feat: Add core rules

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2026-06-06 13:03:00 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<section>
<h2>CHAPTER</h2>
</section>
<section>
<h3>Enhancement Qualities (continued)</h3>
<dl>
<dt>Accuracy Up 1000 z</dt>
<dd>You gain a +1 bonus to your Accuracy Checks.</dd>
<dt>Magic Up 1000 z</dt>
<dd>You gain a +1 bonus to your Magic Checks.</dd>
<dt>Vitality Up 1000 z</dt>
<dd>Whenever you recover Hit Points, you recover 5 extra Hit Points.</dd>
<dt>Healing Up 1500 z</dt>
<dd>Spells you cast whose effect restores Hit Points will restore 5 extra Hit Points.</dd>
<dt>Spell Up 2000 z</dt>
<dd>Spells you cast deal 5 extra damage.</dd>
<dt>Weapon Up 2000 z</dt>
<dd>Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.</dd>
</dl>
</section>
<section>
<h3>SAMPLE ACCESSORIES</h3>
<dl>
<dt>Explorer's Belt 500 z</dt>
<dd>You gain a +4 bonus to your Initiative modifier.</dd>
<dt>Gloves, Elegant 500 z</dt>
<dd>You are immune to dazed.</dd>
<dt>Gloves, Rough 500 z</dt>
<dd>You are immune to weak.</dd>
<dt>Gloves, Silky 500 z</dt>
<dd>You are immune to slow.</dd>
<dt>Gloves, Warm 500 z</dt>
<dd>You are immune to shaken.</dd>
<dt>Rookie's Boots 600 z</dt>
<dd>When you roll a fumble, if you have less than 10 Experience Points, you may immediately gain 1 Experience Point.</dd>
</dl>
</section>
<p>Philip Forlenza (Order #)</p>