feat: Add core rules

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2026-06-06 13:03:00 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<h1>CONVINCE THE QUEEN</h1>
<p>The heroes need to persuade the Queen of Armorica that attacking the Imperial forces tomorrow would be a suicidal maneuver. For some reason, the Queen's advisor is stubbornly pushing for an immediate strike.</p>
<p>This is a resolutive goal and, given the importance of the scene, the Clock should have 12 sections. Possible actions would be...</p>
<ul>
<li>Use <strong>【INS + WLP】</strong> to present your reasons to the Queen. If you have witnesses or items that reinforce your position, they will grant you a +2 bonus.</li>
<li>Use <strong>【INS + MIG】</strong> to present a possible strategy and offer your battle prowess to the Queen and her people, were she to reconsider tomorrow's attack.</li>
<li>Use <strong>【WLP + WLP】</strong> to launch yourself into a passionate speech, attempting to win the hearts of the bystanders. If you helped the people of Armorica in the past, you will receive a +2 bonus.</li>
<li>Use <strong>【INS + WLP】</strong> to lure the advisor into saying too much. To get a bonus on this Check, you might first Study the advisor and identify his Traits and motives.</li>
</ul>
<p>The majority of these Checks will be performed against the advisor, but the third approach might also be made against the difficulty of "the room".</p>
<p>The advisor also has a Clock of his own which, once completed, will have the heroes banished! This Clock has 12 sections — the same size as the heroes'.</p>
<p>Philip Forlenza (Order #)</p>