feat: Add core rules

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<h2>ACCURACY CHECKS</h2>
<p>This type of Check works like a normal Attribute Check, but it is performed when a character wants to strike targets that are ready to defend themselves. Each weapon lists a specific Accuracy formula; a Steel Dagger, for instance, requires a roll of <code>【DEX + INS】</code> +1. The Difficulty Level is generally equal to the targets Defense score.</p>
<p>When performing an Accuracy Check, the High Roll (HR) will be used to determine how much damage you deal.</p>
<p>You can find more about attacks on page 68 and weapons on page 128.</p>
<h2>MAGIC CHECKS</h2>
<p>This type of Check works just like a normal Attribute Check too, but it is used when a character wants to cast an offensive spell or perform a Ritual. The Attributes will depend on the kind of magic used by the character.</p>
<p>When performing a Magic Check, the High Roll (HR) will sometimes be used to determine the effectiveness of the spell cast.</p>
<p>You can find more about magic starting on page 112.</p>
<h2>OPPOSED CHECKS</h2>
<p>This special kind of Attribute Check is the fastest way to determine the outcome of a competition between characters, such as a race, a chase or a debate.</p>
<p>Each character taking part in the Opposed Check performs the same Attribute Check, with no Difficulty Level: whoever gets the highest Result is the winner. In the case of a draw, the characters that rolled the same Result simply repeat the Check until one of them emerges victorious.</p>
<p>During Opposed Checks, fumbles are the lowest possible Result and critical successes are the highest possible Result. They generate opportunities as normal; if two or more characters roll a fumble or a critical success, these count as a draw and the Checks should be repeated.</p>
<h3>Example</h3>
<p>Montblanc the knight is struggling to free himself from the formidable grasp of a dragon. The GM declares this is an Opposed Check using <code>【DEX + MIG】</code>.</p>
<p>Montblanc rolls d8 + d10, but the dragon boasts a powerful d12 + d12: when the dice hit the table: Montblanc gets 8 and 8, while the dragon rolls 9 and 12. Despite the dragon rolling a total of 21, Montblancs 16 is a critical success: against all odds, the brave knight manages to escape the monsters deadly claws!</p>
<p class="footer-metadata">Philip Forlenza (Order #)</p>