feat: Add core rules
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books/core/286.html
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43
books/core/286.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<section>
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<h2>CHAPTER</h2>
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</section>
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<section>
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<h3>Enhancement Qualities (continued)</h3>
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<dl>
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<dt>Accuracy Up 1000 z</dt>
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<dd>You gain a +1 bonus to your Accuracy Checks.</dd>
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<dt>Magic Up 1000 z</dt>
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<dd>You gain a +1 bonus to your Magic Checks.</dd>
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<dt>Vitality Up 1000 z</dt>
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<dd>Whenever you recover Hit Points, you recover 5 extra Hit Points.</dd>
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<dt>Healing Up 1500 z</dt>
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<dd>Spells you cast whose effect restores Hit Points will restore 5 extra Hit Points.</dd>
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<dt>Spell Up 2000 z</dt>
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<dd>Spells you cast deal 5 extra damage.</dd>
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<dt>Weapon Up 2000 z</dt>
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<dd>Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.</dd>
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</dl>
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</section>
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<section>
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<h3>SAMPLE ACCESSORIES</h3>
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<dl>
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<dt>Explorer's Belt 500 z</dt>
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<dd>You gain a +4 bonus to your Initiative modifier.</dd>
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<dt>Gloves, Elegant 500 z</dt>
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<dd>You are immune to dazed.</dd>
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<dt>Gloves, Rough 500 z</dt>
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<dd>You are immune to weak.</dd>
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<dt>Gloves, Silky 500 z</dt>
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<dd>You are immune to slow.</dd>
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<dt>Gloves, Warm 500 z</dt>
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<dd>You are immune to shaken.</dd>
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<dt>Rookie's Boots 600 z</dt>
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<dd>When you roll a fumble, if you have less than 10 Experience Points, you may immediately gain 1 Experience Point.</dd>
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</dl>
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</section>
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<p>Philip Forlenza (Order #)</p>
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