feat: Add core rules

This commit is contained in:
2026-06-06 13:03:00 +00:00
parent c75cd188c1
commit 75c6ab9975
583 changed files with 13580 additions and 50 deletions

25
books/core/83.html Normal file
View File

@@ -0,0 +1,25 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<section>
<h2>AMBUSHES AND SURPRISE ROUNDS</h2>
<p>Normally, initiative already takes care of which characters in a conflict are more aware of their surroundings and can promptly react to danger; however, if one side gets the jump on their foes, the Game Master may opt to give those characters a free round of actions before anyone else can act.</p>
<p>This is known as a surprise round.</p>
<ul>
<li><strong>Warning:</strong> This optional rule greatly favors the ambushers; a full round of actions is a massive advantage. If you don't like the possibility of a character being defeated before even being able to contribute to the conflict, don't use this rule.</li>
<li>If you are using Superiority Points, a surprise round can become even more dangerous if the ambushers manage to overwhelm their foes with additional actions.</li>
</ul>
<p>See next page for the mechanics governing <strong class="term">Superiority Points</strong>.</p>
</section>
<section>
<h2>PLAYERS OUTSIDE THE CONFLICT</h2>
<p>If one or more Players are controlling no characters during a conflict scene, they can still influence its outcome: once per conflict round after any character performs a <strong class="term">Check</strong>, a Player whose character is not present on the scene can choose a single die rolled in that Check and force it to be rerolled. Multiple Players can even work together to have the same die be rerolled more than once.</p>
<p>The goal of this rule is to keep Players involved even when their characters are absent from the conflict scene or have been defeated.</p>
<p>If you use this optional rule, describe how your character is "fighting in spirit" alongside their ally and helping them overcome the challenge!</p>
</section>
<section>
<h3>OPTIONAL CONFLICT RULES</h3>
<p>Below you can find a few options for customizing conflict scenes in your game. Any number of these can be adopted, as long as the entire group agrees on them; you also have the option to use them only during specific conflicts that you think would benefit from an additional tactical layer.</p>
<p>Philip Forlenza (Order #)</p>
</section>