feat: Add core rules

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2026-06-06 13:03:00 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>INTRODUCTION</h1>
<p><strong>CHAPTER d THE BASICS OF PLAY</strong></p>
<p>In the conversation, Players describe their characters' actions and choices:</p>
<ul>
<li>"Isabelle raises her shield and guards your back!"</li>
<li>"I step forward and speak to the queen!"</li>
<li>"I run after the thief! Where did he go?"</li>
</ul>
<p>Similarly, the Game Master describes what happens in the world and also portrays the actions of every creature and character around the protagonists:</p>
<ul>
<li>"The village looks calm, its white windmills turning lazily under the sun. "</li>
<li>"The king appears tired and struggles to speak, as if not in control of his body. "</li>
<li>"The dragon turns his smoldering gaze towards you!"</li>
</ul>
<p>Together, this is all known as <strong>roleplaying</strong>, and these events will take place in your imagination — a space that is often called "the fiction".</p>
<p class="section-break"></p>
<h2>d THE RULES</h2>
<p>This is also a game, and that's where the rules come into play: much like in a video game or board game, characters have scores and abilities representing their strengths and weaknesses, and dice rolls will often be used to make a situation's outcome a bit tense and unpredictable.</p>
<p>Unlike video games and board games however, the possibilities of a roleplaying game are endless: there is no single approach to a situation and the story will naturally emerge from your interactions and choices at the table.</p>
<hr>
<p>This is a tale of heroes and darkness.</p>
<p>Of great hope... and even greater sacrifice.</p>
<p class="signature">Philip Forlenza (Order #)</p>