feat: Add core rules

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Magiseed Lore Document</title>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<header>
<h1>Magiseed Mechanics</h1>
</header>
<section id="the-garden">
<h2>THE GARDEN</h2>
<p>When you plant a magiseed, it takes root in your garden until removed. Your garden is an abstract space whose appearance varies depending on your characters look: it might be a pot on their back, a gap along their blade, or even the ground under their feet.</p>
<div class="definition-box">
<ul>
<li><strong>Capacity Limit:</strong> Your garden can only contain one magiseed at a time.</li>
<li><strong>Reset Mechanic:</strong> Any magiseeds in your garden are automatically removed at the end of each scene.</li>
</ul>
</div>
</section>
<section id="growth-clock">
<h2>THE GROWTH CLOCK</h2>
<p>When you acquire the <strong>Chloromancy Skill</strong>, you also receive a Growth Clock which is present only during conflict scenes and represents the cycle of life in your garden.</p>
<h3>Growth Clock Rules</h3>
<ul>
<li>Your Growth Clock has 4 sections, and it begins each scene empty.</li>
<li><strong>End-of-Turn Sequence:</strong> At the end of your turn, follow these steps:
<ol>
<li>If a magiseed is present in your garden, fill 1 section of your Growth Clock.</li>
<li>Then, if there is still a magiseed and that magiseed has an "at the end of your turn" effect, apply that effect.</li>
</ol>
</li>
<li><strong>Completion/Reset:</strong> When you fill the fourth section of your Growth Clock, remove the magiseed in your garden, then erase all sections of your Growth Clock.</li>
<li><strong>Restriction:</strong> Sections of your Growth Clock may not be filled nor erased in any way other than described above, through <em>Brambleheart</em> and <em>Green Thumb</em> (pages 162 and 166), or through effects that explicitly affect Growth Clocks.</li>
</ul>
</section>
<section id="magiseed-effects">
<h2>MAGISEED EFFECTS</h2>
<p>Magiseeds can have passive effects, or have effects that trigger at the end of your turn, after your Growth Clock has increased.</p>
<h3>Application Rules</h3>
<ul>
<li>The effects of a magiseed apply only while it is present in your garden.</li>
<li>The effect varies depending on the current number of filled sections in your Growth Clock (T).</li>
<li><strong>Precision:</strong> You must apply the effect corresponding to the <strong>exact number</strong> of currently filled sections, not any effect above or below it.</li>
</ul>
<h3>Level Modification Rules</h3>
<p>If a magiseeds effect:</p>
<ul>
<li>Deals damage, it deals <strong>5 extra damage</strong> if you are level 30 or higher.</li>
<li>Causes Hit Point and/or Mind Point loss and/or recovery, the amount increases by <strong>10</strong> if you are level 30 or higher.</li>
</ul>
</section>
<section id="magiseeds">
<h2>MAGISEEDS</h2>
<!-- Assuming detailed magiseed listings would go here -->
</section>
<div class="meta-info">
</div>
</body>
</html>