feat: Add core rules

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>CHAPTER</h1>
<p><strong>44GAME MASTER</strong></p>
<h2>WHAT TO DO IF YOU MESSED UP</h2>
<p>If you realize an item is much stronger than you had anticipated, do not worry. Resist the temptation to take the item away from the group; you should also avoid simply making the item useless by creating situations in which it never makes a difference. Instead, talk with the Players and explain what you did wrong, then adjust the effects of the item together.</p>
<p>With this optional rule, Player Characters may pay a blacksmith or artisan to add a Quality to armor, shields, or weapons that doesn't have one, or to replace an item's Quality with a different one (remember, an item can only have one Quality).</p>
<p>The Player selects a Quality from the default list for that item type as long as the cost modifier associated with that ability is +1000 zenit or lower. Then, the character must spend an amount of zenit equal to twice the cost modifier associated with the chosen ability: once this is done, the process generally takes one day per item. Multiple characters may of course pool their money together to purchase the more expensive abilities.</p>
<p><strong>Example:</strong> T o replace a weapon's current Quality with Multi (page 269), you must spend 2000 zenit. To replace it with Resistance, you must spend 1400 zenit.</p>
<p>The default list of weapon abilities can be found on page 269, while the default list of armor and shield abilities can be found on page 280.</p>
<p>If a Player Character acquires the <a href="#page-237">Upgrade Heroic Skill</a> (page 237), they will gain access to this optional rule by default.</p>
<h2>OPTIONAL: BUYING QUALITIES</h2>
<p>Philip Forlenza (Order #)</p>