feat: Add core rules

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2026-06-06 13:03:00 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>NPC SPECIES</h1>
<p>An NPC must belong to one of the following eight Species.</p>
<section>
<h2>BEAST</h2>
<p><strong>Starting Skills:</strong> 4</p>
<p>Beasts are feral creatures with animal intelligence. While their shape is sometimes twisted by magic, they generally do not use spells.</p>
<ul>
<li><strong>Examples:</strong> Giant rat, sun bear, warrior ant.</li>
<li><strong>Rules:</strong> Beasts cannot acquire the Use Equipment Skill.</li>
</section>
<section>
<h2>CONSTRUCT</h2>
<p><strong>Starting Skills:</strong> 2</p>
<p>Constructs are artificial beings animated by the power of souls, often crafted by alchemists, mages, or scientists.</p>
<ul>
<li><strong>Examples:</strong> Gargoyle, golem, magitech soldier.</li>
<li><strong>Rules:</strong> Constructs are Immune to poison damage, Resistant to earth damage, and immune to poisoned.</li>
</section>
<section>
<h2>DEMON</h2>
<p><strong>Starting Skills:</strong> 3</p>
<p>Demons are incarnations of legends and beliefs. Despite possessing a body, they are not truly alive. Some may even reincarnate when slain.</p>
<ul>
<li><strong>Examples:</strong> Boogeyman, devil, imp.</li>
<li><strong>Rules:</strong> Demons are Resistant to two damage types of your choice.</li>
</section>
<section>
<h2>ELEMENTAL</h2>
<p><strong>Starting Skills:</strong> 2</p>
<p>Elementals are tangible manifestations of the great forces of nature. Some of them are sentient, but many are devoid of thought.</p>
<ul>
<li><strong>Examples:</strong> Nymph, phoenix, titan.</li>
<li><strong>Rules:</strong> Elementals are Immune to poison damage, Immune to a second damage type of your choice, and immune to poisoned.</li>
</section>
<footer>
<p>Philip Forlenza (Order #)</p>
</footer>