feat: Add core rules
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books/core/90.html
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books/core/90.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>GAME RULES</h1>
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<p>Chapter [Title implied by context]</p>
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<h2>Surrendering</h2>
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<p>Characters who surrender fall unconscious and become unable to act for the remainder of the scene, even if their Hit Points are restored above 0. The Game Master cannot kill a character who surrenders but may impose a narrative consequence chosen from the list below or a consequence that makes sense within the scene. If multiple characters surrender — or worse of all, if the entire group gets wiped out! — the Game Master may impose separate consequences or a single major consequence. They may also decide to bring the consequences of your surrender into play later on!</p>
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<p class="example"><strong>Example:</strong> As the last hero bites the dust, Commander Kelta grins. "I'd love to get rid of you once and for all, but I have a busy day. You will never make it to the village in time! The Skyglass will shortly be in the Empress' hands."</p>
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<p>While surrendering will never kill your character, the Game Master can still impose heavy consequences. Given the general mood of Fabula Ultima, however, permanent or crippling injuries should be avoided.</p>
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<h3>Mechanics</h3>
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<ul>
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<li><strong>Player Character Gain:</strong> When a Player Character chooses to Surrender, they immediately gain 2 Fabula Points.</li>
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<li><strong>Recovery:</strong> At the start of the next scene in which they appear, the Player Character regains consciousness and recovers an amount of Hit Points equal to their Crisis score.</li>
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</ul>
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<h3>Sample Consequences of Surrendering</h3>
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<dl>
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<dt>Darkness</dt>
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<dd>You must change your Theme to one of the following: Anger, Doubt, Guilt, or Vengeance — your choice.</dd>
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<dt>Despair</dt>
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<dd>The enemy gets to make a decisive move, or the heroes lose the faith and approval of an important person or group.</dd>
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<dt>Loss</dt>
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<dd>Something incredibly precious, such as a magical artifact, a loved person, or an ancient and important heirloom, is taken from you.</dd>
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<dt>Resentment</dt>
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<dd>You are forced to erase one of your Bonds and replace it with a Bond towards a character chosen by the Game Master. This new Bond must be of hatred, inferiority, or mistrust — your choice.</dd>
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<dt>Separated</dt>
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<dd>You are no longer with your allies. You might be captured, dragged away, lost, or stranded in some unknown location.</dd>
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</dl>
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<blockquote>"At the time, I could not disobey. No... I chose not to.<br>But today, I shall no longer allow you to do as you please!"<br>— Philip Forlenza (Order #)</blockquote>
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