feat: Add core rules

This commit is contained in:
2026-06-06 13:03:00 +00:00
parent c75cd188c1
commit 75c6ab9975
583 changed files with 13580 additions and 50 deletions

28
books/core/41.html Normal file
View File

@@ -0,0 +1,28 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>CHECK TERMINOLOGY</h2>
<p>The following terms are key to understanding how Checks work:</p>
<dl>
<dt><strong>Modifier</strong></dt>
<dd>Any numerical value that is added to or subtracted from a Check. If you perform a <code>&lt;DEX + MIG&gt;</code> +2 Check, for instance, the modifier is “+2”. If the modifier is added, it is a bonus; if it is subtracted, it is a penalty.</dd>
<dt><strong>Result</strong></dt>
<dd>The final number generated by the Check, after applying any modifiers.</dd>
<dt><strong>Difficulty Level (DL)</strong></dt>
<dd>Abbreviated as DL. If the Result of the Check is greater than or equal to this number, then the action is successful. The Difficulty Level for a Check will either be set by the rules or chosen by the GM.</dd>
<dt><strong>High Roll (HR)</strong></dt>
<dd>Abbreviated as HR. It indicates the higher of the two dice rolled in a Check and will be used to calculate various effects (typically weapon and spell damage). For instance, if you roll d8 + d10 for a Check and the dice show a 6 and a 9, the HR for the Check will be 9.</dd>
</dl>
<h3>CRITICAL SUCCESS</h3>
<p>When both dice rolled during a Check show the same number, and that number is 6 or higher, the Result is a critical success. Another way to put this is that you will score a critical success on a double 6, double 7, double 8, double 9, double 10, double 11, or double 12. If you roll a critical success, your Check is automatically successful and you get to apply the effects of an opportunity (see next page).</p>
<h3>FUMBLE</h3>
<p>When both dice rolled during a Check show a 1, the Result is a fumble, which is the exact opposite of a critical success: no matter the modifiers, a fumbled Check is always a failure — not due to the characters incompetence, but because of some unfortunate twist. When you roll a fumble, whoever controls your opposition in this scene gets an opportunity (see next page).</p>
<p>When a Player Character rolls a fumble, they immediately earn 1 Fabula Point (see page 96).</p>
<hr>
<p style="font-style: italic;">Philip Forlenza (Order #)</p>