feat: Add core rules
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books/core/170.html
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43
books/core/170.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>BASIC SHIELDS</h1>
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<table>
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<thead>
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<tr>
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<th>SHIELD</th>
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<th>COST</th>
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<th>DEFENSE M. DEFENSE INITIATIVE</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Bronze Shield</td>
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<td>100 z</td>
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<td>+2 / -</td>
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<td>-</td>
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</tr>
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<tr>
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<td>Runic Shield</td>
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<td>150 z</td>
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<td>+2 / +2</td>
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<td>-</td>
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</tr>
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</tbody>
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</table>
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<p><em>Remember: A starting character gets 500 zenit to purchase equipment with.</em></p>
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<p>The weapons, armors, and shields you choose during character creation will accompany you for quite a few levels, so make sure they work well with the way you built your character.</p>
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<h2>Useful Tips</h2>
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<ul>
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<li>Choose a main weapon that complements your choice of Attributes. Ideally, you want to be able to roll at least 1d10 + 1d8 for Accuracy. More accurate weapons, such as swords and daggers, can compensate for low Attributes.</li>
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<li>Even if your character tends to rely on spells, purchase a weapon for them to use when low on Mind Points — a dagger, a staff, or a tome.</li>
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<li>While lighter armors increase your Defense score (which would otherwise be equal to your Dexterity size), martial (E) armors replace that score with a fixed value. This can make quite the difference: even if you have a low Dexterity or suffer a status effect, your Defense score will not be affected.</li>
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</ul>
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<p>The bonus to Defenses granted by shields still applies, of course: a character with d8 Dexterity wearing a brigandine and wielding a bronze shield will have a Defense score of 12, for instance.</p>
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<h2>SHOPPING ADVICE</h2>
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<p>Philip Forlenza (Order #)</p>
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