feat: Add core rules

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<h1>The Players</h1>
<p>If you are a Player, here's how you should approach the game:</p>
<h2>READ THIS BOOK</h2>
<p>Make sure to read the Introduction — hey, youre already doing that! — learn the Game Rules and familiarize yourself with the World Creation, Group Creation, and Character Creation processes in the Press Start chapter.</p>
<p>You might want to steer clear of the Bestiary chapter, since your Game Master will likely pit you against some of the creatures contained within it — spoilers!</p>
<h2>GATHER THE PROPER TOOLS</h2>
<p>To play the game you will need pencils, erasers, a character sheet for your hero, a shared group sheet, and your own set of polyhedral dice (d6, d8, d10, d12, and d20).</p>
<p>If you can, pick up a spare set of dice and share them with everyone else at the table.</p>
<h2>CREATE THE GAME WORLD</h2>
<p>Together with everyone else you will give birth to a fantastical setting, populated by bizarre monsters, great mysteries, and powerful magic (see page 148).</p>
<p>While doing so, you must adhere to the Eight Pillars discussed on the previous pages — but aside from that, you are free to come up with whatever regions, characters, and legends you want!</p>
<h2>CHOOSE AN ARCHETYPE FOR YOUR GROUP</h2>
<p>Once you have created a game world for your story, you must choose the kind of group your characters will form: will you be guardians of a miraculous artifact, revolutionaries fighting against a corrupt empire, or perhaps heroes who have been brought together by fate?</p>
<p>Talk with your Game Master and with the other Players and discuss the kind of story you all want to tell — then, choose an appropriate group type!</p>
<p>For more information on group types, see page 152.</p>
<footer>
<p>Philip Forlenza (Order #)</p>
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