feat: Add core rules
This commit is contained in:
22
books/core/148.html
Normal file
22
books/core/148.html
Normal file
@@ -0,0 +1,22 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h2>RULES AND CHALLENGE</h2>
|
||||
<p>Much like tone and themes, this game allows you to customize its rules and play it with a varying degree of mechanical challenge and optimization.</p>
|
||||
<ul>
|
||||
<li>Are you adopting any of the optional rules presented in the book? Pay special attention to optional rules for conflicts (page 82) and advancement (page 230).</li>
|
||||
<li>How "hardcore" do you expect your game experience to be? Are you aiming for mechanical optimization with your characters? Do you expect the Game Master to design extremely challenging adversaries? Or are you here for a relaxing experience that takes minimal focus?</li>
|
||||
</ul>
|
||||
|
||||
<h2>SAFETY</h2>
|
||||
<p>Roleplaying games tend to get us emotionally and personally involved. It's their beauty, but it also leaves us vulnerable. Make sure to discuss whatever descriptions, situations, scenes, and story elements might make you uncomfortable. Everyone should indicate any lines and veils (page 140) that they want to apply during sessions; it can be a good idea to handle this anonymously to preserve the privacy of the participants.</p>
|
||||
<p>In particular, you should make sure to discuss:</p>
|
||||
<ul>
|
||||
<li><strong>The depiction of violence.</strong> By default, Fabula Ultima expects little elements of gore and blood: much like in classic JRPGs, death is portrayed as a character kneeling or vanishing in a cloud of spiritual particles — but still talk about the kind of scenes and descriptions people are okay with.</li>
|
||||
<li><strong>The nature of evil.</strong> Story elements such as mind control, the persecution of a minority, or violent imperialism are all common tropes in tabletop games, but for some, they are very real and tangible threats. Strive to make sure the game is a safe space.</li>
|
||||
<li><strong>Romances, relationships, and sexuality.</strong> These elements are another trope of JRPG stories, which often feature romances between main characters. Discuss if people are comfortable with this and exactly to what degree.</li>
|
||||
</ul>
|
||||
|
||||
<p>As you play the game, you will probably reconsider some of your previous decisions. When this happens, talk about it with the group and find a new agreement.</p>
|
||||
<p><strong>Remember:</strong> you win roleplaying games by creating a memorable story and having a great time together!</p>
|
||||
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
Reference in New Issue
Block a user