feat: Add core rules

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<h1>MIND POINTS</h1>
<p>Abbreviated as MP, this number measures a characters inner force, magical potential, and ability to focus. In the game, Mind Points are often spent to fuel magic or to perform heroic feats that verge on the superhuman.</p>
<ul>
<li><strong>Current MP</strong>. This is how many Mind Points a character has at the moment. This number can never go below 0, nor can it go above the characters maximum MP.</li>
<li><strong>Maximum MP</strong>. A characters current Mind Points can never be brought above this value.</li>
<li><strong>Spending MP</strong>. Spells require you to spend Mind Points to cast them, as do several other abilities. You can only do so if you have enough MP to pay for the full cost; for instance, you cannot cast a spell with a cost of 10 MP if you only have 9 MP left.</li>
<li><strong>0 MP</strong>. If a characters current Mind Points reach 0, they are mentally exhausted but suffer no other consequence — aside from being unable to use spells and abilities that consume MP.</li>
</ul>
<p>Philip Forlenza (Order #)</p>