feat: Add core rules

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>GROUP CHECKS</h1>
<p>Characters can choose to cooperate in order to increase their chance of success within specific situations.</p>
<p>Group Checks are performed as follows:</p>
<ol>
<li><strong>The characters nominate a leader:</strong> this is the character who will perform the final Check and determine the actions outcome. Everyone else acts as a supporting character.</li>
<li>Each supporting character performs a Support Check identical to the one the leader will perform, but with a fixed Difficulty Level of 10. Fumbles and critical successes rolled during Support Checks generate no opportunities, but still count as automatic failures and successes.</li>
<li>Each supporting character that successfully performed their Check will grant a <strong class="bonus">+1 bonus</strong> to the leader's Check.</li>
<li>The leader performs the final Check, which works as normal and may generate opportunities in case of a fumble or critical success. The Check's outcome affects everyone who took part in the Group Check.</li>
<li>If any of the successful supporting characters have a Bond towards the leader, the highest strength among those Bonds is also added to the leader's Check. Remember, only add the single highest Bond strength.</li>
</ol>
<p>Group Checks are extremely useful when two or more characters are performing the same operation together; the Game Master always has final say on whether a Group Check is possible or should be performed.</p>
<h3>Example:</h3>
<p>Three heroes are trying to persuade the Great Owl to grant them access to her ancient library. The leader performs a DL 13 【INS + WLP】 Check, and the two supporting characters perform 【INS + WLP】 Checks with a Difficulty of 10. They both succeed, and one has a strength 2 Bond towards the leader. Thus, the leader's Check will receive a total bonus equal to +4.</p>
<p class="signature">Philip Forlenza (Order #)</p>