feat: Add core rules

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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22GAME RULES</h1>
<p><strong>CHAPTER</strong></p>
<p>Potency Base Cost</p>
<p>The invention can...</p>
<h2>Minor (100 zenit)</h2>
<p>Provide light, transport people or cargo on land or water, obtain some limited form of protection.</p>
<h2>Medium (200 zenit)</h2>
<p>Travel underwater, contain a spell, relay sound or speech, perform a specific operation in place of the inventor, provide short-term energy.</p>
<h2>Major (400 zenit)</h2>
<p>Fly, alter the nature of an area for a short time, cancel the effects of a spell, possess minor intelligence, fight alongside the inventor, provide long-term energy, capture or immobilize the target.</p>
<h2>Extreme (800 zenit)</h2>
<p>Alter the nature of an area for a long time, contain the power of a demon, prevent a catastrophe, possess a full intelligence and personality.</p>
<h3>Area Multiplier</h3>
<p>The effects of the invention may affect...</p>
<ul>
<li><strong>Individual ×1</strong>: A human-sized creature, a door, a tree, or a weapon.</li>
<li><strong>Small ×2</strong>: A group of human-sized creatures, a large creature, a small clearing, a room, a railway car, or a hut.</li>
<li><strong>Large ×3</strong>: A crowd, a small forest, an airship or galleon, a castle hall, a house, or a giant creature.</li>
<li><strong>Huge ×4</strong>: A fortress, a lake, the top of a mountain, a village, or a city block.</li>
</ul>
<h3>Uses Multiplier</h3>
<p>Once activated, the invention...</p>
<ul>
<li><strong>Consumable ×1</strong>: Can never be used again unless the inventor creates a different copy of it.</li>
<li><strong>Permanent ×5</strong>: Remains available for multiple uses in different situations.</li>
</ul>
<p>Remember that the Game Master has the right to split any particularly complex or powerful inventions into several Projects, each with its own costs and requirements.</p>
<p>Philip Forlenza (Order #)</p>