feat: Add core rules
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books/core/151.html
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books/core/151.html
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>World Creation Tables</h1>
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<p>Feel free to use the tables on these pages whenever you're running short on ideas during world creation.</p>
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<h2>Magic and Technology (roll a d20 or choose)</h2>
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<p>Below are 20 potential concepts for magic and technology that can influence your setting:</p>
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<ul>
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<li><strong>1.</strong> Magitech disturbs the natural balance.</li>
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<li><strong>2.</strong> Those who can wield magic carry a unique brand on their bodies.</li>
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<li><strong>3.</strong> Magic is inherited through bloodline.</li>
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<li><strong>4.</strong> The advent of magic is very recent.</li>
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<li><strong>5.</strong> The Ancients lived in harmony with magical creatures.</li>
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<li><strong>6.</strong> All magic in the world comes from a single sacred location.</li>
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<li><strong>7.</strong> The world is kept together by some ancient and powerful magic.</li>
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<li><strong>8.</strong> Technology is an offense to the gods.</li>
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<li><strong>9.</strong> The world is a science-fiction dystopia where magic is experimented on.</li>
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<li><strong>10.</strong> Magic is a gift from the gods.</li>
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<li><hr></li>
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<li><strong>11.</strong> Magic comes from another dimension.</li>
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<li><strong>12.</strong> There are parts of the world where no people are born who can use magic.</li>
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<li><strong>13.</strong> Airships revolutionized travel and war.</li>
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<li><strong>14.</strong> Magic is largely a forbidden art.</li>
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<li><strong>15.</strong> Spellcasters are trained in academies and then hired by nobles.</li>
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<li><strong>16.</strong> Steam engines are commonplace and great golems join armies in battle.</li>
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<li><strong>17.</strong> In the past, the world was almost destroyed.</li>
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<li><strong>18.</strong> Magic was taught by dragons.</li>
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<li><strong>19.</strong> Monsters are born from the restless souls of the dead.</li>
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<li><strong>20.</strong> Magic comes from ancient crystals.</li>
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</ul>
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<p><em>All these options can be applied to the entire world or to a specific nation or region. For instance, steam engines might be a common sight in one continent and reviled as heresy by a neighbouring country, or magic might be an ancient art in one region and a recent discovery somewhere else.</em></p>
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<h2>Kingdoms and Nations (roll a d8 or choose)</h2>
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<p>Use these concepts to define the political structure of your setting:</p>
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<ul>
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<li><strong>1.</strong> Empire</li>
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<li><strong>2.</strong> Kingdom</li>
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<li><strong>3.</strong> Villages</li>
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<li><strong>4.</strong> City-state</li>
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<li><strong>5.</strong> Union</li>
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<li><strong>6.</strong> Holy Kingdom</li>
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<li><strong>7.</strong> Tribes</li>
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<li><strong>8.</strong> Protectorate</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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