feat: Add core rules
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books/core/298.html
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books/core/298.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>GAME MASTER</h1>
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<p><strong>CHAPTER INFORMATION AND HINTS</strong></p>
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<p>Even if the heroes face a powerful foe, it is incredibly important for the battle to be transparent. It is your job as GM to communicate the following clearly:</p>
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<ul>
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<li><strong>Crisis.</strong> Always make sure to tell the Players if an enemy is in Crisis, and give hints if this caused it to gain new abilities or change its damage Affinities.</li>
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<li><strong>Damage Affinities.</strong> If a creature takes damage, tell the Players what the corresponding Affinity is — Vulnerable, Resistant, and so on. Inform the Players again if they use the same damage type and the creature's Affinity has changed.</li>
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<li><strong>Changes in attacks and abilities.</strong> When a creature uses an ability, if its effects have changed during the scene, make sure the Players know.</li>
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<li><strong>"Charged attacks".</strong> If an enemy is about to use a powerful attack — the kind that the Player Characters should Guard against! — you should describe them charging their energy at the start of the round, and only unleash the attack later so that the group can prepare for it.</li>
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</ul>
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<p>Always allow the group to make informed tactical choices.</p>
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<h2>RANDOM TARGETING</h2>
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<p>This is the default method of choosing targets in Fabula Ultima, and it frees you from the responsibility of picking targets for enemy attacks. Simply assign a number to each member of the Player Character's side, and determine the targets of attacks, spells and Skills by rolling dice.</p>
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<h2>SWARMS</h2>
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<p>If the Player Characters find themselves battling a great number of identical creatures and you want them to feel powerful, treat all those creatures as a single swarm.</p>
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<p>Examples of swarms may be a horde of drooling zombies, a cloud of deadly insects, or even an entire unit of trained magitech gunners.</p>
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<p>If you want to turn a creature into a swarm, just do it — mechanically the creature will be the same, it is simply “described” as a multitude of smaller beings within the narrative of the scene.</p>
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<hr>
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<p>Philip Forlenza (Order #)</p>
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