only be done once per Ritual, and the Game Master should
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determine the nature of the ingredient — finding it should be its own
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adventure.
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</li>
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<li>
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If there is no time to prepare and the Ritual is urgent, an item or
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ingredient the GM deems suitable can be sacrificed to allow the Ritual to
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take place.
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</li>
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</ul>
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</div>
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<div>
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<h2>SAMPLE RITUALS</h2>
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<p>Use these examples as guidelines when adjudicating Rituals.</p>
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<p class="example">
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Summoning a great globe made of fire and using it to destroy the engine of
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an airship is an Elementalism Ritual of major potency targeting a small area
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(80 MP, DL 13). If this Ritual fails, you might trigger a devastating
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firestorm.
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</p>
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<p class="example">
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Sensing whether a person is hostile is a Spiritism Ritual of minor potency
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affecting an individual area (20 MP, DL 7). On a failure, you might
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accidentally instill strong negative emotions inside them, with
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unpredictable consequences.
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</p>
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<p class="example">
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Erecting a barrier of energy to shield a castle from an avalanche is a
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Ritualism Ritual of extreme potency targeting a huge area (200 MP, DL 16).
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If the Ritual fails, you might cause a burst of uncontrolled magical force
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and trigger a supernatural cataclysm.
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</p>
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<p class="example">
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Altering the flow of time to briefly restore the functions of a damaged
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device is an Entropism Ritual of medium potency affecting an individual area
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(30 MP, DL 10). On a failure, the mechanism and some of the nearby objects
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might rapidly age before your eyes and crumble to dust.
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</p>
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</div>
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