feat: Add core rules
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books/core/91.html
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books/core/91.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>The Heroic Life</h1>
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<p>The heroic life can take a heavy toll on Player Characters; they often need to rest and recover their energy. Depending on the location, characters have access to different options for resting.</p>
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<h2>RESTING IN THE WILDERNESS</h2>
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<p>When far away from the safety of cities and villages, traveling on the road or exploring a ruin, characters must have access to one of the following in order to rest:</p>
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<ul>
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<li>A magic tent (see page 104) created by spending 4 Inventory Points. One tent is enough for the entire group.</li>
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<li>Hospitality from someone friendly, usually in exchange for help or money.</li>
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<li>A safe location where they run no risk of being attacked; perhaps a consecrated temple, a secret room, the inside of an armored transport, or an area protected by a magic circle.</li>
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</ul>
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<h2>RESTING INSIDE SETTLEMENTS</h2>
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<p>While in a village, town, or city, characters must have access to one of the following in order to rest:</p>
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<ul>
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<li>A room inside an inn, which will cost money (see Town Services on page 125).</li>
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<li>Hospitality from someone friendly, usually in exchange for help or money.</li>
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</ul>
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<h2>The Effects of Resting</h2>
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<p>When a Player Character rests, they enjoy the following benefits:</p>
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<ul>
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<li>They recover all of their Hit Points and Mind Points.</li>
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<li>They recover from all status effects.</li>
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</ul>
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<p>Generally, resting requires four to six hours of inactivity. See Rests and Pacing on the right for more information on the consequences of resting.</p>
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<h2>Resting</h2>
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<p>Philip Forlenza (Order #)</p>
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