feat: Add core rules

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2026-06-06 13:03:00 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<h2>TEAMWORK</h2>
<p>When a character performs a Check during a conflict scene, any other character that is able to help them and hasnt already taken a turn during the current round may choose to lend the active character a hand.</p>
<p>If anyone does, the Check turns into a Group Check (see page 50), but with a few key differences:</p>
<ul>
<li>Each helper becomes a supporting character in that Group Check, while the active Player Character is treated as the leader.</li>
<li>Every Support Check is automatically successful.</li>
<li>Each character who supported the leader is then considered as having taken their turn within the round — in other words, you can only help if you haven't already taken your turn, and doing so will "burn" your ability to act during that same round.</li>
</ul>
<p>Choose wisely.</p>
<p><strong>Note</strong> that this option can apply to any kind of Check, including Accuracy Checks, Magic Checks, and Opposed Checks! This is a great way to represent characters working together to overcome a powerful opponent — when you can't strike a flying target with your sword, you might clear the path for your archer or help them anticipate the enemy's movements!</p>
<p class="signature">Philip Forlenza (Order #)</p>