feat: Add core rules

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<p>Characters — be they PCs or NPCs — can suffer status effects during play. These will often be a consequence of attacks and spells.</p>
<h2>Status Effect Description</h2>
<ul>
<li><strong>Dazed</strong> Temporarily reduces your Insight die size by one.</li>
<li><strong>Enraged</strong> Temporarily reduces your Dexterity and Insight die sizes by one.</li>
<li><strong>Poisoned</strong> Temporarily reduces your Might and Willpower die sizes by one.</li>
<li><strong>Shaken</strong> Temporarily reduces your Willpower die size by one.</li>
<li><strong>Slow</strong> Temporarily reduces your Dexterity die size by one.</li>
<li><strong>Weak</strong> Temporarily reduces your Might die size by one.</li>
</ul>
<h2>CUMULATIVE STATUS EFFECTS</h2>
<p>Different status effects that influence the same Attribute will stack — for instance, being both dazed and enraged reduces your Insight die size by two.</p>
<p>That said, your Attributes cannot be reduced below a d6 size.</p>
<p>If a character is suffering from a status effect and receives that same status effect again, nothing happens.</p>
<h2>RECOVERING FROM STATUS EFFECTS</h2>
<p>Status effects can be healed through resting or via specific spells, Skills, or items.</p>
<h2>STATUS EFFECT IMMUNITY</h2>
<p>If a character is immune to a given status effect, they cannot suffer it — if they become immune to that status effect while they have it, then they immediately recover from that status effect.</p>
<h3>Status Effects</h3>
<p>Philip Forlenza (Order #)</p>