fix: Format weapons, armor, shields tables

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2026-06-27 19:10:09 -04:00
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Group Check (<a href="/books/core/#page-50">page 50</a>), and the character who
performs the Ritual will act as Group Check (<a href="/books/core/#page-50"
>page 50</a
>), and the character who performs the Ritual will act as
<div>
<h2>RITUALS AS GROUP CHECKS</h2>
<p>
When a character attempts a Ritual, other characters can help (even if they
have no ability to perform Rituals themselves). The Magic Check will become
a Group Check (<a href="/books/core/#page-50">page 50</a>), and the
character who performs the Ritual will act as the leader.
</p>
</div>
<div>
<h2>REDUCING THE COST OF A RITUAL</h2>
<p>
It is easy to notice that the MP cost of Rituals can be rather high. In
order to reduce this cost, the spellcaster may provide an especially rare or
powerful ingredient; doing so will cut the MP cost in half.
</p>
<ul>
<li>
This can only be done once per Ritual, and the Game Master should
determine the nature of the ingredient — finding it should be its own
adventure.
</li>
<li>
If there is no time to prepare and the Ritual is urgent, an item or
ingredient the GM deems suitable can be sacrificed to allow the Ritual to
take place.
</li>
</ul>
</div>
<div>
<h2>SAMPLE RITUALS</h2>
<p>Use these examples as guidelines when adjudicating Rituals.</p>
<p class="example">
Summoning a great globe made of fire and using it to destroy the engine of
an airship is an Elementalism Ritual of major potency targeting a small area
(80 MP, DL 13). If this Ritual fails, you might trigger a devastating
firestorm.
</p>
<p class="example">
Sensing whether a person is hostile is a Spiritism Ritual of minor potency
affecting an individual area (20 MP, DL 7). On a failure, you might
accidentally instill strong negative emotions inside them, with
unpredictable consequences.
</p>
<p class="example">
Erecting a barrier of energy to shield a castle from an avalanche is a
Ritualism Ritual of extreme potency targeting a huge area (200 MP, DL 16).
If the Ritual fails, you might cause a burst of uncontrolled magical force
and trigger a supernatural cataclysm.
</p>
<p class="example">
Altering the flow of time to briefly restore the functions of a damaged
device is an Entropism Ritual of medium potency affecting an individual area
(30 MP, DL 10). On a failure, the mechanism and some of the nearby objects
might rapidly age before your eyes and crumble to dust.
</p>
</div>