feat: Add core rules

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2026-06-06 13:03:00 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>GAME MASTER</h2>
<p><strong>SPECIALIZED</strong></p>
<p>Choose one option:</p>
<ul>
<li>Your NPC gains a +3 bonus to all Accuracy Checks.</li>
<li>Your NPC gains a +3 bonus to all Magic Checks.</li>
<li>Your NPC gains a +3 bonus to Opposed Checks in a specific context.</li>
</ul>
<p>This Skill can be taken up to three times, but never for the same type of Check.</p>
<p><strong>SPELLCASTER</strong></p>
<p>Choose one option:</p>
<ul>
<li>Your NPC learns one spell and increases their maximum Mind Points by 10.</li>
<li>Your NPC learns two spells.</li>
</ul>
<p>NPCs may learn spells from Classes or from the list of NPC Spells on the next page.</p>
<p>Offensive (rr) spells cast by NPCs may use 【MIG + WLP 】 or 【INS + WLP 】 for the Magic Check.</p>
<h3>STATUS EFFECT IMMUNITY</h3>
<p>Your NPC becomes immune to any two status effects of your choice.</p>
<h3>UNIQUE ACTION</h3>
<p>Your NPC may perform the Skill action to generate a unique effect. Examples are:</p>
<ul>
<li>Your NPC's next attack or spell will deal 10 extra damage.</li>
<li>Your NPC changes "stance", swapping or altering their damage Affinities.</li>
<li>Your NPC calls for reinforcements (these adversaries should be very weak).</li>
</ul>
<h3>USE EQUIPMENT (LIMITED)</h3>
<p>Your NPC gains one accessory slot, one armor slot, one main hand slot, and one off-hand slot. Soldier enemies should only be equipped with Basic Items; elite and champion adversaries, on the other hand, should often use Rare Items. If an NPC loses a weapon they have equipped, any Skills assigned to the corresponding basic attack should be transferred to their unarmed strikes.</p>
<p>Philip Forlenza (Order #)</p>