feat: Add core rules
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books/core/80.html
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books/core/80.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>CHAPTER CATCH THE THIEF</h2>
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<p>Heading towards their rooms in Caralon Castle, the heroes spot a suspicious figure at the end of a corridor — and in their hands is the powerful artifact known as the Skyglass, the most precious treasure of Caralon's royal bloodline! The group immediately jumps into action, and a chase scene begins!</p>
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<p>The Player Characters want to reach and stop the thief, which is a resolutive goal; the Game Master sets this Clock at 10 sections. Possible actions would be...</p>
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<ul>
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<li>Use <strong>【DEX + INS】</strong> to anticipate the thief's movements and cut them off.</li>
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<li>Use <strong>【DEX + MIG】</strong> to bolt forward and grab the thief before they get too far.</li>
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<li>Use <strong>【INS + INS】</strong> to recall the layout of the palace corridors and tell the nearby guards where you think the thief might be heading.</li>
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<li>If capable of casting spells, use <strong>【INS + WLP】</strong> to summon a glowing orb that will follow the fleeing thief.</li>
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<li>Use <strong>【MIG + WLP 】</strong> to intimidate the thief and cause them to stumble or hesitate.</li>
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</ul>
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<p>These Checks will be performed against the thief; once the Clock reaches 10, the group will have cornered the mysterious figure — but this might lead to a battle!</p>
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<p>Similarly, the thief has a Clock of their own: thanks to a significant head start on the heroes, the thief's Clock has 8 sections only. If the thief manages to fill this Clock, they will flee the scene with the Skyglass!</p>
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<p>Philip Forlenza (Order #)</p>
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