feat: Add core rules

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<link rel="stylesheet" href="/css/book-page.css">
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<h2>CHAPTER HIT POINTS, MIND POINTS, AND INVENTORY POINTS</h2>
<p>These pools of points represent three different "resources" available to a character:</p>
<ul>
<li><strong>Hit Points (HP):</strong> Represent a character's ability to withstand pain and fatigue.</li>
<li><strong>Mind Points (MP):</strong> Represent a character's focus and concentration.</li>
<li><strong>Inventory Points (IP):</strong> Are an abstract resource that characters can spend to create consumable items "on the spot", such as potions and antidotes.</li>
</ul>
<h2>DEFENSE AND MAGIC DEFENSE</h2>
<p>These two parameters are mostly used during conflicts:</p>
<ul>
<li><strong>Defense:</strong> Represents a character's ability to avoid being hit. It may represent dodging blows (typically for characters with high Dexterity) as well as absorbing and deflecting them through a clever use of shield and armor.</li>
<li><strong>Magic Defense:</strong> Represents a character's ability to anticipate and resist offensive spells and similar magical attacks. It is mostly based on Insight.</li>
</ul>
<h2>INITIATIVE MODIFIER</h2>
<p>This number indicates the character's ability to act quickly in a conflict scene.</p>
<h2>EQUIPMENT AND BACKPACK</h2>
<p>A character can equip a variety of items: weapons, shields, armor, and even powerful magical accessories. Everything that cannot be equipped — such as a second suit of armor or a different shield — will be stored in your backpack.</p>
<p>Consumables and single-use items such as potions and elixirs, on the other hand, are represented by your Inventory Points.</p>
<h2>ZENIT</h2>
<p>Zenit is the common currency used in the worlds of Fabula Ultima. The hopes and fears of this land now rest on your shoulders. Ready or not, this is your fate.</p>
<footer>
<p>Philip Forlenza (Order #)</p>
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