feat: Add core rules
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books/core/281.html
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books/core/281.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>DESIGNING RARE ARMORS AND SHIELDS</h1>
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<p>Creating a rare armor or shield is much simpler. Pick one of the items from the lists on pages 132 to 133 and add a single Quality to it, which will increase its price by a variable amount, as shown by the table below.</p>
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<p>Once again, feel free to come up with new and unique special abilities for rare armors and shields, using these as a reference.</p>
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<h2>QUALITY</h2>
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<h3>Defensive Qualities</h3>
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<ul>
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<li><strong>Antistatus</strong> +500 z: You are immune to a single status effect.</li>
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<li><strong>Resistance</strong> +700 z: You have Resistance to a single damage type (not physical damage).</li>
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<li><strong>Dual Resistance</strong> +1000 z: You have Resistance to two damage types (not physical damage).</li>
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<li><strong>Swordbreaker</strong> +1000 z: You have Resistance to physical damage.</li>
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<li><strong>Immunity</strong> +1500 z: You have Immunity to a single damage type (not physical damage).</li>
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<li><strong>Perfect Health</strong> +2000 z: You are immune to all status effects.</li>
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</ul>
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<h3>Enhancement Qualities</h3>
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<ul>
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<li><strong>Initiative Up</strong> +500 z: You gain a +4 bonus to your Initiative modifier.</li>
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<li><strong>Accuracy Up</strong> +1000 z: You gain a +1 bonus to your Accuracy Checks.</li>
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<li><strong>Magic Up</strong> +1000 z: You gain a +1 bonus to your Magic Checks.</li>
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<li><strong>Vitality Up</strong> +1000 z: When you recover HP, you recover 5 extra HP.</li>
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<li><strong>Healing Up</strong> +1500 z: Spells you cast that whose effects restore Hit Points will restore 5 extra Hit Points.</li>
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<li><strong>Spell Up</strong> +2000 z: Spells you cast deal 5 extra damage.</li>
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<li><strong>Weapon Up</strong> +2000 z: Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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